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Jaysds1

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Here:

  
  
-- Teams 
  
  
function Tro() 
    dxDrawImage(316.0,241.0,129.0,114.0,"tropas.png",0.0,0.0,0.0,tocolor(255,255,255,255),false) 
    dxDrawText("Tropas",327.0,175.0,427.0,231.0,tocolor(255,255,255,255),2.0,"default","center","center",false,false,false) 
end 
  
addEvent("Tpas",true) 
addEventHandler("Tpas", getRootElement(), 
function() 
addEventHandler("onClientRender",root, Tro) 
setTimer (Tro ,13000, 1, removeEventHandler("onClientRender",root, Tro)) 
end) 
  
    function Snaz() 
        dxDrawImage(325.0,231.0,103.0,99.0,"spetsnaz.png",0.0,0.0,0.0,tocolor(255,255,255,255),false) 
        dxDrawText("Spetsnaz",327.0,175.0,427.0,231.0,tocolor(255,255,255,255),2.0,"default","center","center",false,false,false) 
    end 
  
addEvent("Spets",true) 
addEventHandler("Spets", getRootElement(), 
function() 
addEventHandler("onClientRender",root, Snaz) 
setTimer (Snaz ,13000, 1, removeEventHandler("onClientRender",root, Snaz)) 
end) 
  
  
    function P40() 
        dxDrawImage(318.0,231.0,134.0,122.0,"op40.png",0.0,0.0,0.0,tocolor(255,255,255,255),false) 
        dxDrawText("OP40",327.0,175.0,427.0,231.0,tocolor(255,255,255,255),3.0,"default","center","center",false,false,false) 
    end 
  
addEvent("O40",true) 
addEventHandler("O40", getRootElement(), 
 function() 
 addEventHandler("onClientRender",root, P40) 
 setTimer (P40 ,13000, 1, removeEventHandler("onClientRender",root, P40)) 
 end) 
  
  
    function OPS() 
        dxDrawImage(309.0,231.0,134.0,121.0,"black ops.png",0.0,0.0,0.0,tocolor(255,255,255,255),false) 
        dxDrawText("Black OPS",327.0,175.0,427.0,231.0,tocolor(255,255,255,255),3.0,"default","center","center",false,false,false) 
    end 
  
addEvent("BOPS",true) 
addEventHandler("BOPS", getRootElement(), 
function() 
addEventHandler("onClientRender",root, OPS) 
setTimer (OPS ,13000, 1, removeEventHandler("onClientRender",root, OPS)) 
end) 
  
  
    function nva() 
        dxDrawText("NVA",327.0,175.0,427.0,231.0,tocolor(255,255,255,255),4.0,"default","center","center",false,false,false) 
        dxDrawImage(312.0,227.0,127.0,143.0,"nva.png",0.0,0.0,0.0,tocolor(255,255,255,255),false) 
    end 
  
addEvent("NVA",true) 
addEventHandler("NVA", getRootElement(), 
function() 
addEventHandler("onClientRender",root, nva) 
setTimer (nva ,13000, 1, removeEventHandler("onClientRender",root, nva)) 
end) 

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Try with this:

-- Teams 
  
  
function Tro() 
    dxDrawImage(316.0,241.0,129.0,114.0,"tropas.png",0.0,0.0,0.0,tocolor(255,255,255,255),false) 
    dxDrawText("Tropas",327.0,175.0,427.0,231.0,tocolor(255,255,255,255),2.0,"default","center","center",false,false,false) 
end 
  
addEvent("Tpas",true) 
addEventHandler("Tpas", getRootElement(), 
function() 
addEventHandler("onClientRender",root, Tro) 
setTimer (function () removeEventHandler("onClientRender",root, Tro) end ,13000, 1 ) 
end) 
  
    function Snaz() 
        dxDrawImage(325.0,231.0,103.0,99.0,"spetsnaz.png",0.0,0.0,0.0,tocolor(255,255,255,255),false) 
        dxDrawText("Spetsnaz",327.0,175.0,427.0,231.0,tocolor(255,255,255,255),2.0,"default","center","center",false,false,false) 
    end 
  
addEvent("Spets",true) 
addEventHandler("Spets", getRootElement(), 
function() 
addEventHandler("onClientRender",root, Snaz) 
setTimer (function () removeEventHandler("onClientRender",root, Snaz) end ,13000, 1 ) 
end) 
  
