Castillo Posted July 10, 2011 Share Posted July 10, 2011 Mind posting your whole script...? Link to comment
Jaysds1 Posted July 13, 2011 Author Share Posted July 13, 2011 Here: -- Teams function Tro() dxDrawImage(316.0,241.0,129.0,114.0,"tropas.png",0.0,0.0,0.0,tocolor(255,255,255,255),false) dxDrawText("Tropas",327.0,175.0,427.0,231.0,tocolor(255,255,255,255),2.0,"default","center","center",false,false,false) end addEvent("Tpas",true) addEventHandler("Tpas", getRootElement(), function() addEventHandler("onClientRender",root, Tro) setTimer (Tro ,13000, 1, removeEventHandler("onClientRender",root, Tro)) end) function Snaz() dxDrawImage(325.0,231.0,103.0,99.0,"spetsnaz.png",0.0,0.0,0.0,tocolor(255,255,255,255),false) dxDrawText("Spetsnaz",327.0,175.0,427.0,231.0,tocolor(255,255,255,255),2.0,"default","center","center",false,false,false) end addEvent("Spets",true) addEventHandler("Spets", getRootElement(), function() addEventHandler("onClientRender",root, Snaz) setTimer (Snaz ,13000, 1, removeEventHandler("onClientRender",root, Snaz)) end) function P40() dxDrawImage(318.0,231.0,134.0,122.0,"op40.png",0.0,0.0,0.0,tocolor(255,255,255,255),false) dxDrawText("OP40",327.0,175.0,427.0,231.0,tocolor(255,255,255,255),3.0,"default","center","center",false,false,false) end addEvent("O40",true) addEventHandler("O40", getRootElement(), function() addEventHandler("onClientRender",root, P40) setTimer (P40 ,13000, 1, removeEventHandler("onClientRender",root, P40)) end) function OPS() dxDrawImage(309.0,231.0,134.0,121.0,"black ops.png",0.0,0.0,0.0,tocolor(255,255,255,255),false) dxDrawText("Black OPS",327.0,175.0,427.0,231.0,tocolor(255,255,255,255),3.0,"default","center","center",false,false,false) end addEvent("BOPS",true) addEventHandler("BOPS", getRootElement(), function() addEventHandler("onClientRender",root, OPS) setTimer (OPS ,13000, 1, removeEventHandler("onClientRender",root, OPS)) end) function nva() dxDrawText("NVA",327.0,175.0,427.0,231.0,tocolor(255,255,255,255),4.0,"default","center","center",false,false,false) dxDrawImage(312.0,227.0,127.0,143.0,"nva.png",0.0,0.0,0.0,tocolor(255,255,255,255),false) end addEvent("NVA",true) addEventHandler("NVA", getRootElement(), function() addEventHandler("onClientRender",root, nva) setTimer (nva ,13000, 1, removeEventHandler("onClientRender",root, nva)) end) Link to comment
Castillo Posted July 14, 2011 Share Posted July 14, 2011 Try with this: -- Teams function Tro() dxDrawImage(316.0,241.0,129.0,114.0,"tropas.png",0.0,0.0,0.0,tocolor(255,255,255,255),false) dxDrawText("Tropas",327.0,175.0,427.0,231.0,tocolor(255,255,255,255),2.0,"default","center","center",false,false,false) end addEvent("Tpas",true) addEventHandler("Tpas", getRootElement(), function() addEventHandler("onClientRender",root, Tro) setTimer (function () removeEventHandler("onClientRender",root, Tro) end ,13000, 1 ) end) function Snaz() dxDrawImage(325.0,231.0,103.0,99.0,"spetsnaz.png",0.0,0.0,0.0,tocolor(255,255,255,255),false) dxDrawText("Spetsnaz",327.0,175.0,427.0,231.0,tocolor(255,255,255,255),2.0,"default","center","center",false,false,false) end addEvent("Spets",true) addEventHandler("Spets", getRootElement(), function() addEventHandler("onClientRender",root, Snaz) setTimer (function () removeEventHandler("onClientRender",root, Snaz) end ,13000, 1 ) end) function P40() dxDrawImage(318.0,231.0,134.0,122.0,"op40.png",0.0,0.0,0.0,tocolor(255,255,255,255),false) dxDrawText("OP40",327.0,175.0,427.0,231.0,tocolor(255,255,255,255),3.0,"default","center","center",false,false,false) end