Nico.de Posted August 4, 2011 Posted August 4, 2011 addEventHandler("onPlayerLogin",getRootElement(), function () local account = getPlayerAccount(source) local kills = getAccountData(account,"kills") local deaths = getAccountData(account,"deaths") local headshots = getAccountData(account,"headshots") if not kills then setAccountData(account,"kills",0) end if not deaths then setAccountData(account,"deaths",0) end if not headshots then setAccountData(account,"headshots",0) end end) function updatePlayerStats(ammo, attacker, weapon, bodypart) local account = getPlayerAccount(attacker) if account then local kills = getAccountData(account,"kills") local headshots = getAccountData(account,"headshots") setAccountData(account,"kills",kills+1) if bodypart == 9 then setAccountData(account,"headshots",headshots+1) end end local accountS = getPlayerAccount(source) if accountS then local deaths = getAccountData(accountS,"deaths") setAccountData(accountS,"deaths",deaths+1) if not killer or killer == victim then return; end end end addEventHandler("onPlayerWasted",getRootElement(),updatePlayerStats) function getPlayerStats(thePlayer) local account = getPlayerAccount(thePlayer) if account then local kills = getAccountData(account,"kills") or 0 local headshots = getAccountData(account,"headshots") or 0 local deaths = getAccountData(account,"deaths") or 0 local ratio = string.format("%.2f", kills / deaths) outputChatBox("[sTATS]".. getPlayerName(thePlayer) .."'s Stats: Kills: ".. tostring(kills) .." (".. tostring(headshots) .." Headshots), ".. tostring(deaths) .." Deaths, Ratio: ".. tostring(ratio).."", getRootElement(), 255, 255, 0) end end addCommandHandler("stats",getPlayerStats) ___________ How to delete that self deaths get counted ?
Castillo Posted August 4, 2011 Posted August 4, 2011 addEventHandler("onPlayerLogin",getRootElement(), function () local account = getPlayerAccount(source) local kills = getAccountData(account,"kills") local deaths = getAccountData(account,"deaths") local headshots = getAccountData(account,"headshots") if not kills then setAccountData(account,"kills",0) end if not deaths then setAccountData(account,"deaths",0) end if not headshots then setAccountData(account,"headshots",0) end end) function updatePlayerStats(ammo, attacker, weapon, bodypart) local account = getPlayerAccount(attacker) if account then local kills = getAccountData(account,"kills") local headshots = getAccountData(account,"headshots") setAccountData(account,"kills",kills+1) if bodypart == 9 then setAccountData(account,"headshots",headshots+1) end end if not attacker or attacker == source then return end local accountS = getPlayerAccount(source) if accountS then local deaths = getAccountData(accountS,"deaths") setAccountData(accountS,"deaths",deaths+1) end end end addEventHandler("onPlayerWasted",getRootElement(),updatePlayerStats) function getPlayerStats(thePlayer) local account = getPlayerAccount(thePlayer) if account then local kills = getAccountData(account,"kills") or 0 local headshots = getAccountData(account,"headshots") or 0 local deaths = getAccountData(account,"deaths") or 0 local ratio = string.format("%.2f", kills / deaths) outputChatBox("[sTATS]".. getPlayerName(thePlayer) .."'s Stats: Kills: ".. tostring(kills) .." (".. tostring(headshots) .." Headshots), ".. tostring(deaths) .." Deaths, Ratio: ".. tostring(ratio).."", getRootElement(), 255, 255, 0) end end addCommandHandler("stats",getPlayerStats) Try that.
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