  
    function P40() 
        dxDrawImage(318.0,231.0,134.0,122.0,"op40.png",0.0,0.0,0.0,tocolor(255,255,255,255),false) 
        dxDrawText("OP40",327.0,175.0,427.0,231.0,tocolor(255,255,255,255),3.0,"default","center","center",false,false,false) 
    end 
  
addEvent("O40",true) 
addEventHandler("O40", getRootElement(), 
 function() 
 addEventHandler("onClientRender",root, P40) 
setTimer (function () removeEventHandler("onClientRender",root, P40) end ,13000, 1 ) 
 end) 
  
  
    function OPS() 
        dxDrawImage(309.0,231.0,134.0,121.0,"black ops.png",0.0,0.0,0.0,tocolor(255,255,255,255),false) 
        dxDrawText("Black OPS",327.0,175.0,427.0,231.0,tocolor(255,255,255,255),3.0,"default","center","center",false,false,false) 
    end 
  
addEvent("BOPS",true) 
addEventHandler("BOPS", getRootElement(), 
function() 
addEventHandler("onClientRender",root, OPS) 
setTimer (function () removeEventHandler("onClientRender",root, OPS) end ,13000, 1 ) 
end) 
  
  
function nva() 
        dxDrawText("NVA",327.0,175.0,427.0,231.0,tocolor(255,255,255,255),4.0,"default","center","center",false,false,false) 
        dxDrawImage(312.0,227.0,127.0,143.0,"nva.png",0.0,0.0,0.0,tocolor(255,255,255,255),false) 
end 
  
addEvent("NVA",true) 
addEventHandler("NVA", getRootElement(), 
function() 
addEventHandler("onClientRender",root, nva) 
setTimer (function () removeEventHandler("onClientRender",root, nva) end ,13000, 1 ) 
end) 

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i'm having a problem with this script, can someone please help me...

it's suppose to save the player or vehicle position...

Server-Side only:

  
 addCommandHandler ( "save", 
function() 
--    if hasObjectPermissionTo ( source, "resource.save", false ) then 
        if isPedInVehicle(source) then 
            local vehicle = getPedOccupiedVehicle(source) 
            local x, y, z = getElementPosition(vehicle) 
            local model = getElementModel(vehicle) 
            local rx, ry, rz = getElementRotation(source) 
            local vehcode = model, x, y, z, rx, ry, rz 
            outputChatBox ("Saved ",source) 
            triggerEvent("vehicleSave",getRootElement(), vehcode) 
        elseif (player) then 
            local x, y, z = getElementPosition(source) 
            local r = getPedRotation(source) 
            local skin = getPedSkin(source) 
            local int = getElementInerior(source) 
            local dim = getElementDimension(source) 
            local ped = x, y, z, r, skin, int, dim 
            triggerEvent("savePlayer",getRootElement(), ped) 
        end 
--[[    else 
        outputChatBox("you aren'pt allowed to use this",source, 
    end]] 
end) 
  
addCommandHandler("saveAV", -- save All Vehicles 
function() 
--    if hasObjectPermissionTo ( source, "resource.save", false ) then 
        local vehicles = getElementsByType("vehicle") 
        triggerEvent("AV",getRootElement(), vehicles) 
--  end 
end) 
  
addEvent("savePlayer",true) 
addEventHandler("savePlayer",getRootElement(), 
function(ped) 
    local file = fileOpen("positions.txt")  
     
    if not file then 
        file = fileCreate("positions.txt") 
        outputDebugString("Creating positions.txt") 
    end 
     
    if file then     
        local time = getRealTime() 
     
        fileSetPos(file,fileGetSize(file)) 
        local written = fileWrite(file,ped) 
        fileFlush(file) 
        fileClose(file) 
        if written then 
            outputChatBox("Succesfully saved to positions.txt",source) 
        end 
    else 
        outputDebugString("Save: Cannot find or create positions.txt") 
    end 
end) 
  
addEvent("vehicleSave",true) 
addEventHandler("vehicleSave",getRootElement(), 
function(vehcode) 
    local file = fileOpen("positions.txt")  
     
    if not file then 
        file = fileCreate("positions.txt") 
        outputDebugString("Creating positions.txt") 
    end 
     
    if file then     
        local time = getRealTime() 
     
