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1.1 Problems


CapY

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I got a lot of problems with scripts on my server when moved on 1.1 i was fixing it for 1-2hours , but nothing..

So here it is :

Login_Panel

  
  
  
-- Login handling 
function loginPlayer(username,password,enableKickPlayer,attemptedLogins,maxLoginAttempts) 
    if not (username == "") then 
        if not (password == "") then 
            local account = getAccount ( username, password ) 
            if ( account ~= false ) then 
                logIn (source, account, password) 
                outputChatBox ("#0000FF* #FFFFFFYou have sucessfully logged in!",source,255,255,255,true) 
                triggerClientEvent (source,"hideLoginWindow",getRootElement()) 
            else 
                if enableKickPlayer == true then 
                    if (attemptedLogins >= maxLoginAttempts-1) then 
                        outputChatBox ("#0000FF* #FFFFFFError! Wrong username and/or password!",source,255,255,255,true) 
                        setTimer(outputChatBox,500,1,"#0000FF* #FFFFFFWarning! Maximum login attempts reached! [#008AFF"..attemptedLogins+1 .."/"..maxLoginAttempts.."#FFFFFF]",source,255,255,255,true) 
                        setTimer(outputChatBox,1000,1,"#0000FF* #FFFFFFYou will be kicked in 5 seconds!",source,255,255,255,true) 
                        setTimer(kickPlayer,5000,1,source,"Failed to login") 
                    else 
                        outputChatBox ("#0000FF* #FFFFFFError! Wrong username and/or password!",source,255,255,255,true) 
                        setTimer(outputChatBox,500,1,"#0000FF* #FFFFFFLogin attempts: [#008AFF"..attemptedLogins+1 .."/"..maxLoginAttempts.."#FFFFFF]",source,255,255,255,true) 
                        triggerClientEvent(source,"onRequestIncreaseAttempts",source) 
                    end 
                else 
                    outputChatBox ("#0000FF* #FFFFFFError! Wrong username and/or password!",source,255,255,255,true) 
                end 
            end 
        else 
            outputChatBox ("#0000FF* #FFFFFFError! Please enter your password!",source,255,255,255,true) 
        end 
    else 
        outputChatBox ("#0000FF* #FFFFFFError! Please enter your username!",source,255,255,255,true) 
    end 
end 
  
  
  
-- Registration here 
function registerPlayer(username,password,passwordConfirm) 
    if not (username == "") then 
        if not (password == "") then 
            if not (passwordConfirm == "") then 
                if password == passwordConfirm then 
                    local account = getAccount (username,password) 
                    if (account == false) then 
                        local accountAdded = addAccount(tostring(username),tostring(password)) 
                        if (accountAdded) then 
                            triggerClientEvent(source,"hideRegisterWindow",getRootElement()) 
                            outputChatBox ("#0000FF* #FFFFFFYou have sucessfuly registered! [username: #ABCDEF" .. username .. " #FF0000| #FFFFFFPassword: #ABCDEF" .. password .. "#FFFFFF]",source,255,255,255,true ) 
                            setTimer(outputChatBox,800,1,"#0000FF* #FFFFFFYou can now login with your new account.",source,255,255,255,true ) 
                        else 
                            outputChatBox ("#0000FF* #FFFFFFAn unknown error has occured! Please choose a different username/password and try again.",source,255,255,255,true ) 
                        end 
                    else 
                        outputChatBox ("#0000FF* #FFFFFFError! An account with this username already exists!",source,255,255,255,true ) 
                    end 
                else 
                    outputChatBox ("#0000FF* #FFFFFFError! Passwords do not match!",source,255,255,255,true) 
                end 
            else 
                outputChatBox ("#0000FF* #FFFFFFError! Please confirm your password!",source,255,255,255,true) 
            end 
        else 
            outputChatBox ("#0000FF* #FFFFFFError! Please enter a password!",source,255,255,255,true) 
        end 
    else 
        outputChatBox ("#0000FF* #FFFFFFError! Please enter a username you would like to register with!",source,255,255,255,true) 
    end 
end 
  
