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JSave Resource


Jaysds1

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Posted (edited)

THE SAVE RESOURCE

Features

Saves the player position

Saves the player Vehicle

Descriptions

You could type in /save and get your player position, skin, Dimension, and the Interior.

but if you om a vehicle it get's the position, model, and the rotation.

It's in the same order as the

spawnPlayer x, y, z, rotation = 0, skinID = 0, interior = 0, dimension = 0 ) 
-- and 
createVehicle ( model, x, y, z, rx, ry, rz,) 

DOWNLOAD

https://community.multitheftauto.com/index.php?p=resources&s=details&id=2561

Edited by Guest
  • 3 weeks later...
Posted

No, it save the position in the position.txt and in there you get the position and put in the script.

This is useful for making markers, objects, colshapes, gates, and saving cars/vehicles.

  • 3 months later...
Posted (edited)

JSave

save.png

Features:

Saves:

spawnPlayer x, y, z, rotation = 0, skinID = 0, interior = 0, dimension = 0 )
createVehicle ( model, x, y, z, rx, ry, rz,)
createMarker ( float x, float y, float z, [string theType, float size, int r, int g, int b, int a, visibleTo = getRootElement()] )
createPed ( int modelid, float x, float y, float z [, float rot = 0.0 ] ) (ONLY CLIENT-SIDE)
createObject ( int modelid, float x, float y, float z, [float rx, float ry, float rz] )

Description:

When you type in the command /save, a tab panel appears and tells you what to do, there's different tabs for what you want to save. (NOTE: This resources saves the position and stuff in different files, not in to the actual server)

Screen Shots:

save.jpg

save1.jpg

save2.jpg

save3.jpg

save4.jpg

save5.jpg

OUT!

Edited by Guest

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