        fileSetPos(file,fileGetSize(file)) 
        local written = fileWrite(file,vehcode) 
        fileFlush(file) 
        fileClose(file) 
        if written then 
            outputChatBox("Succesfully saved to positions.txt",source) 
        end 
    else 
        outputDebugString("Save: Cannot find or create positions.txt") 
    end 
end) 
  
addEvent("AV",true) 
addEventHandler("AV",getRootElement(), 
function(vehicles) 
    local file = fileOpen("positions.txt")  
     
    if not file then 
        file = fileCreate("positions.txt") 
        outputDebugString("Creating positions.txt") 
    end 
     
    if file then     
        local time = getRealTime() 
     
        fileSetPos(file,fileGetSize(file)) 
        local written = fileWrite(file,vehicles) 
        fileFlush(file) 
        fileClose(file) 
        if written then 
            outputChatBox("Succesfully saved to positions.txt",source) 
        end 
    else 
        outputDebugString("Save: Cannot find or create positions.txt") 
    end 
end) 
  

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addCommandHandler ( "save", 
function(player) 
--    if hasObjectPermissionTo ( player, "resource.save", false ) then 
        if isPedInVehicle(player) then 
            local vehicle = getPedOccupiedVehicle(player) 
            local x, y, z = getElementPosition(vehicle) 
            local model = getElementModel(vehicle) 
            local rx, ry, rz = getElementRotation(player) 
            local vehcode = {model, x, y, z, rx, ry, rz} 
            outputChatBox ("Saved ",source) 
            triggerEvent("vehicleSave",getRootElement(), vehcode) 
        elseif (player) then 
            local x, y, z = getElementPosition(player) 
            local r = getPedRotation(player) 
            local skin = getPedSkin(player) 
            local int = getElementInerior(player) 
            local dim = getElementDimension(player) 
            local ped = {x, y, z, r, skin, int, dim} 
            triggerEvent("savePlayer",getRootElement(), ped) 
        end 
--[[    else 
        outputChatBox("you aren'pt allowed to use this",source, 
    end]] 
end) 
  
addCommandHandler("saveAV", -- save All Vehicles 
function(player) 
--    if hasObjectPermissionTo ( player, "resource.save", false ) then 
        local vehicles = getElementsByType("vehicle") 
        triggerEvent("AV",getRootElement(), vehicles) 
--  end 
end) 
  
addEvent("savePlayer",true) 
addEventHandler("savePlayer",getRootElement(), 
function(ped) 
    local file = fileOpen("positions.txt") 
    
    if not file then 
        file = fileCreate("positions.txt") 
        outputDebugString("Creating positions.txt") 
    end 
    
    if file then     
        local time = getRealTime() 
        ped = table.concat(ped, ",") 
        fileSetPos(file,fileGetSize(file)) 
        local written = fileWrite(file,ped) 
        fileFlush(file) 
        fileClose(file) 
        if written then 
            outputChatBox("Succesfully saved to positions.txt",source) 
        end 
    else 
        outputDebugString("Save: Cannot find or create positions.txt") 
    end 
end) 
  
addEvent("vehicleSave",true) 
addEventHandler("vehicleSave",getRootElement(), 
function(vehcode) 
    local file = fileOpen("positions.txt") 
    
    if not file then 
        file = fileCreate("positions.txt") 
        outputDebugString("Creating positions.txt") 
    end 
    
    if file then     
        vehcode = table.concat(vehcode, ",") 
        local time = getRealTime() 
    
        fileSetPos(file,fileGetSize(file)) 
        local written = fileWrite(file,vehcode) 
        fileFlush(file) 
        fileClose(file) 
        if written then 
            outputChatBox("Succesfully saved to positions.txt",source) 
        end 
    else 
        outputDebugString("Save: Cannot find or create positions.txt") 
    end 
end) 
  
addEvent("AV",true) 
addEventHandler("AV",getRootElement(), 
function(vehicles) 
    local file = fileOpen("positions.txt") 
    
    if not file then 
        file = fileCreate("positions.txt") 
        outputDebugString("Creating positions.txt") 
    end 
    
    if file then     
         
        local time = getRealTime() 
        fileSetPos(file,fileGetSize(file)) 
        local written = fileWrite(file,vehicles) 
        fileFlush(file) 
        fileClose(file) 
        if written then 
            outputChatBox("Succesfully saved to positions.txt",source) 
        end 
    else 
        outputDebugString("Save: Cannot find or create positions.txt") 
    end 
end) 

Link to comment

Thanks, It works now...

