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marker dimension bug


villr

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hello i got some problems with a teleport i did, i made it in itneriro 1 and dimension 1 but if i enter the teleport in dimension 0 or any other it still teleports me :S

  
local AWAYInterior1= createMarker (845.54,-1249.89,6.5, "arrow", 1.5,255,255,0) 
setElementDimension(AWAYInterior1,1) 
setElementInterior(AWAYInterior1,3) 
function Leaveint2( hitPlayer, matchingDimension ) 
setTimer(setElementPosition,1000,1,hitPlayer,372.117,163.04,1025.78) 
setElementDimension(hitPlayer,0) 
setElementInterior(hitPlayer,0) 
      fadeCamera(hitPlayer,false,1 ) 
      setTimer(fadeCamera,1000,1,hitPlayer,true,5 )        
  end 
addEventHandler( "onMarkerHit",AWAYInterior1,Leaveint2 ) 

anyone know what i did wrong??

Edited by Guest
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local AWAYInterior1= createMarker (845.54,-1249.89,6.5, "arrow", 1.5,255,255,0) 
setElementDimension(AWAYInterior1,1) 
setElementInterior(AWAYInterior1,3) 
function Leaveint2( hitPlayer, m ) 
if not m then return end 
setTimer(setElementPosition,1000,1,hitPlayer,372.117,163.04,1025.78) 
setElementDimension(hitPlayer,0) 
setElementInterior(hitPlayer,0) 
      fadeCamera(hitPlayer,false,1 ) 
      setTimer(fadeCamera,1000,1,hitPlayer,true,5 )        
  end 
addEventHandler( "onMarkerHit",AWAYInterior1,Leaveint2 ) 

fixd, no problem.

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