addEvent("O40",true) addEventHandler("O40", getRootElement(), function() addEventHandler("onClientRender",root, P40) setTimer (function () removeEventHandler("onClientRender",root, P40) end ,13000, 1 ) end) function OPS() dxDrawImage(309.0,231.0,134.0,121.0,"black ops.png",0.0,0.0,0.0,tocolor(255,255,255,255),false) dxDrawText("Black OPS",327.0,175.0,427.0,231.0,tocolor(255,255,255,255),3.0,"default","center","center",false,false,false) end addEvent("BOPS",true) addEventHandler("BOPS", getRootElement(), function() addEventHandler("onClientRender",root, OPS) setTimer (function () removeEventHandler("onClientRender",root, OPS) end ,13000, 1 ) end) function nva() dxDrawText("NVA",327.0,175.0,427.0,231.0,tocolor(255,255,255,255),4.0,"default","center","center",false,false,false) dxDrawImage(312.0,227.0,127.0,143.0,"nva.png",0.0,0.0,0.0,tocolor(255,255,255,255),false) end addEvent("NVA",true) addEventHandler("NVA", getRootElement(), function() addEventHandler("onClientRender",root, nva) setTimer (function () removeEventHandler("onClientRender",root, nva) end ,13000, 1 ) end) Link to comment
Jaysds1 Posted July 18, 2011 Author Share Posted July 18, 2011 is it possible that to make a replay camera....? Link to comment
will briggs Posted July 18, 2011 Share Posted July 18, 2011 is it possible that to make a replay camera....? Im just wondering, Do you intend to squize the whole of your server out of this topic?? If you are (Which you are), Technicly you wont have made the server, It would be a server made by many people of the comuinity... Link to comment
Jaysds1 Posted July 19, 2011 Author Share Posted July 19, 2011 I'm just asking... is it possible? Link to comment
Jaysds1 Posted July 19, 2011 Author Share Posted July 19, 2011 now that's what I want to hear!!! thanks... Link to comment
Jaysds1 Posted July 23, 2011 Author Share Posted July 23, 2011 i'm having a problem with this script, can someone please help me... it's suppose to save the player or vehicle position... Server-Side only: addCommandHandler ( "save", function() -- if hasObjectPermissionTo ( source, "resource.save", false ) then if isPedInVehicle(source) then local vehicle = getPedOccupiedVehicle(source) local x, y, z = getElementPosition(vehicle) local model = getElementModel(vehicle) local rx, ry, rz = getElementRotation(source) local vehcode = model, x, y, z, rx, ry, rz outputChatBox ("Saved ",source) triggerEvent("vehicleSave",getRootElement(), vehcode) elseif (player) then local x, y, z = getElementPosition(source) local r = getPedRotation(source) local skin = getPedSkin(source) local int = getElementInerior(source) local dim = getElementDimension(source) local ped = x, y, z, r, skin, int, dim triggerEvent("savePlayer",getRootElement(), ped) end --[[ else outputChatBox("you aren'pt allowed to use this",source, end]] end) addCommandHandler("saveAV", -- save All Vehicles function() -- if hasObjectPermissionTo ( source, "resource.save", false ) then local vehicles = getElementsByType("vehicle") triggerEvent("AV",getRootElement(), vehicles) -- end end) addEvent("savePlayer",true) addEventHandler("savePlayer",getRootElement(), function(ped) local file = fileOpen("positions.txt") if not file then file = fileCreate("positions.txt") outputDebugString("Creating positions.txt") end if file then local time = getRealTime() fileSetPos(file,fileGetSize(file)) local written = fileWrite(file,ped) fileFlush(file) fileClose(file) if written then outputChatBox("Succesfully saved to positions.txt",source) end else outputDebugString("Save: Cannot find or create positions.txt") end