Sharingan Posted July 23, 2011 Posted July 23, 2011 I have a question, how do I increase the damage of weapons? If I do this, Is it right?: funcion WeaponDamage(attacker, weapon, bodypart, loss) if(weapon == 30 or weapon == 31) then setElementHealth(source, getElementHealth(source)-(loss*2)) end end addEventHandler("onPlayerDamage",getRootElement(),WeaponDamage) In this case I want to duplicate the damage of M4 and AK-47.
Castillo Posted July 23, 2011 Posted July 23, 2011 (edited) Try this (client side) function WeaponDamage(attacker, weapon, bodypart, loss) if(weapon == 30 or weapon == 31) then cancelEvent() setElementHealth(source, getElementHealth(source)-(loss*2)) end end addEventHandler("onClientPlayerDamage",getRootElement(),WeaponDamage) Edited July 23, 2011 by Guest
Kenix Posted July 23, 2011 Posted July 23, 2011 function WeaponDamage(attacker, weapon, bodypart, loss) if(weapon == 30 or weapon == 31) then cancelEvent() setElementHealth(source, getElementHealth(source)-(loss*2)) end end addEventHandler("onClientPlayerDamage",getRootElement(),WeaponDamage)
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now