How do I put a space/break after each line?

This is how it turned out to be:

1197.73046875,-1305.9462890625,13.39058971405,229.07669067383,0,0,0429,1176.455078125,-1308.744140625,13.559021949768,0,0,271.54498291016

Link to comment
addCommandHandler ( "save", 
function(player) 
--    if hasObjectPermissionTo ( player, "resource.save", false ) then 
        if isPedInVehicle(player) then 
            local vehicle = getPedOccupiedVehicle(player) 
            local x, y, z = getElementPosition(vehicle) 
            local model = getElementModel(vehicle) 
            local rx, ry, rz = getElementRotation(player) 
            local vehcode = {model, x, y, z, rx, ry, rz} 
            outputChatBox ("Saved ",source) 
            triggerEvent("vehicleSave",getRootElement(), vehcode) 
        elseif (player) then 
            local x, y, z = getElementPosition(player) 
            local r = getPedRotation(player) 
            local skin = getPedSkin(player) 
            local int = getElementInerior(player) 
            local dim = getElementDimension(player) 
            local ped = {x, y, z, r, skin, int, dim} 
            triggerEvent("savePlayer",getRootElement(), ped) 
        end 
--[[    else 
        outputChatBox("you aren'pt allowed to use this",source, 
    end]] 
end) 
  
addCommandHandler("saveAV", -- save All Vehicles 
function(player) 
--    if hasObjectPermissionTo ( player, "resource.save", false ) then 
        local vehicles = getElementsByType("vehicle") 
        triggerEvent("AV",getRootElement(), vehicles) 
--  end 
end) 
  
addEvent("savePlayer",true) 
addEventHandler("savePlayer",getRootElement(), 
function(ped) 
    local file = fileOpen("positions.txt") 
    
    if not file then 
        file = fileCreate("positions.txt") 
        outputDebugString("Creating positions.txt") 
    end 
    
    if file then     
        local time = getRealTime() 
        ped = table.concat(ped, " ") 
        fileSetPos(file,fileGetSize(file)) 
        local written = fileWrite(file,ped) 
        fileFlush(file) 
        fileClose(file) 
        if written then 
            outputChatBox("Succesfully saved to positions.txt",source) 
        end 
    else 
        outputDebugString("Save: Cannot find or create positions.txt") 
    end 
end) 
  
addEvent("vehicleSave",true) 
addEventHandler("vehicleSave",getRootElement(), 
function(vehcode) 
    local file = fileOpen("positions.txt") 
    
    if not file then 
        file = fileCreate("positions.txt") 
        outputDebugString("Creating positions.txt") 
    end 
    
    if file then     
        vehcode = table.concat(vehcode, " ") 
        local time = getRealTime() 
    
        fileSetPos(file,fileGetSize(file)) 
        local written = fileWrite(file,vehcode) 
        fileFlush(file) 
        fileClose(file) 
        if written then 
            outputChatBox("Succesfully saved to positions.txt",source) 
        end 
    else 
        outputDebugString("Save: Cannot find or create positions.txt") 
    end 
end) 
  
addEvent("AV",true) 
addEventHandler("AV",getRootElement(), 
function(vehicles) 
    local file = fileOpen("positions.txt") 
    
    if not file then 
        file = fileCreate("positions.txt") 
        outputDebugString("Creating positions.txt") 
    end 
    
    if file then     
        
        local time = getRealTime() 
        fileSetPos(file,fileGetSize(file)) 
        local written = fileWrite(file,vehicles) 
        fileFlush(file) 
        fileClose(file) 
        if written then 
            outputChatBox("Succesfully saved to positions.txt",source) 
        end 
    else 
        outputDebugString("Save: Cannot find or create positions.txt") 
    end 
end) 

With a space.

Link to comment

Can some1 help me this script,

I get an error saying there's a bad argument @ 'addEventHandler'.