end) addEvent("vehicleSave",true) addEventHandler("vehicleSave",getRootElement(), function(vehcode) local file = fileOpen("positions.txt") if not file then file = fileCreate("positions.txt") outputDebugString("Creating positions.txt") end if file then local time = getRealTime() fileSetPos(file,fileGetSize(file)) local written = fileWrite(file,vehcode) fileFlush(file) fileClose(file) if written then outputChatBox("Succesfully saved to positions.txt",source) end else outputDebugString("Save: Cannot find or create positions.txt") end end) addEvent("AV",true) addEventHandler("AV",getRootElement(), function(vehicles) local file = fileOpen("positions.txt") if not file then file = fileCreate("positions.txt") outputDebugString("Creating positions.txt") end if file then local time = getRealTime() fileSetPos(file,fileGetSize(file)) local written = fileWrite(file,vehicles) fileFlush(file) fileClose(file) if written then outputChatBox("Succesfully saved to positions.txt",source) end else outputDebugString("Save: Cannot find or create positions.txt") end end) Link to comment
JR10 Posted July 24, 2011 Share Posted July 24, 2011 addCommandHandler ( "save", function(player) -- if hasObjectPermissionTo ( player, "resource.save", false ) then if isPedInVehicle(player) then local vehicle = getPedOccupiedVehicle(player) local x, y, z = getElementPosition(vehicle) local model = getElementModel(vehicle) local rx, ry, rz = getElementRotation(player) local vehcode = {model, x, y, z, rx, ry, rz} outputChatBox ("Saved ",source) triggerEvent("vehicleSave",getRootElement(), vehcode) elseif (player) then local x, y, z = getElementPosition(player) local r = getPedRotation(player) local skin = getPedSkin(player) local int = getElementInerior(player) local dim = getElementDimension(player) local ped = {x, y, z, r, skin, int, dim} triggerEvent("savePlayer",getRootElement(), ped) end --[[ else outputChatBox("you aren'pt allowed to use this",source, end]] end) addCommandHandler("saveAV", -- save All Vehicles function(player) -- if hasObjectPermissionTo ( player, "resource.save", false ) then local vehicles = getElementsByType("vehicle") triggerEvent("AV",getRootElement(), vehicles) -- end end) addEvent("savePlayer",true) addEventHandler("savePlayer",getRootElement(), function(ped) local file = fileOpen("positions.txt") if not file then file = fileCreate("positions.txt") outputDebugString("Creating positions.txt") end if file then local time = getRealTime() ped = table.concat(ped, ",") fileSetPos(file,fileGetSize(file)) local written = fileWrite(file,ped) fileFlush(file) fileClose(file) if written then outputChatBox("Succesfully saved to positions.txt",source) end else outputDebugString("Save: Cannot find or create positions.txt") end end) addEvent("vehicleSave",true) addEventHandler("vehicleSave",getRootElement(), function(vehcode) local file = fileOpen("positions.txt") if not file then file = fileCreate("positions.txt") outputDebugString("Creating positions.txt") end if file then vehcode = table.concat(vehcode, ",") local time = getRealTime() fileSetPos(file,fileGetSize(file)) local written = fileWrite(file,vehcode) fileFlush(file) fileClose(file) if written then outputChatBox("Succesfully saved to positions.txt",source) end else outputDebugString("Save: Cannot find or create positions.txt") end end) addEvent("AV",true) addEventHandler("AV",getRootElement(), function(vehicles) local file = fileOpen("positions.txt") if not file then file = fileCreate("positions.txt") outputDebugString("Creating positions.txt") end if file then local time = getRealTime() fileSetPos(file,fileGetSize(file)) local written = fileWrite(file,vehicles) fileFlush(file) fileClose(file) if written then outputChatBox("Succesfully saved to positions.txt",source) end else outputDebugString("Save: Cannot find or create positions.txt") end end) Link to comment
