HoLsTeN Posted August 4, 2011 Posted August 4, 2011 we need to add this function attachElementToBone like in sa-mp this function will be helpful and easier to make many things by using it! we must add it for MTA 1.1 sorry for my bad english I Am HoLsTeN !
JR10 Posted August 4, 2011 Posted August 4, 2011 client side only: function attachElementToBone(element,ped,bone) local boneX,boneY,boneZ = getPedBonePosition(ped,bone) setElementPosition(element,boneX,boneY,boneZ) attachRotationAdjusted(element,ped) end function attachRotationAdjusted (from, to) local frPosX, frPosY, frPosZ = getElementPosition(from) local frRotX, frRotY, frRotZ = getElementRotation(from) local toPosX, toPosY, toPosZ = getElementPosition(to) local toRotX, toRotY, toRotZ = getElementRotation(to) local offsetPosX = frPosX - toPosX local offsetPosY = frPosY - toPosY local offsetPosZ = frPosZ - toPosZ local offsetRotX = frRotX - toRotX local offsetRotY = frRotY - toRotY local offsetRotZ = frRotZ - toRotZ offsetPosX, offsetPosY, offsetPosZ = applyInverseRotation (offsetPosX, offsetPosY, offsetPosZ, toRotX, toRotY, toRotZ) attachElements(from, to, offsetPosX, offsetPosY, offsetPosZ, offsetRotX, offsetRotY, offsetRotZ) end function applyInverseRotation (x,y,z, rx,ry,rz) local DEG2RAD = (math.pi * 2) / 360 rx = rx * DEG2RAD ry = ry * DEG2RAD rz = rz * DEG2RAD local tempY = y y = math.cos (rx) * tempY + math.sin (rx) * z z = -math.sin (rx) * tempY + math.cos (rx) * z local tempX = x x = math.cos (ry) * tempX - math.sin (ry) * z z = math.sin (ry) * tempX + math.cos (ry) * z tempX = x x = math.cos (rz) * tempX + math.sin (rz) * y y = -math.sin (rz) * tempX + math.cos (rz) * y return x, y, z end Not sure it will work though, just an idea i came up with. Business System viewtopic.php?f=108&t=35797 Notepad++ Syntax Highlighting & Auto Completion viewtopic.php?f=91&t=76726 SQLite Tutorial viewtopic.php?f=148&t=38203
DiSaMe Posted August 4, 2011 Posted August 4, 2011 Why do people take SA-MP as an example? SA-MP sucks and has nothing impossible for MTA. Actually, with getPedBonePosition in MTA you can do much more than SetPlayerAttachedObject in SA-MP. If you don't want to script attachElementToBone yourself, use bone attachments resource. It has no limits for attaching objects, while in SA-MP there are only 5 object slots per player. -
diegofkda Posted August 4, 2011 Posted August 4, 2011 Also I don't see what is the point of comparing, MTA is a thing, and SA-MP is another thing, we all know MTA has more features. "Everything exists, because otherwise nothing would", Bob Marley, 2015.
HoLsTeN Posted August 4, 2011 Author Posted August 4, 2011 i prefer MTA i sayed that because we want better then them i don't like samp I Am HoLsTeN !
DiSaMe Posted August 4, 2011 Posted August 4, 2011 We all want MTA to be better than SA-MP and that's exactly how it is. But I find a little problem in MTA community: everyone wants somebody to come out of nowhere and do the job for them. That was the situation with bone attachments: getPedBonePosition has existed for a long time, but there still were many people who wanted bone attachment functions to be implemented. That took such a long time that they could have scripted it themselves, but they didn't. So I decided to make the resource myself. I'm glad that people like it, but I also feel a bit disappointed in them. -
solidsnake Posted August 10, 2011 Posted August 10, 2011 We all want MTA to be better than SA-MP and that's exactly how it is. But I find a little problem in MTA community: everyone wants somebody to come out of nowhere and do the job for them. That was the situation with bone attachments: getPedBonePosition has existed for a long time, but there still were many people who wanted bone attachment functions to be implemented. That took such a long time that they could have scripted it themselves, but they didn't. So I decided to make the resource myself. I'm glad that people like it, but I also feel a bit disappointed in them. Its Suggestion ! He asked for new function like other do If you dont want it ... others will want it Its up to developers For me yes better than nothing GTA-AR Discord: https://discord.gg/jE6Bu22seJ
DiSaMe Posted August 10, 2011 Posted August 10, 2011 We all want MTA to be better than SA-MP and that's exactly how it is. But I find a little problem in MTA community: everyone wants somebody to come out of nowhere and do the job for them. That was the situation with bone attachments: getPedBonePosition has existed for a long time, but there still were many people who wanted bone attachment functions to be implemented. That took such a long time that they could have scripted it themselves, but they didn't. So I decided to make the resource myself. I'm glad that people like it, but I also feel a bit disappointed in them. Its Suggestion ! He asked for new function like other do If you dont want it ... others will want it Its up to developers For me yes better than nothing If I didn't want the function, why would I make it? Writing the function in Lua isn't "nothing" and I haven't seen people who care if the function is added by the resource or implemented into MTA itself. -
solidsnake Posted August 21, 2011 Posted August 21, 2011 We all want MTA to be better than SA-MP and that's exactly how it is. But I find a little problem in MTA community: everyone wants somebody to come out of nowhere and do the job for them. That was the situation with bone attachments: getPedBonePosition has existed for a long time, but there still were many people who wanted bone attachment functions to be implemented. That took such a long time that they could have scripted it themselves, but they didn't. So I decided to make the resource myself. I'm glad that people like it, but I also feel a bit disappointed in them. Its Suggestion ! He asked for new function like other do If you dont want it ... others will want it Its up to developers For me yes better than nothing If I didn't want the function, why would I make it? Writing the function in Lua isn't "nothing" and I haven't seen people who care if the function is added by the resource or implemented into MTA itself. well I didnt ask you to create it MTA made by many people not by your side btw Holsten i saw a resource do that what u want search it in community & have fun GTA-AR Discord: https://discord.gg/jE6Bu22seJ
DiSaMe Posted August 22, 2011 Posted August 22, 2011 At least do you know what's going on? First I make a resource, post the link in this topic and then you come, talking in the way as if I don't even want bone attachments, then how do you think that resource appeared in community? -
solidsnake Posted August 23, 2011 Posted August 23, 2011 At least do you know what's going on? First I make a resource, post the link in this topic and then you come, talking in the way as if I don't even want bone attachments, then how do you think that resource appeared in community? Maybe by magic GTA-AR Discord: https://discord.gg/jE6Bu22seJ
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