Sammit92 Posted September 24, 2011 Share Posted September 24, 2011 Hi all. Sorry if I have written in a wrong place. Could you please help me? I had a 1.0.5 MTA server. Now I started 1.1.1 MTA server. The problem is: now players spawn at random spawn points, but on the 1.0.5 version they spawn only near this house: How to make them spawn near this house all time on 1.1.1 version? Thank you. Link to comment
Castillo Posted September 24, 2011 Share Posted September 24, 2011 Replace your "play" resource with the 1.0.5 one, or just remove all random spawn points and add this one. Spawnpoints are placed in "play/broph.map". Link to comment
Sammit92 Posted September 26, 2011 Author Share Posted September 26, 2011 Thank you. I found the problem: I had "play" mode in 1.0.5, and now I have "MTA:SA" mode in 1.1.1 My config: <!-- play is the default freeroam gamemode. Remove the following line to prevent it from starting. --> <resource src="play" startup="1" protected="0"/> How to make it load "play" mode at startup? Link to comment
Castillo Posted September 26, 2011 Share Posted September 26, 2011 It's already loading the 'play' game mode at startup. Link to comment
Sammit92 Posted September 27, 2011 Author Share Posted September 27, 2011 It's already loading the 'play' game mode at startup. Why then it shows this: ??? Link to comment
Sammit92 Posted September 30, 2011 Author Share Posted September 30, 2011 Nobody knows? Link to comment
Phat Looser Posted October 1, 2011 Share Posted October 1, 2011 Its still called "play". What you see in that MTA hud is just what the server tells game monitor to show as gamemode. And thats "MTA-SA". Link to comment
Sammit92 Posted October 1, 2011 Author Share Posted October 1, 2011 Game-monitor.com information: So, the mode is "MTA:SA", not a "play". I have looked all files of server, but still didn't find where is a problem. Link to comment
Phat Looser Posted October 1, 2011 Share Posted October 1, 2011 Again: The SCRIPT can tell Gamemonitor ANYTHING. I could make a script called "homo" which tells Gamemonitor via setGameType ( "hetero" ) that the gamemode is "hetero". The MODE will be "hetero" but the script running "homo". In other words: Whatever the gamemode is, nobody cares. The script sets the gamemode, but the gamemode has not much to do with the script. Link to comment
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