Jaysds1 Posted July 24, 2011 Author Share Posted July 24, 2011 Thanks, It works now... How do I put a space/break after each line? This is how it turned out to be: 1197.73046875,-1305.9462890625,13.39058971405,229.07669067383,0,0,0429,1176.455078125,-1308.744140625,13.559021949768,0,0,271.54498291016 Link to comment
JR10 Posted July 24, 2011 Share Posted July 24, 2011 addCommandHandler ( "save", function(player) -- if hasObjectPermissionTo ( player, "resource.save", false ) then if isPedInVehicle(player) then local vehicle = getPedOccupiedVehicle(player) local x, y, z = getElementPosition(vehicle) local model = getElementModel(vehicle) local rx, ry, rz = getElementRotation(player) local vehcode = {model, x, y, z, rx, ry, rz} outputChatBox ("Saved ",source) triggerEvent("vehicleSave",getRootElement(), vehcode) elseif (player) then local x, y, z = getElementPosition(player) local r = getPedRotation(player) local skin = getPedSkin(player) local int = getElementInerior(player) local dim = getElementDimension(player) local ped = {x, y, z, r, skin, int, dim} triggerEvent("savePlayer",getRootElement(), ped) end --[[ else outputChatBox("you aren'pt allowed to use this",source, end]] end) addCommandHandler("saveAV", -- save All Vehicles function(player) -- if hasObjectPermissionTo ( player, "resource.save", false ) then local vehicles = getElementsByType("vehicle") triggerEvent("AV",getRootElement(), vehicles) -- end end) addEvent("savePlayer",true) addEventHandler("savePlayer",getRootElement(), function(ped) local file = fileOpen("positions.txt") if not file then file = fileCreate("positions.txt") outputDebugString("Creating positions.txt") end if file then local time = getRealTime() ped = table.concat(ped, " ") fileSetPos(file,fileGetSize(file)) local written = fileWrite(file,ped) fileFlush(file) fileClose(file) if written then outputChatBox("Succesfully saved to positions.txt",source) end else outputDebugString("Save: Cannot find or create positions.txt") end end) addEvent("vehicleSave",true) addEventHandler("vehicleSave",getRootElement(), function(vehcode) local file = fileOpen("positions.txt") if not file then file = fileCreate("positions.txt") outputDebugString("Creating positions.txt") end if file then vehcode = table.concat(vehcode, " ") local time = getRealTime() fileSetPos(file,fileGetSize(file)) local written = fileWrite(file,vehcode) fileFlush(file) fileClose(file) if written then outputChatBox("Succesfully saved to positions.txt",source) end else outputDebugString("Save: Cannot find or create positions.txt") end end) addEvent("AV",true) addEventHandler("AV",getRootElement(), function(vehicles) local file = fileOpen("positions.txt") if not file then file = fileCreate("positions.txt") outputDebugString("Creating positions.txt") end if file then local time = getRealTime() fileSetPos(file,fileGetSize(file)) local written = fileWrite(file,vehicles) fileFlush(file) fileClose(file) if written then outputChatBox("Succesfully saved to positions.txt",source) end else outputDebugString("Save: Cannot find or create positions.txt") end end) With a space. Link to comment
