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[ASAP] Gives error on vehicle disappear


myonlake

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Is there any kind of way to make the script understand disappeared vehicles. If I blow a car up, it starts giving me an error because the emergency lights were on, but the car is missing, so now it tells me the error.

Now the big ASAP problem is that this spams the server, and if it spams alot, server crashes. So any help?

So in another words: is there a script that disallows everything to destroy a vehicle without doing anything (disappearing just like that) OR is there a script that lets the script know that the car is missing and then it wouldn't spam the error.

It says it's a bad element/vehicle pointer @ setVehicleLightState and setVehicleHeadLightColor.

Now I do have few other scripts that make the lights bugged, so I have that setVehicleLightState on because of that.

blueTimers = {} 
redTimers = {} 
  
function EmergencyLights1(source)     
  local theVehicle = getPedOccupiedVehicle(source) 
  if theVehicle then                                           
    if getVehicleOverrideLights(theVehicle) ~= 2 then 
      setVehicleOverrideLights(theVehicle, 2) 
      blueTimers[theVehicle] = setTimer(setLight98, 400, 1, theVehicle)   
    else 
      setVehicleOverrideLights(theVehicle, 0)   
      setVehicleHeadLightColor(theVehicle, 255, 255, 255) 
      if isTimer(blueTimers[theVehicle]) then killTimer(blueTimers[theVehicle]) end 
      if isTimer(redTimers[theVehicle]) then killTimer(redTimers[theVehicle]) end 
    end 
  end 
end 
  
function setLight98(car) 
  setVehicleHeadLightColor(car, 0, 0, 255) 
  setVehicleLightState ( car, 0,  0 ) 
  setVehicleLightState ( car, 1,  0 ) 
  redTimers[car] = setTimer(setLight99, 400, 1, car) 
end 
  
function setLight99(car) 
  setVehicleHeadLightColor(car, 255, 0, 0) 
  setVehicleLightState ( car, 0,  0 ) 
  setVehicleLightState ( car, 1,  0 ) 
  blueTimers[car] = setTimer(setLight98, 400, 1, car) 
end 
  
addCommandHandler("coloremergency", EmergencyLights1) 

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try this :D

blueTimers = {} 
redTimers = {} 
  
function EmergencyLights1(player, cmd)     
  local theVehicle = getPedOccupiedVehicle(player) 
  if theVehicle then                                           
    if getVehicleOverrideLights(theVehicle) ~= 2 then 
      setVehicleOverrideLights(theVehicle, 2) 
      blueTimers[theVehicle] = setTimer(setLight98, 400, 1, theVehicle)   
    else 
      setVehicleOverrideLights(theVehicle, 0)   
      setVehicleHeadLightColor(theVehicle, 255, 255, 255) 
      if isTimer(blueTimers[theVehicle]) then killTimer(blueTimers[theVehicle]) end 
      if isTimer(redTimers[theVehicle]) then killTimer(redTimers[theVehicle]) end 
    end 
  end 
end 
  
function setLight98(car) 
  setVehicleHeadLightColor(car, 0, 0, 255) 
  setVehicleLightState ( car, 0,  0 ) 
  setVehicleLightState ( car, 1,  0 ) 
  redTimers[car] = setTimer(setLight99, 400, 1, car) 
end 
  
function setLight99(car) 
  setVehicleHeadLightColor(car, 255, 0, 0) 
  setVehicleLightState ( car, 0,  0 ) 
  setVehicleLightState ( car, 1,  0 ) 
  blueTimers[car] = setTimer(setLight98, 400, 1, car) 
end 
  
addCommandHandler("coloremergency", EmergencyLights1) 

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