Server-side only:

addEventHandler("onColShapeHit", warningsphere, 
function(player) 
    if (getElementType(player)) then 
        local account = getPlayerAccount(player) 
        local accountname = getAccountName(account) 
        if getPlayerTeam(getTeamFromName("Military")) and isObjectInACLGroup ( "user." .. accountName, aclGetGroup ( "Army" ) ) then 
            outputChatBox("*RESTRICTED AREA*:Authorized to land at Area 69",player,0,0,255) 
        else 
            outputChatBox("*RESTRICTED AREA*:YOU ARE FLYING IN A NO FLY ZONE! TURN BACK!",255,0,0) 
        end 
    end 
end) 
  
addEventHandler("onColShapeHit", samsphere, 
function(player) 
    if (getElementType(player)) then 
        if getPlayerTeam(getTeamFromName("Military")) and isObjectInACLGroup ( "user." .. accountName, aclGetGroup ( "Army" ) ) then 
            outputChatBox("*RESTRICTED AREA*: Third Check, Welcome Back. ",player,0,0,255) 
        else 
            outputChatBox("*RESTRICTED AREA*:YOU ARE STILL FLYING IN A NO FLY ZONE! YOU WILL BE SHOT DOWN!",255,0,0) 
            addEventHandler("onClientRender",getRootElement(),fireMissiles) 
            outputChatBox("WARNING: SAMS HAVE BEEN FIRED NOW!",player,255,0,0) 
        end 
    end 
end) 
addEventHandler("onColShapeLeave", warningsphere, 
function(player) 
    if (getElementType(player)) then 
        if getPlayerTeam(getTeamFromName("Military")) and isObjectInACLGroup ( "user." .. accountName, aclGetGroup ( "Army" ) ) then 
            outputChatBox("*RESTRICTED AREA*: BYE! ",player,0,0,255) 
        else 
            outputChatBox("*RESTRICTED AREA*:GOOD CHOICE!",255,0,0) 
        end 
    end 
end) 
  
addEventHandler("onColShapeLeave", samsphere1, 
function(player) 
    if (getElementType(player)) then 
        if (missiles == true) then 
            removeEventHandler("onClientRender",getRootElement(),fireMissiles) 
            missiles = false 
        end 
    end 
end) 
  
addEventHandler("onColShapeLeave", samsphere, 
function(player) 
    if (getElementType(player)) then 
        if getPlayerTeam(getTeamFromName("Military")) and isObjectInACLGroup ( "user." .. accountName, aclGetGroup ( "Army" ) ) then 
            outputChatBox("*RESTRICTED AREA*: GET THEM! ",player,0,0,255) 
        else 
            outputChatBox("*RESTRICTED AREA*: SOOOOOOOOOOOOOOO LUCKY!",255,0,0) 
        end 
    end 
end) 

Link to comment

ooh, ya

here:

  
addEventHandler("onClientResourceStart",getResourceRootElement(getThisResource()), 
function() 
    samsphere = createColSphere(208.21,1980.58,28.89,300) 
    samsphere1 = createColSphere(208.21,1980.58,28.89,1500) 
    warningsphere = createColSphere(208.21,1980.58,28.89,500) 
    samsite1 = createObject(3884,113.28,1814.28,32.45,0,0,309) 
    samsite2 = createObject(3884,103.83,1901.12,32.45,0,0,309) 
    samsite3 = createObject(3884,161.99,1933.18,32.45,0,0,145) 
    samsite4 = createObject(3884,233.4,1934.85,32.45,0,0,145) 
    samsite5 = createObject(3884,267.36,1895.48,32.45,0,0,145) 
    samsite6 = createObject(3884,166.03,1850.09,32.45,0,0,350) 
    samsite7 = createObject(3884,262.04,1807.5,32.45,0,0,37) 
end) 

Link to comment

WRONG, you are using onClientResourceStart on a server side script, do you think that would ever work?

addEventHandler("onResourceStart",getResourceRootElement(getThisResource()), 
function() 
    samsphere = createColSphere(208.21,1980.58,28.89,300) 
    samsphere1 = createColSphere(208.21,1980.58,28.89,1500) 
    warningsphere = createColSphere(208.21,1980.58,28.89,500) 
    samsite1 = createObject(3884,113.28,1814.28,32.45,0,0,309) 
    samsite2 = createObject(3884,103.83,1901.12,32.45,0,0,309) 
    samsite3 = createObject(3884,161.99,1933.18,32.45,0,0,145) 
    samsite4 = createObject(3884,233.4,1934.85,32.45,0,0,145) 
    samsite5 = createObject(3884,267.36,1895.48,32.45,0,0,145) 
    samsite6 = createObject(3884,166.03,1850.09,32.45,0,0,350) 
    samsite7 = createObject(3884,262.04,1807.5,32.45,0,0,37) 
end) 