Jaysds1 Posted July 26, 2011 Author Share Posted July 26, 2011 Can some1 help me this script, I get an error saying there's a bad argument @ 'addEventHandler'. Server-side only: addEventHandler("onColShapeHit", warningsphere, function(player) if (getElementType(player)) then local account = getPlayerAccount(player) local accountname = getAccountName(account) if getPlayerTeam(getTeamFromName("Military")) and isObjectInACLGroup ( "user." .. accountName, aclGetGroup ( "Army" ) ) then outputChatBox("*RESTRICTED AREA*:Authorized to land at Area 69",player,0,0,255) else outputChatBox("*RESTRICTED AREA*:YOU ARE FLYING IN A NO FLY ZONE! TURN BACK!",255,0,0) end end end) addEventHandler("onColShapeHit", samsphere, function(player) if (getElementType(player)) then if getPlayerTeam(getTeamFromName("Military")) and isObjectInACLGroup ( "user." .. accountName, aclGetGroup ( "Army" ) ) then outputChatBox("*RESTRICTED AREA*: Third Check, Welcome Back. ",player,0,0,255) else outputChatBox("*RESTRICTED AREA*:YOU ARE STILL FLYING IN A NO FLY ZONE! YOU WILL BE SHOT DOWN!",255,0,0) addEventHandler("onClientRender",getRootElement(),fireMissiles) outputChatBox("WARNING: SAMS HAVE BEEN FIRED NOW!",player,255,0,0) end end end) addEventHandler("onColShapeLeave", warningsphere, function(player) if (getElementType(player)) then if getPlayerTeam(getTeamFromName("Military")) and isObjectInACLGroup ( "user." .. accountName, aclGetGroup ( "Army" ) ) then outputChatBox("*RESTRICTED AREA*: BYE! ",player,0,0,255) else outputChatBox("*RESTRICTED AREA*:GOOD CHOICE!",255,0,0) end end end) addEventHandler("onColShapeLeave", samsphere1, function(player) if (getElementType(player)) then if (missiles == true) then removeEventHandler("onClientRender",getRootElement(),fireMissiles) missiles = false end end end) addEventHandler("onColShapeLeave", samsphere, function(player) if (getElementType(player)) then if getPlayerTeam(getTeamFromName("Military")) and isObjectInACLGroup ( "user." .. accountName, aclGetGroup ( "Army" ) ) then outputChatBox("*RESTRICTED AREA*: GET THEM! ",player,0,0,255) else outputChatBox("*RESTRICTED AREA*: SOOOOOOOOOOOOOOO LUCKY!",255,0,0) end end end) Link to comment
Castillo Posted July 26, 2011 Share Posted July 26, 2011 Do you have these colshapes? because it seems like that's the problem. Link to comment
Jaysds1 Posted July 26, 2011 Author Share Posted July 26, 2011 ooh, ya here: addEventHandler("onClientResourceStart",getResourceRootElement(getThisResource()), function() samsphere = createColSphere(208.21,1980.58,28.89,300) samsphere1 = createColSphere(208.21,1980.58,28.89,1500) warningsphere = createColSphere(208.21,1980.58,28.89,500) samsite1 = createObject(3884,113.28,1814.28,32.45,0,0,309) samsite2 = createObject(3884,103.83,1901.12,32.45,0,0,309) samsite3 = createObject(3884,161.99,1933.18,32.45,0,0,145) samsite4 = createObject(3884,233.4,1934.85,32.45,0,0,145) samsite5 = createObject(3884,267.36,1895.48,32.45,0,0,145) samsite6 = createObject(3884,166.03,1850.09,32.45,0,0,350) samsite7 = createObject(3884,262.04,1807.5,32.45,0,0,37) end) Link to comment
Castillo Posted July 26, 2011 Share Posted July 26, 2011 WRONG, you are using onClientResourceStart on a server side script, do you think that would ever work? addEventHandler("onResourceStart",getResourceRootElement(getThisResource()), function() samsphere = createColSphere(208.21,1980.58,28.89,300) samsphere1 = createColSphere(208.21,1980.58,28.89,1500) warningsphere = createColSphere(208.21,1980.58,28.89,500) samsite1 = createObject(3884,113.28,1814.28,32.45,0,0,309) samsite2 = createObject(3884,103.83,1901.12,32.45,0,0,309) samsite3 = createObject(3884,161.99,1933.18,32.45,0,0,145) samsite4 = createObject(3884,233.4,1934.85,32.45,0,0,145) samsite5 = createObject(3884,267.36,1895.48,32.45,0,0,145) samsite6 = createObject(3884,166.03,1850.09,32.45,0,0,350) samsite7 = createObject(3884,262.04,1807.5,32.45,0,0,37) end) Link to comment
