MTA Team qaisjp Posted May 24, 2011 MTA Team Posted May 24, 2011 Probably an okayish idea: image engineImportTXDImage(element TXD_Element, string filename) This could return an image for use in dxDrawImage and guiCreateImage. Maybe edit ...draw/create image for compatibility for the 'image item' This could allow you to load specific images from a txd and import them for use as a viewable image (and not on a model) What do you think about this idea?
karlis Posted May 24, 2011 Posted May 24, 2011 i like it, sometimes drawing with dx and .png(only standard format that have transparency) causes problems, need alternative(not sure, does .dds work better, didn't test yet) [WIP]GTA IV style hud+custom blips + blip text + circular radar areas
MTA Team qaisjp Posted May 24, 2011 Author MTA Team Posted May 24, 2011 * Maybe the "image" could be an image element.
diegofkda Posted May 24, 2011 Posted May 24, 2011 Yep! but I prefer replace a default GTA:SA TXD without having the file for example image engineImportPNGintoTXD(248, "248.png", "248hi") This would replace the skin 248, importing in the default GTA:SA the png "248.png", and importing it as name "248hi" "Everything exists, because otherwise nothing would", Bob Marley, 2015.
karlis Posted May 24, 2011 Posted May 24, 2011 Yep! but I prefer replace a default GTA:SA TXD without having the filefor example image engineImportPNGintoTXD(248, "248.png", "248hi") This would replace the skin 248, importing in the default GTA:SA the png "248.png", and importing it as name "248hi" wont work that easy... .txd have alpha mask, and its more like image archive, not image. [WIP]GTA IV style hud+custom blips + blip text + circular radar areas
DiSaMe Posted May 24, 2011 Posted May 24, 2011 MTA SA 1.1 has client-side file functions, so scripting client-side image conversion is possible. -
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