Link to comment
addEventHandler("onResourceStart",getResourceRootElement(getThisResource()), 
function() 
    samsphere = createColSphere(208.21,1980.58,28.89,300) 
    addEventHandler("onColShapeHit", samsphere, samFunction) 
    addEventHandler("onColShapeLeave", samsphere, samLeaveFunction) 
    samsphere1 = createColSphere(208.21,1980.58,28.89,1500) 
    addEventHandler("onColShapeLeave", samsphere1, sam1LeaveFunction) 
    warningsphere = createColSphere(208.21,1980.58,28.89,500) 
    addEventHandler("onColShapeHit", warningsphere, warningFunction) 
    addEventHandler("onColShapeLeave", warningsphere, warningLeaveFunction) 
    samsite1 = createObject(3884,113.28,1814.28,32.45,0,0,309) 
    samsite2 = createObject(3884,103.83,1901.12,32.45,0,0,309) 
    samsite3 = createObject(3884,161.99,1933.18,32.45,0,0,145) 
    samsite4 = createObject(3884,233.4,1934.85,32.45,0,0,145) 
    samsite5 = createObject(3884,267.36,1895.48,32.45,0,0,145) 
    samsite6 = createObject(3884,166.03,1850.09,32.45,0,0,350) 
    samsite7 = createObject(3884,262.04,1807.5,32.45,0,0,37) 
end) 
  
function warningFunction(player) 
    if (getElementType(player)) then 
        local account = getPlayerAccount(player) 
        local accountname = getAccountName(account) 
        if getPlayerTeam(getTeamFromName("Military")) and isObjectInACLGroup ( "user." .. accountName, aclGetGroup ( "Army" ) ) then 
            outputChatBox("*RESTRICTED AREA*:Authorized to land at Area 69",player,0,0,255) 
        else 
            outputChatBox("*RESTRICTED AREA*:YOU ARE FLYING IN A NO FLY ZONE! TURN BACK!",255,0,0) 
        end 
    end 
end 
  
function samFunction(player) 
    if (getElementType(player)) then 
        if getPlayerTeam(getTeamFromName("Military")) and isObjectInACLGroup ( "user." .. accountName, aclGetGroup ( "Army" ) ) then 
            outputChatBox("*RESTRICTED AREA*: Third Check, Welcome Back. ",player,0,0,255) 
        else 
            outputChatBox("*RESTRICTED AREA*:YOU ARE STILL FLYING IN A NO FLY ZONE! YOU WILL BE SHOT DOWN!",255,0,0) 
            addEventHandler("onClientRender",getRootElement(),fireMissiles) 
            outputChatBox("WARNING: SAMS HAVE BEEN FIRED NOW!",player,255,0,0) 
        end 
    end 
end 
  
function warningLeaveFunction(player) 
    if (getElementType(player)) then 
        if getPlayerTeam(getTeamFromName("Military")) and isObjectInACLGroup ( "user." .. accountName, aclGetGroup ( "Army" ) ) then 
            outputChatBox("*RESTRICTED AREA*: BYE! ",player,0,0,255) 
        else 
            outputChatBox("*RESTRICTED AREA*:GOOD CHOICE!",255,0,0) 
        end 
    end 
end) 
  
function sam1LeaveFunction(player) 
    if (getElementType(player)) then 
        if (missiles == true) then 
            removeEventHandler("onClientRender",getRootElement(),fireMissiles) 
            missiles = false 
        end 
    end 
end 
  
function samLeaveFunction(player) 
    if (getElementType(player)) then 
        if getPlayerTeam(getTeamFromName("Military")) and isObjectInACLGroup ( "user." .. accountName, aclGetGroup ( "Army" ) ) then 
            outputChatBox("*RESTRICTED AREA*: GET THEM! ",player,0,0,255) 
        else 
            outputChatBox("*RESTRICTED AREA*: SOOOOOOOOOOOOOOO LUCKY!",255,0,0) 
        end 
    end 
end 

Try with that.