Jaysds1 Posted July 26, 2011 Author Share Posted July 26, 2011 (edited) I never noticed, Thanks Edited July 26, 2011 by Guest Link to comment
Jaysds1 Posted July 26, 2011 Author Share Posted July 26, 2011 I tried it and it said the same thing... Link to comment
JR10 Posted July 26, 2011 Share Posted July 26, 2011 Post the updated code, and point out the warning/error line. Link to comment
Castillo Posted July 26, 2011 Share Posted July 26, 2011 addEventHandler("onResourceStart",getResourceRootElement(getThisResource()), function() samsphere = createColSphere(208.21,1980.58,28.89,300) addEventHandler("onColShapeHit", samsphere, samFunction) addEventHandler("onColShapeLeave", samsphere, samLeaveFunction) samsphere1 = createColSphere(208.21,1980.58,28.89,1500) addEventHandler("onColShapeLeave", samsphere1, sam1LeaveFunction) warningsphere = createColSphere(208.21,1980.58,28.89,500) addEventHandler("onColShapeHit", warningsphere, warningFunction) addEventHandler("onColShapeLeave", warningsphere, warningLeaveFunction) samsite1 = createObject(3884,113.28,1814.28,32.45,0,0,309) samsite2 = createObject(3884,103.83,1901.12,32.45,0,0,309) samsite3 = createObject(3884,161.99,1933.18,32.45,0,0,145) samsite4 = createObject(3884,233.4,1934.85,32.45,0,0,145) samsite5 = createObject(3884,267.36,1895.48,32.45,0,0,145) samsite6 = createObject(3884,166.03,1850.09,32.45,0,0,350) samsite7 = createObject(3884,262.04,1807.5,32.45,0,0,37) end) function warningFunction(player) if (getElementType(player)) then local account = getPlayerAccount(player) local accountname = getAccountName(account) if getPlayerTeam(getTeamFromName("Military")) and isObjectInACLGroup ( "user." .. accountName, aclGetGroup ( "Army" ) ) then outputChatBox("*RESTRICTED AREA*:Authorized to land at Area 69",player,0,0,255) else outputChatBox("*RESTRICTED AREA*:YOU ARE FLYING IN A NO FLY ZONE! TURN BACK!",255,0,0) end end end function samFunction(player) if (getElementType(player)) then if getPlayerTeam(getTeamFromName("Military")) and isObjectInACLGroup ( "user." .. accountName, aclGetGroup ( "Army" ) ) then outputChatBox("*RESTRICTED AREA*: Third Check, Welcome Back. ",player,0,0,255) else outputChatBox("*RESTRICTED AREA*:YOU ARE STILL FLYING IN A NO FLY ZONE! YOU WILL BE SHOT DOWN!",255,0,0) addEventHandler("onClientRender",getRootElement(),fireMissiles) outputChatBox("WARNING: SAMS HAVE BEEN FIRED NOW!",player,255,0,0) end end end function warningLeaveFunction(player) if (getElementType(player)) then if getPlayerTeam(getTeamFromName("Military")) and isObjectInACLGroup ( "user." .. accountName, aclGetGroup ( "Army" ) ) then outputChatBox("*RESTRICTED AREA*: BYE! ",player,0,0,255) else outputChatBox("*RESTRICTED AREA*:GOOD CHOICE!",255,0,0) end end end) function sam1LeaveFunction(player) if (getElementType(player)) then if (missiles == true) then removeEventHandler("onClientRender",getRootElement(),fireMissiles) missiles = false end end end function samLeaveFunction(player) if (getElementType(player)) then if getPlayerTeam(getTeamFromName("Military")) and isObjectInACLGroup ( "user." .. accountName, aclGetGroup ( "Army" ) ) then outputChatBox("*RESTRICTED AREA*: GET THEM! ",player,0,0,255) else outputChatBox("*RESTRICTED AREA*: SOOOOOOOOOOOOOOO LUCKY!",255,0,0) end end end Try with that. Link to comment
