Jump to content

What can be done to prevent script theft?


Recommended Posts

Yes, all interpreted languages can be decompiled pretty easily, however the code is usually somewhat obfuscated. I didn't know MTA accepted compiled Lua code, though. Obfuscating before compiling might make deciphering the code a bit harder to the point it could take several days to understand it by a skilled programmer.

Are there any Lua obfuscators around?

Link to comment

ehm... but if something was compiled, can be decompiled without buggs. solidsnake, just you used not good decompiler. compiled lua code is simple binary file. I have one compiled lua file from your old roleplay, castillo. and I decompiled it correctly - no buggs, all decompiled code works.

ps. I decompiled your

script for test only.

@edit

I am programming c++ 4 years and I see making good decompiler isnt difficult.

Link to comment

Well, I've never used any decompiler (never had to use one), but a friend sent me one of my scripts (I sent it to him to test) and when he sent it back, it was all fu**** up.

P.S: You shouldn't take scripts from servers without permission, isn't cool.

Link to comment

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...