Link to comment

Error:

[2011-07-26 07:47:44] WARNING: \server.lua:20: Bad argument @ 'addEventHandler'

[2011-07-26 07:47:44] WARNING: \server.lua:33: Bad argument @ 'addEventHandler'

[2011-07-26 07:47:44] WARNING: \server.lua:98: Bad argument @ 'addEventHandler'

[2011-07-26 07:47:44] WARNING: \server.lua:111: Bad argument @ 'addEventHandler'

[2011-07-26 07:47:44] WARNING: \server.lua:121: Bad argument @ 'addEventHandler'

addEventHandler("onResourceStart",resourceroot, 
function() 
    samsphere = createColSphere(208.21,1980.58,28.89,300) 
    samsphere1 = createColSphere(208.21,1980.58,28.89,1500) 
    warningsphere = createColSphere(208.21,1980.58,28.89,500) 
    samsite1 = createObject(3884,113.28,1814.28,32.45,0,0,309) 
    samsite2 = createObject(3884,103.83,1901.12,32.45,0,0,309) 
    samsite3 = createObject(3884,161.99,1933.18,32.45,0,0,145) 
    samsite4 = createObject(3884,233.4,1934.85,32.45,0,0,145) 
    samsite5 = createObject(3884,267.36,1895.48,32.45,0,0,145) 
    samsite6 = createObject(3884,166.03,1850.09,32.45,0,0,350) 
    samsite7 = createObject(3884,262.04,1807.5,32.45,0,0,37) 
end) 
  
addEventHandler("onColShapeHit", warningsphere, 
function(player) 
    if (getElementType(player)) then 
        local account = getPlayerAccount(player) 
        local accountname = getAccountName(account) 
        if getPlayerTeam(getTeamFromName("Military")) and isObjectInACLGroup ( "user." .. accountName, aclGetGroup ( "Army" ) ) then 
            outputChatBox("*RESTRICTED AREA*:Authorized to land at Area 69",player,0,0,255) 
        else 
            outputChatBox("*RESTRICTED AREA*:YOU ARE FLYING IN A NO FLY ZONE! TURN BACK!",player,255,0,0) 
        end 
    end 
end) 
  
addEventHandler("onColShapeHit", samsphere, 
function(player) 
    if (getElementType(player)) then 
        local account = getPlayerAccount(player) 
        local accountname = getAccountName(account) 
        if getPlayerTeam(getTeamFromName("Military")) and isObjectInACLGroup ( "user." .. accountName, aclGetGroup ( "Army" ) ) then 
            outputChatBox("*RESTRICTED AREA*: Third Check, Welcome Back. ",player,0,0,255) 
        else 
            outputChatBox("*RESTRICTED AREA*:YOU ARE STILL FLYING IN A NO FLY ZONE! YOU WILL BE SHOT DOWN!",player,255,0,0) 
            addEventHandler("onClientRender",getRootElement(),fireMissiles) 
            outputChatBox("WARNING: SAMS HAVE BEEN FIRED NOW!",player,255,0,0) 
        end 
    end 
end) 
addEventHandler("onColShapeLeave", warningsphere, 
function(player) 
        local account = getPlayerAccount(player) 
        local accountname = getAccountName(account) 
    if (getElementType(player)) then 
        if getPlayerTeam(getTeamFromName("Military")) and isObjectInACLGroup ( "user." .. accountName, aclGetGroup ( "Army" ) ) then 
            outputChatBox("*RESTRICTED AREA*: BYE! ",player,0,0,255) 
        else 
            outputChatBox("*RESTRICTED AREA*:GOOD CHOICE!",player,255,0,0) 
        end 
    end 
end) 
  
addEventHandler("onColShapeLeave", samsphere1, 
function(player) 
    if (getElementType(player)) then 
        if (missiles == true) then 
            removeEventHandler("onClientRender",getRootElement(),fireMissiles) 
            missiles = false 
        end 
    end 
end) 
  
addEventHandler("onColShapeLeave", samsphere, 
function(player) 
    if (getElementType(player)) then 
        local account = getPlayerAccount(player) 
        local accountname = getAccountName(account) 
        if getPlayerTeam(getTeamFromName("Military")) and isObjectInACLGroup ( "user." .. accountName, aclGetGroup ( "Army" ) ) then 
            outputChatBox("*RESTRICTED AREA*: GET THEM! ",player,0,0,255) 
        else 
            outputChatBox("*RESTRICTED AREA*: SOOOOOOOOOOOOOOO LUCKY!",player,255,0,0) 
        end 
    end 
end) 

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