  
  
-- Auto-login handling 
function autologinPlayer(username,password) 
    if not (username == "") then 
        if not (password == "") then 
            local account = getAccount ( username, password ) 
            if not (account == false) then 
                logIn (source, account, password) 
                outputChatBox("#0000FF* #FFFFFFYou have been automatically logged in.",source,255,255,255,true) 
                setTimer(outputChatBox,1000,1,"#0000FF* #FFFFFFTo disable auto-login, use #ABCDEF/disableauto.",source,255,255,255,true) 
                triggerClientEvent ( source, "hideLoginWindow", getRootElement()) 
            else 
                outputChatBox ("#FF0000* #FFFFFFAuto-login error - Username & password do not match",source,255,255,255,true) 
            end 
        else 
            outputChatBox ("#FF0000* #FFFFFFAuto-login error - Failed to retrieve password",source,255,255,255,true) 
        end 
    else 
        outputChatBox ("#FF0000* #FFFFFFAuto-login error - Failed to retrieve username",source,255,255,255,true) 
    end 
end 
  
  
  
-- When the player logs out, trigger the client event to check if the login panel will request them to login again 
function logoutHandler() 
    triggerClientEvent(source,"onRequestDisplayPanel",source) 
end 
addEventHandler("onPlayerLogout",getRootElement(),logoutHandler) 
  
  
  
  
-- Get the server's name 
function getData() 
    local sName = string.gsub(getServerName()," ","") 
    triggerClientEvent(source,"onGetServerData",getRootElement(),sName) 
end 
  
  
  
  
addEvent("onRequestLogin",true) 
addEvent("onRequestRegister",true) 
addEvent("onRequestAutologin",true) 
addEvent("onClientLoginLoaded",true) 
addEventHandler("onRequestLogin",getRootElement(),loginPlayer) 
addEventHandler("onRequestRegister",getRootElement(),registerPlayer) 
addEventHandler("onRequestAutologin",getRootElement(),autologinPlayer) 
addEventHandler("onClientLoginLoaded",getRootElement(),getData) 
  
  

WARNING: login_panel\loginpanel_server.lua:49: Access denied @ 'addAccount

Rocket Cars

--[[Version 1.1 Changes 
1. When a player leaves his vehicle while using boost the rocket is deactivated, meter closes, and resuming acceleration on a vehicle will not activate rocket automaticly 
2. Smoke is now serverside 
--]] 
addEvent ( "kill", true ) 
addEventHandler ( "onClientResourceStart", getResourceRootElement ( getThisResource() ), 
    function() 
        if getLocalPlayer() then 
            bindKey ( "lshift", "down", ignition ) 
            bindKey ( "lshift", "up", kill ) 
            local sx, sy = guiGetScreenSize() 
            fuelGauge = guiCreateProgressBar ( sx/4, sy/24, sx/2, sy/42, false ) guiSetVisible ( fuelGauge, false ) guiProgressBarSetProgress ( fuelGauge, 100 ) 
            outputChatBox ( "Keys bound", 255, 255, 255 ) 
        end 
    end 
) 
  
function ignition ( player )  
    if isPedInVehicle ( getLocalPlayer() ) then 
        if getVehicleController ( getPedOccupiedVehicle ( getLocalPlayer() ) ) == getLocalPlayer() then 
            if isVehicleOnGround ( getPedOccupiedVehicle ( getLocalPlayer() ) ) == true then 
                if getAnalogControlState ( "accelerate" ) == 1 then 
                    if fuelAmmount > 0 then 
                        initiate = addEventHandler ( "onClientRender", getRootElement(), rocketBoost, getLocalPlayer() ) 
                        if initiate then 
                            guiSetVisible ( fuelGauge, true ) 
                            if fuelAmmount > 0 then 
                                triggerServerEvent ( "createSmoke", getLocalPlayer() ) 
                                smokeGenerator = "true" 
                            else 
                                if smokeGenerator then 
                                    triggerServerEvent ( "killSmoke", getLocalPlayer() ) 
                                    smokeGenerator = nil 
                                end 
                            end 
                        end 
                    end 
                end 
            end 
        end 
    end  
end 
  
