Jump to content

Ped Killer


sora+

Recommended Posts

Well so yeah i am working on a server while i come accross a unknown matter.

So my client sound file is this (Not gonna show the whole client.lua :|)

Client.lua type="client"

--Sounds-- 
  
function cry(hitElement, matchingDimension) 
    local sound = playSound("Sounds/Witch Cry.wav")  
    setSoundVolume(sound, 0.6)  
end 
  
actioncol01 = createColSphere ( -1507.9633789063, -2337.2800292969, 7.7860670089722, 50 ) 
addEventHandler("onClientColShapeHit", actioncol01, cry) 

So i wanted to create the l4d witch in the forest. I have her model and i replace ped 120.

Siz.lua type="server"

function pedLoad ( name ) 
   createPed ( 120, -1507.9633789063, -2337.2800292969, 7.7860670089722) 
end 
addEventHandler ( "onResourceStart", getRootElement(), pedLoad ) 

Now how can i set this ped to kill other local player i need help on this also i have this weird error "Aborting infinate running script editor_main" in the console window. So if someone can tell me how can i create this ped to kill that will be appreaciated , and also how i fix this error :|

Thanks in advance!

Link to comment

Just as a side note, as far as I know there is no support for ped model replacement for now, you can only replace the ped's texture. You can replace ped 120 in your client files but you will not be able to script the replacement server-side until MTA1.1 or 1.2, I guess. It may be difficult to get an existing ped to look like the L4D witch using the ped's default DFF.

Link to comment

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...