CancelEvent Posted September 5, 2011 Posted September 5, 2011 (edited) loooool Thanls man Edited September 5, 2011 by Guest
bandi94 Posted September 5, 2011 Posted September 5, 2011 bool createExplosion ( float x, float y, float z, int type [, bool makeSound = true, float camShake = -1.0, bool damaging = true ] ) float camShake must be a number and you put boolean false function onClientPlayerWeaponFireFunc(weapon, ammo, ammoInClip, hitX, hitY, hitZ, hitElement) if (weapon == 25) then createExplosion(hitX, hitY, hitZ, 12, true, 0, true) end end addEventHandler("onClientPlayerWeaponFire", root, onClientPlayerWeaponFireFunc)
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