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setVehicleSpeedFOVLevel and some functions


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Posted

First:

setVehicleSpeedFOVLevel ( level ) 

setVehicleSpeedFOVLevel, that means when the car is going faster, field of view will increase (an effect that works together the blur), there should be a speed FOV level function... I hate the original GTA SA speed fov.

Some other functions:

New camera target

should be something like this:

  
 setCameraTarget ( element target, [distance, FOV] ) 
  

for set the distance of the player and the camera and cam fov.

setCameraFOV ( element camera, new level ) 

well that explains all.

  • MTA Team
Posted

I don't really know what to say about the idea but i suppose setCameraFOV should be

setPlayerFOV(element thePlayer, float/int newLevel) 

Posted
I don't really know what to say about the idea but i suppose setCameraFOV should be
setPlayerFOV(element thePlayer, float/int newLevel) 

setPlayerFOV serverside

setFOV clientside i suppose

Posted

Something like this...

 camera = setCameraMatrix ( 0, 0, 0, 0, 0, 0 ) 
setCameraFOV ( camera, 10 ) 

and for the player FOV, the number 10 will set FOV to 10:

setCameraTarget ( getLocalPlayer(), 10 ) 

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