function kill ( player ) 
    if isPedInVehicle ( getLocalPlayer() ) then 
        if getVehicleController ( getPedOccupiedVehicle ( getLocalPlayer() ) ) == getLocalPlayer() then 
            removeEventHandler ( "onClientRender", getRootElement(), rocketBoost, player ) 
            guiSetVisible ( fuelGauge, false ) 
            if smokeGenerator then 
                triggerServerEvent ( "killSmoke", getLocalPlayer() ) 
                smokeGenerator = nil 
                if guiGetVisible ( fuelGauge ) == true then 
                    guiSetVisible ( fuelGauge, false ) 
                end 
            end 
        end 
    end 
end 
fuelAmmount = 9999999999999 
boost = 1.01--default value 
subtractor = 3--default value 
function rocketBoost ( player ) 
    if isPedInVehicle ( getLocalPlayer() ) then 
        if getVehicleController ( getPedOccupiedVehicle ( getLocalPlayer() ) ) == getLocalPlayer() then 
            if isVehicleOnGround ( getPedOccupiedVehicle ( getLocalPlayer() ) ) == true then 
                if getAnalogControlState ( "accelerate" ) == 1 then 
                    if fuelAmmount > 0 then 
                        if dankSetting == "low" then 
                            boost = 1.01 
                            subtractor = 3 
                        elseif dankSetting == "medium" then 
                            boost = 1.03 
                            subtractor = 6 
                        elseif dankSetting == "high" then 
                            boost = 1.05 
                            subtractor = 9 
                        end 
                        local velX, velY, velZ = getElementVelocity ( getPedOccupiedVehicle ( getLocalPlayer() ) ) 
                        injectFuel = setElementVelocity ( getPedOccupiedVehicle ( getLocalPlayer() ), velX * boost, velY * boost, velZ ) 
                        fuelAmmount = fuelAmmount - subtractor 
                        guiProgressBarSetProgress ( fuelGauge, fuelAmmount/100 ) 
                    else 
                        local x, y = guiGetScreenSize() 
                        dxDrawText ( "Rocket Fuel Tank Empty", x/4, y/4 ) 
                        if smokeGenerator then 
                            triggerServerEvent ( "killSmoke", getLocalPlayer() ) 
                            smokeGenerator = nil 
                        end 
                        if getKeyState ( "lshift" ) == true then 
                            if fuelAmmount <= 0 then 
                                removeEventHandler ( "onClientRender", getRootElement(),rocketBoost, getLocalPlayer() ) 
                                unbindKey ( "lshift", "down", ignition ) 
                                setTimer ( restoreFuel, 10, 1 ) 
                                addEventHandler ( "onClientRender", getRootElement(), restoreFuelCheck ) 
                            end 
                        end 
                    end 
                end 
            end 
        end 
    end 
end 
  
addCommandHandler ( "rocket", 
    function ( player, number ) 
        if number == "1" then 
            dankSetting = "low" 
            outputChatBox ( "Rocket velocity set to #00FF00low", 255, 255, 255, true ) 
        elseif number == "2" then 
            dankSetting = "medium" 
            outputChatBox ( "Rocket velocity set to #00FF00medium", 255, 255, 255, true ) 
        elseif number == "3" then 
            dankSetting = "high" 
            outputChatBox ( "Rocket velocity set to #00FF00high", 255, 255, 255, true ) 
        elseif number == nil then 
            outputChatBox ( "You must specify either 1 2 or 3", 255, 255, 255 ) 
        else 
            outputChatBox ( "Invalid Number; use 1 2 or 3", 255, 255, 255 ) 
        end 
    end 
) 
  
addEventHandler ( "onClientPlayerVehicleExit", getRootElement(), 
    function() 
        if getAnalogControlState ( "accelerate" ) == 1 then 
            removeEventHandler ( "onClientRender", getRootElement(), rocketBoost, player ) 
            guiSetVisible ( fuelGauge, false ) 
            if smokeGenerator then 
                triggerServerEvent ( "killSmoke", getLocalPlayer() ) 
                smokeGenerator = nil     
            end 
        end 
    end 
) 
addEventHandler ( "kill", getRootElement(), kill ) 
  

