megaman54 Posted August 27, 2011 Share Posted August 27, 2011 Question 1: This isn't scripting-related but its small so i dint want to create a topic for it. Here goes: how do i make a IP range-ban in admin panel? Question 2: I'm making a new gamemode but the spawn selection is not working very well. When i select my spawn, like "downtown" it doesnt spawn to where it should spawn. It spawns me to grove, wich is one of the selectable spawns. No matter what spawn i select, it always goes to grove. Here is my code: Client-side: function TriggerTheSpawn ( ) if currentSpawn == 0 then spawn = "grove" unbindKey("lshift", "down", TriggerTheSpawn) unbindKey("d", "down", browseSpawns) unbindKey("a", "down", browseSpawns) unbindKey("arrow_r", "down", browseSpawns) unbindKey("arrow_l", "down", browseSpawns) removeEventHandler("onClientRender", root, renderGui) removeEventHandler("onClientRender", root, grove) triggerServerEvent ( "spawnTrigger", getLocalPlayer(), spawn ) bindKey("f2", "down", StartCSpawnMenu) showPlayerHudComponent ( "radar", true ) elseif currentSpawn == 1 then spawn = "downtown" unbindKey("lshift", "down", TriggerTheSpawn) unbindKey("d", "down", browseSpawns) unbindKey("a", "down", browseSpawns) unbindKey("arrow_r", "down", browseSpawns) unbindKey("arrow_l", "down", browseSpawns) removeEventHandler("onClientRender", root, renderGui) removeEventHandler("onClientRender", root, grove) triggerServerEvent ( "spawnTrigger", getLocalPlayer(), spawn ) bindKey("f2", "down", StartCSpawnMenu) showPlayerHudComponent ( "radar", true ) elseif currentSpawn == 2 then spawn = "beach" unbindKey("lshift", "down", TriggerTheSpawn) unbindKey("d", "down", browseSpawns) unbindKey("a", "down", browseSpawns) unbindKey("arrow_r", "down", browseSpawns) unbindKey("arrow_l", "down", browseSpawns) removeEventHandler("onClientRender", root, renderGUi) removeEventHandler("onClientRender", root, downtown) triggerServerEvent ( "spawnTrigger", getLocalPlayer(), spawn ) bindKey("f2", "down", StartCSpawnMenu) showPlayerHudComponent ( "radar", true ) elseif currentSpawn == 3 then spawn = "airport" unbindKey("lshift", "down", TriggerTheSpawn) unbindKey("d", "down", browseSpawns) unbindKey("a", "down", browseSpawns) unbindKey("arrow_r", "down", browseSpawns) unbindKey("arrow_l", "down", browseSpawns) removeEventHandler("onClientRender", root, renderGUi) removeEventHandler("onClientRender", root, airport) triggerServerEvent ( "spawnTrigger", getLocalPlayer(), spawn ) bindKey("f2", "down", StartCSpawnMenu) showPlayerHudComponent ( "radar", true ) end end Server-side: function spawnHandler() if(spawn == grove)then spawnPlayer(source, 2497.2021, -1666.7891, 13.3850) fadeCamera(source, true) setCameraTarget(source, source) elseif(spawn == downtown)then spawnPlayer(source, 1671.63562, -1325.01025, 17.42757) fadeCamera(source, true) setCameraTarget(source, source) elseif(spawn == beach)then spawnPlayer(source, 322.89639, -1774.56567, 4.85479) fadeCamera(source, true) setCameraTarget(source, source) elseif(spawn == airport)then spawnPlayer(source, 1959.23608, -2272.61108, 13.54688) fadeCamera(source, true) setCameraTarget(source, source) end end addEvent("spawnTrigger", true) addEventHandler("spawnTrigger", getRootElement(), spawnHandler) Link to comment
JR10 Posted August 27, 2011 Share Posted August 27, 2011 1.I'm not sure about that, perhaps wild card "*" can work. 2.You are specifying a variable, where it should be a string. server: function spawnHandler() if(spawn == "grove")then spawnPlayer(source, 2497.2021, -1666.7891, 13.3850) fadeCamera(source, true) setCameraTarget(source, source) elseif(spawn == "downtown")then spawnPlayer(source, 1671.63562, -1325.01025, 17.42757) fadeCamera(source, true) setCameraTarget(source, source) elseif(spawn == "beach")then spawnPlayer(source, 322.89639, -1774.56567, 4.85479) fadeCamera(source, true) setCameraTarget(source, source) elseif(spawn == "airport")then spawnPlayer(source, 1959.23608, -2272.61108, 13.54688) fadeCamera(source, true) setCameraTarget(source, source) end end addEvent("spawnTrigger", true) addEventHandler("spawnTrigger", getRootElement(), spawnHandler) Link to comment
Callum Posted August 27, 2011 Share Posted August 27, 2011 Yes, to answer your first question, you can use a wildcard (*). So 12.34.56.* would ban every IP starting with 12.34.56, and you can ban every IP address with *.*.*.* Link to comment
megaman54 Posted August 27, 2011 Author Share Posted August 27, 2011 Thanks to you both, and to JR10, i already tried using strings but then it wont spawn at all. Link to comment
JR10 Posted August 27, 2011 Share Posted August 27, 2011 function spawnHandler(spawn) if(spawn == "grove")then spawnPlayer(source, 2497.2021, -1666.7891, 13.3850) fadeCamera(source, true) setCameraTarget(source, source) elseif(spawn == "downtown")then spawnPlayer(source, 1671.63562, -1325.01025, 17.42757) fadeCamera(source, true) setCameraTarget(source, source) elseif(spawn == "beach")then spawnPlayer(source, 322.89639, -1774.56567, 4.85479) fadeCamera(source, true) setCameraTarget(source, source) elseif(spawn == "airport")then spawnPlayer(source, 1959.23608, -2272.61108, 13.54688) fadeCamera(source, true) setCameraTarget(source, source) end end addEvent("spawnTrigger", true) addEventHandler("spawnTrigger", getRootElement(), spawnHandler) Link to comment
megaman54 Posted August 27, 2011 Author Share Posted August 27, 2011 Thanks! Now it works great And thanks to Callum for the range-ban info Link to comment
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