DarkLink Posted June 23, 2011 Share Posted June 23, 2011 Okay look guys, I have been trying to do something, but its not working . So I have a gui on client side (ofc) players choose their team, and their client info will be saved, so later they will all spawn. I have these on client side when they choose team , I mean when they click the button of the team: client : function chooseTeam(button,state) -- if our login button was clicked with the left mouse button, and the state of the mouse button is up if button == "left" and state == "up" then -- move the input focus back onto the game (allowing players to move around, open the chatbox, etc) if source == btnIMI then equipa = "imigrante" else equipa = "police" end triggerServerEvent("buttonClicked", getRootElement(), equipa, client) guiSetInputEnabled(false) -- hide the window and all the components guiSetVisible(wdwLogin, false) -- hide the mouse cursor showCursor(false) end end and on the server side I have these: playersForIMI = {} playersForPOL = {} function joinHandler(equipa, client) if (gamemodeStarted == false) then if(equipa == 'imigrante') then table.insert(playersForIMI, client) else table.insert(playersForPOL, client) end end end addEventHandler("buttonClicked", root, joinHandler) okay the above codes will set the client info ( I mean the player ) on the table, to spawn next . and then the spawn functions, that will be called after the timer: on server side the timer: function countDown() segundos = segundos -1 for i,v in pairs(getElementsByType("player")) do setElementData(v,"secondsRemaining",tostring(segundos)) end if segundos <= 0 then triggerClientEvent ( "hideDX", getRootElement() ) timerEnabled = false setTimer(spawn, 50, 1, playersForIMI, playersForPOL) gamemodeStarted = true end end Like u see when timer go to 0, it will call the spawn function with both tables in arguments. So here it is, on server side too ofc: function spawn (playersForIMI, playersForPOL) team_policeSP = getTeamFromName("Police") team_immigrantsSP = getTeamFromName("Emigrants") local policeSPtable = getElementsByType('spawnpoint', team_policeSP) local immigrantsSPtable = getElementsByType('spawnpoint', team_immigrantsSP) local nr = math.random ( #policeSPtable ) local spawnPointPolice = policeSPtable[ nr ] nr = math.random ( #immigrantsSPtable ) local spawnPointImmigrants = immigrantsSPtable [ nr ] for i, v in ipairs(playersForIMI) do playersOnImmigrants = countPlayersInTeam ( team_immigrantsSP ) playersOnPolice = countPlayersInTeam ( team_policeSP ) if (playersOnImmigrants == playersOnPolice or playersOnImmigrants == playersOnPolice -1) then x, y, z = getElementPosition(spawnPointImmigrants) if setPlayerTeam" class="kw6">setPlayerTeam ( playersForIMI[i], team_immigrantsSP ) then outputChatBox("You are on immigrants team, ruun!", playersForIMI[i]) for i, v in ipairs(getPlayersInTeam(team_immigrantsSP)) do createBlipAttachedTo ( playersForIMI[i], 0, 3, 205, 133, 63, 255, 0, 99999.0, v) end playersOnImmigrants = countPlayersInTeam ( team_immigrantsSP ) playersOnPolice = countPlayersInTeam ( team_policeSP ) outputChatBox("Number of immigrants: " .. playersOnImmigrants, playersForIMI[i]) outputChatBox("Number of polices: " .. playersOnPolice, playersForIMI[i]) spawnPlayer(playersForIMI[i], x, y, z) fadeCamera(playersForIMI[i], true) setCameraTarget(playersForIMI[i], playersForIMI[i]) outputChatBox("Welcome to My Server", playersForIMI[i]) end else outputChatBox("Many players on team immigrants, the server will set you on the other team.", client) x, y, z = getElementPosition(spawnPointPolice) if setPlayerTeam" class="kw6">setPlayerTeam ( client, team_policeSP ) then outputChatBox("You are on police team, catch them!", client) for i, b in ipairs(getPlayersInTeam(team_policeSP)) do createBlipAttachedTo ( client, 0, 3, 0, 0, 255, 255, 0, 99999.0, b) end playersOnPolice = countPlayersInTeam ( team_policeSP ) playersOnImmigrants = countPlayersInTeam ( team_immigrantsSP ) outputChatBox("Number of immigrants: " .. playersOnImmigrants, client) outputChatBox("Number of police: " .. playersOnPolice, client) end end end No errors on console! but when the timer reach 0 , I keep with black screen.. no spawn for me.. Can anyone help me here? Thanks alot again. Link to comment
SDK Posted June 23, 2011 Share Posted June 23, 2011 Stop pming people (me) if you need help. First thing I noticed is that you didn't add the even serverside with addEvent("buttonClicked", true), this should've given an error in /debugscript 3. But since there are no errors (atleast you say so), there are likely other problems. Link to comment
DarkLink Posted June 23, 2011 Author Share Posted June 23, 2011 Stop pming people (me) if you need help.First thing I noticed is that you didn't add the even serverside with addEvent("buttonClicked", true), this should've given an error in /debugscript 3. But since there are no errors (atleast you say so), there are likely other problems. Thanks for ur reply Its there before the function, I just didnt copy to the show u guys. So I dont see where is the problem, I guess I am using tables like I should? and client info is being stored right? Sorry about the PM . Link to comment
DarkLink Posted June 23, 2011 Author Share Posted June 23, 2011 Fixed! If anyone will have the same problem, I did these : on the client side , i changed the function triggerServerEvent to: triggerServerEvent("buttonClicked",getLocalPlayer(), equipa) and then on the joinHandler function, instead of client I changed to source. and its working Link to comment
DarkLink Posted June 23, 2011 Author Share Posted June 23, 2011 I don't see any timers... ofc not, its not the full code here Link to comment
Jaysds1 Posted June 23, 2011 Share Posted June 23, 2011 ok, so you need help with spawning your player on a team but if a client joined late or there isn't enough room then he has to wait for the timer, but the timer isn't working.... Am I right? Link to comment
JR10 Posted June 23, 2011 Share Posted June 23, 2011 Fixed! and its working He said that he solved it. Link to comment
Jaysds1 Posted June 23, 2011 Share Posted June 23, 2011 oooohhhh, but he asked me to help him..... Well sorry then. Link to comment
DarkLink Posted June 23, 2011 Author Share Posted June 23, 2011 oooohhhh, but he asked me to help him.....Well sorry then. Ye bro, but I post right after my last post saying that I fixed it . And with fix solution But thanks for ur help! Link to comment
will briggs Posted June 23, 2011 Share Posted June 23, 2011 Stop pming people (me) if you need help. Yeah, I got a PM of him being really nice saying i always know whats right, and to answer his post... Link to comment
DarkLink Posted June 23, 2011 Author Share Posted June 23, 2011 Stop pming people (me) if you need help. Yeah, I got a PM of him being really nice saying i always know whats right, and to answer his post... Well I looked ur posts and u know some shiits, so I though u could help me. But then I sadly realize you dont help much . So I gave up PMing u But its okay bro, no problem for me, I am okay. There are many good people here helping me Link to comment
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now