myonlake Posted July 7, 2011 Posted July 7, 2011 (edited) Hello, I was wondering what is that function that makes (for example) LSPD show blue area on map? Like a turf wars in the Single Player. Is it something to do with the dX drawing? Edited May 30, 2019 by myonlake If I helped you, please click the like button on the right Thanks!
Castillo Posted July 7, 2011 Posted July 7, 2011 No, they are radar areas, read about them here: https://wiki.multitheftauto.com/wiki/Ser ... _functions San Andreas Utopia RPG (SAUR) Owner & Developer. Education is the most powerful weapon which you can use to change the world.
myonlake Posted July 7, 2011 Author Posted July 7, 2011 Thank you mate. I would ask another thing here too. What's problem with this one? This is an emergency light script, it doesn't quit emergency lights if I do the /l command again. In debugscript it says: .lua:9: Bad argument @ 'killTimer' .lua:10: Bad argument @ 'killTimer' function EmergencyLights ( source ) theVehicle = getPlayerOccupiedVehicle ( source ) if ( theVehicle ) then if ( getVehicleOverrideLights ( theVehicle ) ~= 2 ) then setVehicleOverrideLights ( theVehicle, 2 ) setTimer ( setLight, 400, 1 ) else setVehicleOverrideLights ( theVehicle, 0 ) killTimer ( setLight ) killTimer ( setLight2 ) end end end function setLight ( ) setTimer ( setLight2, 400, 1 ) setVehicleHeadLightColor (theVehicle, 000, 000, 255) end function setLight2 ( ) setVehicleHeadLightColor (theVehicle, 255, 000, 000) setTimer ( setLight, 400, 1 ) end addCommandHandler ( "l", EmergencyLights ) If I helped you, please click the like button on the right Thanks!
Castillo Posted July 7, 2011 Posted July 7, 2011 Try this: setLights = {} function EmergencyLights ( thePlayer ) theVehicle = getPedOccupiedVehicle ( thePlayer ) if ( theVehicle ) then if ( getVehicleOverrideLights ( theVehicle ) ~= 2 ) then setVehicleOverrideLights ( theVehicle, 2 ) setLights[theVehicle] = setTimer ( setLight, 400, 1, 1, theVehicle ) else setVehicleOverrideLights ( theVehicle, 0 ) setVehicleHeadLightColor(theVehicle, 255, 255, 255) if isTimer(setLights[theVehicle]) then killTimer ( setLights[theVehicle] ) end end end end addCommandHandler ( "l", EmergencyLights ) function setLight ( state, theVehicle ) if state == 1 then setLights[theVehicle] = setTimer ( setLight, 400, 1, 2, theVehicle ) setVehicleHeadLightColor (theVehicle, 000, 000, 255) elseif state == 2 then setVehicleHeadLightColor (theVehicle, 255, 000, 000) setLights[theVehicle] = setTimer ( setLight, 400, 1, 1, theVehicle ) end end San Andreas Utopia RPG (SAUR) Owner & Developer. Education is the most powerful weapon which you can use to change the world.
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