Jaysds1 Posted July 26, 2011 Author Share Posted July 26, 2011 Error: [2011-07-26 07:47:44] WARNING: \server.lua:20: Bad argument @ 'addEventHandler' [2011-07-26 07:47:44] WARNING: \server.lua:33: Bad argument @ 'addEventHandler' [2011-07-26 07:47:44] WARNING: \server.lua:98: Bad argument @ 'addEventHandler' [2011-07-26 07:47:44] WARNING: \server.lua:111: Bad argument @ 'addEventHandler' [2011-07-26 07:47:44] WARNING: \server.lua:121: Bad argument @ 'addEventHandler' addEventHandler("onResourceStart",resourceroot, function() samsphere = createColSphere(208.21,1980.58,28.89,300) samsphere1 = createColSphere(208.21,1980.58,28.89,1500) warningsphere = createColSphere(208.21,1980.58,28.89,500) samsite1 = createObject(3884,113.28,1814.28,32.45,0,0,309) samsite2 = createObject(3884,103.83,1901.12,32.45,0,0,309) samsite3 = createObject(3884,161.99,1933.18,32.45,0,0,145) samsite4 = createObject(3884,233.4,1934.85,32.45,0,0,145) samsite5 = createObject(3884,267.36,1895.48,32.45,0,0,145) samsite6 = createObject(3884,166.03,1850.09,32.45,0,0,350) samsite7 = createObject(3884,262.04,1807.5,32.45,0,0,37) end) addEventHandler("onColShapeHit", warningsphere, function(player) if (getElementType(player)) then local account = getPlayerAccount(player) local accountname = getAccountName(account) if getPlayerTeam(getTeamFromName("Military")) and isObjectInACLGroup ( "user." .. accountName, aclGetGroup ( "Army" ) ) then outputChatBox("*RESTRICTED AREA*:Authorized to land at Area 69",player,0,0,255) else outputChatBox("*RESTRICTED AREA*:YOU ARE FLYING IN A NO FLY ZONE! TURN BACK!",player,255,0,0) end end end) addEventHandler("onColShapeHit", samsphere, function(player) if (getElementType(player)) then local account = getPlayerAccount(player) local accountname = getAccountName(account) if getPlayerTeam(getTeamFromName("Military")) and isObjectInACLGroup ( "user." .. accountName, aclGetGroup ( "Army" ) ) then outputChatBox("*RESTRICTED AREA*: Third Check, Welcome Back. ",player,0,0,255) else outputChatBox("*RESTRICTED AREA*:YOU ARE STILL FLYING IN A NO FLY ZONE! YOU WILL BE SHOT DOWN!",player,255,0,0) addEventHandler("onClientRender",getRootElement(),fireMissiles) outputChatBox("WARNING: SAMS HAVE BEEN FIRED NOW!",player,255,0,0) end end end) addEventHandler("onColShapeLeave", warningsphere, function(player) local account = getPlayerAccount(player) local accountname = getAccountName(account) if (getElementType(player)) then if getPlayerTeam(getTeamFromName("Military")) and isObjectInACLGroup ( "user." .. accountName, aclGetGroup ( "Army" ) ) then outputChatBox("*RESTRICTED AREA*: BYE! ",player,0,0,255) else outputChatBox("*RESTRICTED AREA*:GOOD CHOICE!",player,255,0,0) end end end) addEventHandler("onColShapeLeave", samsphere1, function(player) if (getElementType(player)) then if (missiles == true) then removeEventHandler("onClientRender",getRootElement(),fireMissiles) missiles = false end end end) addEventHandler("onColShapeLeave", samsphere, function(player) if (getElementType(player)) then local account = getPlayerAccount(player) local accountname = getAccountName(account) if getPlayerTeam(getTeamFromName("Military")) and isObjectInACLGroup ( "user." .. accountName, aclGetGroup ( "Army" ) ) then outputChatBox("*RESTRICTED AREA*: GET THEM! ",player,0,0,255) else outputChatBox("*RESTRICTED AREA*: SOOOOOOOOOOOOOOO LUCKY!",player,255,0,0) end end end) Link to comment
Castillo Posted July 26, 2011 Share Posted July 26, 2011 It's: 'resourceRoot' not 'resourceroot'. Link to comment
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