wumpyc Posted September 25, 2011 Posted September 25, 2011 anyone knows how can i add mods to my MTA server? (vehicle mods) please
bandi94 Posted September 25, 2011 Posted September 25, 2011 you need to put the script in \MTA San Andreas 1.1\server\mods\deathmatch\resources search vehicle mods on community or try to make yourself
wumpyc Posted September 25, 2011 Author Posted September 25, 2011 thanks i was searching that long time <3
wumpyc Posted September 25, 2011 Author Posted September 25, 2011 yea have any idea which or where to find them because when i place map in resources and place in map .dff .txd of vehicle and when i type start gallardo in console it type that resoursce couldnt been found HELP ME PLZ
CapY Posted September 25, 2011 Posted September 25, 2011 Always type start yourfoldername , not the .lua name in that folder .
wumpyc Posted September 25, 2011 Author Posted September 25, 2011 no the name of folder is gallardo and inside are files infernus.dff,infernus.txt,infernus1.txt,infernus2.txt,infernus3.txt
CapY Posted September 25, 2011 Posted September 25, 2011 no the name of folder is gallardo and inside are files infernus.dff,infernus.txt,infernus1.txt,infernus2.txt,infernus3.txt And where is the meta.xml and why you are using .txt ?
wumpyc Posted September 25, 2011 Author Posted September 25, 2011 i have vehicle mod http://www.mediafire.com/?t13q9b7488eatqw
GodFather Posted September 25, 2011 Posted September 25, 2011 Use this tool. http://mta.dzek.eu/vehicle/ It will create a resources for you. Just fill it out.
CapY Posted September 25, 2011 Posted September 25, 2011 First, that mod is not for MTA, it's for GTA , but if you want to make it for MTA , you need to replace a models with an LUA script and you must create 'meta.xml' Check out these two : engineLoadDFF engineImportTXD and here is meta.xml which is required to identifiy the resource. https://wiki.multitheftauto.com/wiki/Meta.xml
tim260 Posted September 25, 2011 Posted September 25, 2011 your meta xml should look : "NAME" version="1.0" type="script"/> you carpack should look : function replaceModel() txd = engineLoadTXD("PATH TO TXD", CAR ID ) engineImportTXD(txd, CAR ID) dff = engineLoadDFF("PATH TO MOD DFF", CAR ID ) engineReplaceModel(dff, CAR ID) end addEventHandler ( "onClientResourceStart", getResourceRootElement(getThisResource()), replaceModel) addCommandHandler ( "reloadcar", replaceModel )
GodFather Posted September 25, 2011 Posted September 25, 2011 Sure you can, it is same as for cars you just need to change the files and ID.
wumpyc Posted September 26, 2011 Author Posted September 26, 2011 tim you got my respect THANKS YOU I LOVE YOU MAN IT WORKS <33333333333333333 RESPECT MAN
minepro Posted February 23, 2013 Posted February 23, 2013 tim when i put the things the xml and lua and make the "resource" in the folder and put in the xml and lua the stuff u said and put the directorys aswell but when i run the server it says error could not found file manana.txd put it is in the directory!!! please help!!!
Castillo Posted February 23, 2013 Posted February 23, 2013 Upload the resource to mediafire.com and post the link. P.S: You may want to try this resource: https://community.multitheftauto.com/ind ... ls&id=3016 it's a mod loader, you can easily replace skins/weapons/vehicles.
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