diegofkda Posted May 24, 2011 Share Posted May 24, 2011 First: setVehicleSpeedFOVLevel ( level ) setVehicleSpeedFOVLevel, that means when the car is going faster, field of view will increase (an effect that works together the blur), there should be a speed FOV level function... I hate the original GTA SA speed fov. Some other functions: New camera target should be something like this: setCameraTarget ( element target, [distance, FOV] ) for set the distance of the player and the camera and cam fov. setCameraFOV ( element camera, new level ) well that explains all. Link to comment
qaisjp Posted May 24, 2011 Share Posted May 24, 2011 I don't really know what to say about the idea but i suppose setCameraFOV should be setPlayerFOV(element thePlayer, float/int newLevel) Link to comment
karlis Posted May 24, 2011 Share Posted May 24, 2011 I don't really know what to say about the idea but i suppose setCameraFOV should be setPlayerFOV(element thePlayer, float/int newLevel) setPlayerFOV serverside setFOV clientside i suppose Link to comment
diegofkda Posted May 24, 2011 Author Share Posted May 24, 2011 Something like this... camera = setCameraMatrix ( 0, 0, 0, 0, 0, 0 ) setCameraFOV ( camera, 10 ) and for the player FOV, the number 10 will set FOV to 10: setCameraTarget ( getLocalPlayer(), 10 ) Link to comment
karlis Posted May 24, 2011 Share Posted May 24, 2011 but still you could re-script the camera engine, and add fov ability to it. viewtopic.php?f=98&t=30076 Link to comment
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