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Weapon Damages


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I have a question, how do I increase the damage of weapons?

If I do this, Is it right?:

  
funcion WeaponDamage(attacker, weapon, bodypart, loss) 
    if(weapon == 30 or weapon == 31) then 
        setElementHealth(source, getElementHealth(source)-(loss*2)) 
    end 
end 
addEventHandler("onPlayerDamage",getRootElement(),WeaponDamage) 
  

In this case I want to duplicate the damage of M4 and AK-47.

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Try this (client side)

function WeaponDamage(attacker, weapon, bodypart, loss) 
    if(weapon == 30 or weapon == 31) then 
        cancelEvent() 
        setElementHealth(source, getElementHealth(source)-(loss*2)) 
    end 
end 
addEventHandler("onClientPlayerDamage",getRootElement(),WeaponDamage) 

Edited by Guest
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function WeaponDamage(attacker, weapon, bodypart, loss) 
    if(weapon == 30 or weapon == 31) then 
        cancelEvent() 
        setElementHealth(source, getElementHealth(source)-(loss*2)) 
    end 
end 
addEventHandler("onClientPlayerDamage",getRootElement(),WeaponDamage) 

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