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[MTA 1.1]setObjectScale


denny199

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Wait, it doesn't work properly because of San Andreas' engine? I thought someone else said it was because of MTA, so I'm bad informed.

Well then a possible solution, if your new object scale is static (so always the same) you can try importing the DFF and COL into some 3D editor, pick a new scale (pick the same value as in setObjectScale) and resize the DFF and COL bothe and re-export them. Load them into MTA using the engine functions, and there you go, your scaled object is there WITH proper collision. Ofcourse, this way isn't possible if your object scale isn't static, and your resource will get a larger download size.

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Wait, it doesn't work properly because of San Andreas' engine? I thought someone else said it was because of MTA, so I'm bad informed.

Well then a possible solution, if your new object scale is static (so always the same) you can try importing the DFF and COL into some 3D editor, pick a new scale (pick the same value as in setObjectScale) and resize the DFF and COL bothe and re-export them. Load them into MTA using the engine functions, and there you go, your scaled object is there WITH proper collision. Ofcourse, this way isn't possible if your object scale isn't static, and your resource will get a larger download size.

I Think you can't change the COL, like in vehicle replacements. But i don't know. Someone should try... :3
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