WARNING: rocketcars\rocket_Client.lua:24: Bad argument @ ' addEventHandler ' [Expected bool at argument 4, got none]

Local Chat

chat_range=100 
  
addEventHandler("onPlayerJoin",getRootElement(), 
function () 
bindKey(source,"y","down","chatbox","Local") 
end) 
  
addEventHandler("onResourceStart",getResourceRootElement(getThisResource()), 
function () 
for index, player in pairs(getElementsByType("player")) do 
bindKey(player,"y","down","chatbox","Local") 
  end 
end) 
  
function isPlayerInRangeOfPoint(player,x,y,z,range) 
   local px,py,pz=getElementPosition(player) 
   return ((x-px)^2+(y-py)^2+(z-pz)^2)^0.5<=range 
end 
  
function onChat(player,_,...) 
  local px,py,pz=getElementPosition(player) 
  local msg = table.concat({...}, " ") 
  local nick=getPlayerName(player) 
local r,g,b = getTeamColor(getPlayerTeam(player)) 
  for _,v in ipairs(getElementsByType("player")) do 
    if isPlayerInRangeOfPoint(v,px,py,pz,chat_range) then 
      outputChatBox("(Local) "..nick..": "..msg,v,r,g,b,true) 
    end 
  end 
end 
addCommandHandler("Local",onChat) 
  

WARNING : near\local_chat.lua:24: Bad argument @ 'getTeamColor'

Edited by Guest
Link to comment

And this :

Rampveh

local gRoot = getRootElement() 
local g_Root = gRoot
local gMe = getLocalPlayer()
local gResourceRoot = getResourceRootElement(getThisResource())
local theRamps = {}
 
addEvent ( "vehicleramps_SpawnRamp", true )
addEventHandler ( "vehicleramps_SpawnRamp", gRoot,
    function ( mode, returnedData )
        --outputChatBox ( "A RAMP WAS MADE BY " .. getPlayerName(source) )
       
        if ( theRamps[source] ) then
            --outputChatBox ( "Destroying the ramps table" )
            destroyElement(theRamps[source])
            theRamps[source] = false
        end
   
        local parentUnit = createElement("myRamps" .. getPlayerID(source))
        theRamps[source] = parentUnit
       
        if ( mode == "1" ) then
            if ( #returnedData == 6 ) then
                spawnRamp ( source, returnedData[1], returnedData[2], returnedData[3], returnedData[4], returnedData[5], returnedData[6], 1632  )
            end
        elseif ( mode == "1s" ) then
            spawnRamp ( source, returnedData[1], returnedData[2], returnedData[3], 0, 0, 0, 1632  )
            spawnRamp ( source, returnedData[4], returnedData[5], returnedData[6], 0, 0, 90, 1632  )
            spawnRamp ( source, returnedData[7], returnedData[8], returnedData[9], 0, 0, 180, 1632  )
            spawnRamp ( source, returnedData[10], returnedData[11], returnedData[12], 0, 0, 270, 1632  )
        elseif ( mode == "2" ) then
            if ( #returnedData == 9 ) then
                spawnRamp ( source, returnedData[1], returnedData[2], returnedData[3], returnedData[7], returnedData[8], returnedData[9], 1632 )
                spawnRamp ( source, returnedData[4], returnedData[5], returnedData[6], returnedData[7], returnedData[8], returnedData[9], 1632  )
            end
        elseif ( mode == "3" ) then
            if ( #returnedData == 9 ) then
                local thisRamp = spawnRamp ( source, returnedData[1], returnedData[2], returnedData[3], returnedData[7], returnedData[8], returnedData[9], 1632 )
                local rx, ry, rz = getElementRotation ( thisRamp )
                spawnRamp ( source, returnedData[4], returnedData[5], returnedData[6], rx + 22, returnedData[8], returnedData[9], 1632  )
            end
        elseif ( mode == "5" ) then
            if ( #returnedData == 6 ) then
                spawnRamp ( source, returnedData[1], returnedData[2], returnedData[3], 0, 0, returnedData[6], 13592  )
            end
        elseif ( mode == "6" ) then
            if ( #returnedData == 6 ) then
                spawnRamp ( source, returnedData[1], returnedData[2], returnedData[3], 0, 0, returnedData[6], 13641  )
            end
        elseif ( mode == "custom" ) then
            if ( #returnedData == 7 ) then
                spawnRamp ( source, returnedData[1], returnedData[2], returnedData[3], 0, 0, returnedData[6], returnedData[7]  )
            end
        end
    end
)
 
