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[HELP] Double messages


rafull6

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it's on line 394 in fr_server.lua:

addEventHandler('onPlayerChat', g_Root, 
    function(msg, type) 
        if type == 0 then 
            cancelEvent() 
            local r, g, b = getPlayerNametagColor(source) 
            outputChatBox(getPlayerName(source) .. ': #FFFFFF' .. msg:gsub('#%x%x%x%x%x%x', ''), g_Root, r, g, b, true) 
        end 
    end 
) 

Basically it colours the name of the chatting player to his name tag color, and removes any other colour coding.

Maybe you have a resource which does similar.

Remove this code or find out what other resource may do it.

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