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Blips and pickups won't show


Blueman

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Posted

I'm making an rpg game mode but the blips and pickups for this specific code won't show it seems.

My code:

  
function main() 
medicblip = createBlip ( 2036, -1408, 17, 22, 0, 0, 0, 255 ) 
medicpickup = createPickup (2036, -1408, 17, 3, 1277, 100) 
end 
addEventHandler ( "onResourceStart", getResourceRootElement(getThisResource()), displayLoadedRes ) 
  
addEventHandler ("onPickupUse", getRootElement(),  
function (playerWhoUses) 
  if (source == medicpickup) then 
    giveWeapon (playerWhoUses, 14, 1, true) 
    setElementData (playerWhoUses, "job", "medic") 
  else 
  end 
end) 
  
addEventHandler ("onPlayerDamage", getRootElement(),  
function(attacker, weapon, bodypart, loss) 
  if (weapon == 15) and getElementData ( attacker, "job" == "medic" )then 
      setElementHealth ( targetPlayer, getElementHealth(targetPlayer) + 10 ) 
      givePlayerMoney ( attacker, 450 ) 
      cancelEvent() 
  else 
 end 
end 
  

Posted (edited)
function main() 
medicblip = createBlip ( 2036, -1408, 17, 22, 0, 0, 0, 255 ) 
medicpickup = createPickup (2036, -1408, 17, 3, 1277, 100) 
end 
addEventHandler ( "onResourceStart", getResourceRootElement(getThisResource()), main) -- why is here displayLoadedRes, in ur script is no such function.  
  
addEventHandler ("onPickupUse", getRootElement(),  
function (playerWhoUses) 
  if (source == medicpickup) then 
    giveWeapon (playerWhoUses, 14, 1, true) 
    setElementData (playerWhoUses, "job", "medic") 
  else 
  end 
end) 
  
addEventHandler ("onPlayerDamage", getRootElement(),  
function(attacker, weapon, bodypart, loss) 
  if (weapon == 15) and getElementData ( attacker, "job" == "medic" )then 
      setElementHealth ( targetPlayer, getElementHealth(targetPlayer) + 10 ) 
      givePlayerMoney ( attacker, 450 ) 
      cancelEvent() 
  else 
 end 
end  

Edited by Guest
Posted
function main() 
medicblip = createBlip ( 2036, -1408, 17, 22, 0, 0, 0, 255 ) 
medicpickup = createPickup (2036, -1408, 17, 3, 1277, 100) 
end 
addEventHandler ( "onResourceStart", getResourceRootElement(getThisResource()), main) 
  
addEventHandler ("onPickupUse", getRootElement(), 
function (playerWhoUses) 
  if (source == medicpickup) then 
    giveWeapon (playerWhoUses, 14, 1, true) 
    setElementData (playerWhoUses, "job", "medic") 
  else 
  end 
end) 
  
addEventHandler ("onPlayerDamage", getRootElement(), 
function(attacker, weapon, bodypart, loss) 
  if (weapon == 15) and getElementData ( attacker, "job" == "medic" )then 
      setElementHealth ( targetPlayer, getElementHealth(targetPlayer) + 10 ) 
      givePlayerMoney ( attacker, 450 ) 
      cancelEvent() 
  else 
 end 
end 

Posted (edited)

Why targetPlayer ? Is nil in event onPlayerDamage :) server side

function main() 
medicblip = createBlip ( 2036, -1408, 17, 22, 0, 0, 0, 255 ) 
medicpickup = createPickup (2036, -1408, 17, 3, 1277, 100) 
end 
addEventHandler ( "onResourceStart", getResourceRootElement(getThisResource()), main) 
  
addEventHandler ("onPickupUse", getRootElement(), 
function (playerWhoUses) 
  if source == medicpickup then 
    giveWeapon (playerWhoUses, 14, 1, true) 
    setElementData (playerWhoUses, "job", "medic") 
  end 
end) 
  

client side

  
addEventHandler ("onClientPlayerDamage", getRootElement(), 
function(attacker, weapon, bodypart, loss) 
  if (weapon == 15) and getElementData ( attacker, "job" == "medic" )then 
      setElementHealth ( source, getElementHealth(source) + 10 ) 
      givePlayerMoney ( attacker, 450 ) 
      cancelEvent() 
 end 
end) 

Edited by Guest
Posted

Note from the wiki: It should also be noted that canceling this event has no effect. Cancel the client-side event onClientPlayerDamage instead.

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