addEventHandler ( "onClientResourceStart", gResourceRoot, function(name)
    --outputChatBox ( "Client Script Started" )
        outputChatBox ( "Client Script Started" )
        bindKey ( "1", "down", workOutRamps, 1 )
        bindKey ( "2", "down", workOutRamps, 2 )
        bindKey ( "3", "down", workOutRamps, 3 )
        bindKey ( "5", "down", workOutRamps, 5 )
        bindKey ( "6", "down", workOutRamps, 6 )
 
end)
 
function workOutRamps(mode)
    local playerVehicle = getPedOccupiedVehicle(getLocalPlayer())
    if ( playerVehicle ) then
        local PV = getVehicleController(playerVehicle)
        if ( PV ~= getLocalPlayer() ) then
            outputChatBox ( "Your not the driver!" )
            return
        end
 
        if ( theRamps[gMe] ) then
            --outputChatBox ( "Destroying the ramps table" )
            destroyElement(theRamps[gMe])
            theRamps[gMe] = false
        end
   
        local parentUnit = createElement("myRamps" .. getPlayerID(gMe))
        theRamps[gMe] = parentUnit
           
        local distance = 20
        local returnedData = {}
        local vehX, vehY, vZ = getElementPosition(playerVehicle)
        local rotX, rotY, rotZ = getElementRotation(playerVehicle)
           
        if ( mode == "1" ) then
            if ( getKeyState("lshift") ) then
                local ramp1X, ramp1Y = vehX + distance*math.cos(math.rad(rotZ+90)), vehY + distance*math.sin(math.rad(rotZ+130))
                local ramp1Z = getGroundForCoords(ramp1X, ramp1Y, vZ)
                local ramp2X, ramp2Y = ramp1X+5.5, ramp1Y --vehX + distance*math.cos(math.rad(rotZ+74.5)), vehY + distance*math.sin(math.rad(rotZ+90))
                local ramp2Z = ramp1Z --getGroundForCoords(ramp2X, ramp2Y, vZ)
                local ramp3X, ramp3Y = ramp1X, ramp1Y+5.5 --vehX + distance*math.cos(math.rad(rotZ+90)), vehY + distance*math.sin(math.rad(rotZ+90)) + 5.5
                local ramp3Z = ramp1Z --getGroundForCoords(ramp3X, ramp3Y, vZ)
                local ramp4X, ramp4Y = ramp1X-5.5, ramp1Y --vehX + distance*math.cos(math.rad(rotZ+90)) - 5.5, vehY + distance*math.sin(math.rad(rotZ+90))
                local ramp4Z = ramp1Z --getGroundForCoords(ramp4X, ramp4Y, vZ)
                ramp1Y = ramp1Y - 5.5
               
                returnedData[1] = ramp1X
                returnedData[2] = ramp1Y
                returnedData[3] = ramp1Z + 1
                returnedData[4] = ramp2X
                returnedData[5] = ramp2Y
                returnedData[6] = ramp2Z + 1
                returnedData[7] = ramp3X
                returnedData[8] = ramp3Y
                returnedData[9] = ramp3Z + 1
                returnedData[10] = ramp4X
                returnedData[11] = ramp4Y
                returnedData[12] = ramp4Z + 1
               
                spawnRamp ( gMe, returnedData[1], returnedData[2], returnedData[3], 0, 0, 0, 1632  )
                spawnRamp ( gMe, returnedData[4], returnedData[5], returnedData[6], 0, 0, 90, 1632  )
                spawnRamp ( gMe, returnedData[7], returnedData[8], returnedData[9], 0, 0, 180, 1632  )
                spawnRamp ( gMe, returnedData[10], returnedData[11], returnedData[12], 0, 0, 270, 1632  )
                triggerServerEvent ( "vehicleramps_PlayerSpawnedRamp", getLocalPlayer(), mode .. "s", returnedData )
                setElementPosition ( playerVehicle, ramp1X, ramp1Y, ramp1Z+3 )
                setElementRotation ( playerVehicle, 0, 0, 0 )
                setElementVelocity ( playerVehicle, 0, 0, 0 )
                setElementVelocity ( playerVehicle, 0, 0, 0 )
            else
                local ramp1X, ramp1Y = vehX + distance*math.cos(math.rad(rotZ+90)), vehY + distance*math.sin(math.rad(rotZ+90))
                local ramp1Z = getGroundForCoords(ramp1X, ramp1Y, vZ)
               
                if ( doneOnce ) then
                    if ( lastx == ramp1X ) then
                        if ( lasty == ramp1Y ) then
                            ramp1Z = ramp1Z - 0.78579690039
                        end
                    else
                        doneOnce = false
                    end
                else
                    doneOnce = true
                end
                lastx = ramp1X
                lasty = ramp1Y
               
                returnedData[1] = ramp1X
                returnedData[2] = ramp1Y
                returnedData[3] = ramp1Z + 1
                returnedData[4] = rotX
                returnedData[5] = rotY
                returnedData[6] = rotZ
                spawnRamp ( gMe, returnedData[1], returnedData[2], returnedData[3], returnedData[4], returnedData[5], returnedData[6], 1632  )
                triggerServerEvent ( "vehicleramps_PlayerSpawnedRamp", getLocalPlayer(), mode, returnedData )
            end
        elseif ( mode == "2" ) then
            local ramp1X, ramp1Y = vehX + distance*math.cos(math.rad(rotZ+83)), vehY + distance*math.sin(math.rad(rotZ+83))
            local ramp2X, ramp2Y = vehX + distance*math.cos(math.rad(rotZ+95)), vehY + distance*math.sin(math.rad(rotZ+95))
            local ramp1Z = getGroundForCoords(ramp1X, ramp1Y, vZ)
            local ramp2Z = getGroundForCoords(ramp1X, ramp1Y, vZ)
           
            if ( doneOnce ) then
                if ( lastx == ramp1X ) then
                    if ( lasty == ramp1Y ) then
                        ramp1Z = ramp1Z - 0.78579690039
                    end
                else
                    doneOnce = false
                end
            else
                doneOnce = true
            end
            lastx = ramp1X
            lasty = ramp1Y
           
            returnedData[1] = ramp1X
            returnedData[2] = ramp1Y
            returnedData[3] = ramp1Z + 1
            returnedData[4] = ramp2X
            returnedData[5] = ramp2Y
            returnedData[6] = ramp2Z + 1
            returnedData[7] = rotX
            returnedData[8] = rotY
            returnedData[9] = rotZ
            spawnRamp ( gMe, returnedData[1], returnedData[2], returnedData[3], returnedData[7], returnedData[8], returnedData[9], 1632 )
            spawnRamp ( gMe, returnedData[4], returnedData[5], returnedData[6], returnedData[7], returnedData[8], returnedData[9], 1632  )
            triggerServerEvent ( "vehicleramps_PlayerSpawnedRamp", getLocalPlayer(), mode, returnedData )
        elseif ( mode == "3" ) then
            local ramp1X, ramp1Y = vehX + distance*math.cos(math.rad(rotZ+90)), vehY + distance*math.sin(math.rad(rotZ+90))
            local ramp2X, ramp2Y = vehX + (distance+5)*math.cos(math.rad(rotZ+90)), vehY + (distance+5)*math.sin(math.rad(rotZ+90))
            local ramp1Z = getGroundForCoords(ramp1X, ramp1Y, vZ)
            local ramp2Z = getGroundForCoords(ramp1X, ramp1Y, vZ)
           
            if ( doneOnce ) then
                if ( lastx == ramp1X ) then
                    if ( lasty == ramp1Y ) then
                        ramp1Z = ramp1Z - 0.78579690039
                    end
                else
                    doneOnce = false
                end
            else
                doneOnce = true
            end
            lastx = ramp1X
            lasty = ramp1Y
           
            returnedData[1] = ramp1X
            returnedData[2] = ramp1Y
            returnedData[3] = ramp1Z + 1
            returnedData[4] = ramp2X
            returnedData[5] = ramp2Y
            returnedData[6] = ramp2Z + 4.5
            returnedData[7] = rotX
            returnedData[8] = rotY
            returnedData[9] = rotZ
            local thisRamp = spawnRamp ( gMe, returnedData[1], returnedData[2], returnedData[3], returnedData[7], returnedData[8], returnedData[9], 1632 )
            local rx, ry, rz = getElementRotation ( thisRamp )
            spawnRamp ( gMe, returnedData[4], returnedData[5], returnedData[6], rx + 22, returnedData[8], returnedData[9], 1632  )
            triggerServerEvent ( "vehicleramps_PlayerSpawnedRamp", getLocalPlayer(), mode, returnedData )
        elseif ( mode == "5" ) then
            local ramp1X, ramp1Y = vehX + distance*math.cos(math.rad(rotZ+90)), vehY + distance*math.sin(math.rad(rotZ+115))
            local ramp1Z = getGroundForCoords(ramp1X, ramp1Y, vZ)
            if ( doneOnce ) then
                if ( lastx == ramp1X ) then
                    if ( lasty == ramp1Y ) then
                        ramp1Z = ramp1Z - 0.78579690039
                    end
                else
                    doneOnce = false
                end
            else
                doneOnce = true
            end
            lastx = ramp1X
            lasty = ramp1Y
           
            returnedData[1] = ramp1X
            returnedData[2] = ramp1Y
            returnedData[3] = ramp1Z + 9
            returnedData[4] = rotX
            returnedData[5] = rotY
            returnedData[6] = rotZ - 90
            spawnRamp ( gMe, returnedData[1], returnedData[2], returnedData[3], 0, 0, returnedData[6], 13592  )
            triggerServerEvent ( "vehicleramps_PlayerSpawnedRamp", getLocalPlayer(), mode, returnedData )
        elseif ( mode == "6" ) then
            local ramp1X, ramp1Y = vehX + distance*math.cos(math.rad(rotZ+90)), vehY + distance*math.sin(math.rad(rotZ+90))
            local ramp1Z = getGroundForCoords(ramp1X, ramp1Y, vZ)
            if ( doneOnce ) then
                if ( lastx == ramp1X ) then
                    if ( lasty == ramp1Y ) then
                        ramp1Z = ramp1Z - 0.78579690039
                    end
                else
                    doneOnce = false
               
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Yes, I'm sorry, I do think you're stupid, but I'm trying to be polite about it. The fact that you've posted here with every single problem you've ever encountered instead of fixing them yourself, and then responding to valid criticism of that behaviour with "Do you think I'm stupid or ?" kind of supports my observation. The MTA Community is not your slave, it is not here to script your server for you or fix all of your scripting mistakes. I think everyone - including yourself - would be a lot happier if you used some initiative and learned how to script properly instead of incessantly spamming the forums. Fair enough?

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