DjSt3rios Posted May 22, 2011 Share Posted May 22, 2011 Hello, i made a file named client.lua and includes this: function installMods() txd = engineLoadTXD ( "sabre.txd" ) txd2 = engineLoadTXD ( "flash.txd" ) engineImportTXD ( txd, 475 ) engineImportTXD ( txd2, 565 ) dff = engineLoadDFF ( "sabre.dff", 475 ) dff2 = engineLoadDFF ( "flash.dff", 565 ) engineReplaceModel ( dff, 475 ) engineReplaceModel ( dff2, 565 ) end addEventHandler ( "onClientResourceStart", getResourceRootElement(getThisResource()), installMods ) Now, in meta.xml i have this: <file src="flash.txd" /> <file src="flash.dff" /> <file src="sabre.txd" /> <file src="sabre.dff" /> <script src="client.lua" type="client" /> But it gives HTTP error on flash.txd Any idea how to fix this? thanks. Link to comment
karlis Posted May 22, 2011 Share Posted May 22, 2011 check, do you have it in folder, show full meta Link to comment
DjSt3rios Posted May 22, 2011 Author Share Posted May 22, 2011 Full meta file: <meta> <script src="server.lua" type="server" /> <file src="flash.txd" /> <file src="flash.dff" /> <file src="sabre.txd" /> <file src="sabre.dff" /> <script src="client.lua" type="client" /> <info gamemodes="race" type="map" name="[DM] Fast and Furious Map" author="DS" version="1.0.0" /> <map src="[DM] Fast and Furious.map" dimension="0" /> <settings> <setting name="#minplayers" value="[ 0 ]" /> <setting name="#maxplayers" value="[ 128 ]" /> <setting name="#gravity" value="[ 0.008000 ]" /> <setting name="#weather" value="[ 0 ]" /> <setting name="#time" value="12:0" /> <setting name="#locked_time" value="[ false ]" /> <setting name="#waveheight" value="[ 0 ]" /> <setting name="#gamespeed" value="[ 1 ]" /> </settings> </meta> Link to comment
Johnniey Posted May 22, 2011 Share Posted May 22, 2011 Dont use spaces or special characters in .map file name and folder name. like: [DM]FastandFurious.map instead of [DM] Fast and Furious.map Link to comment
DjSt3rios Posted May 22, 2011 Author Share Posted May 22, 2011 Thanks works. But one question please, how would i import a paintjob mod? I tried to make it like this: txd3 = engineLoadTXD ( "flash1.txd" ) engineImportTXD ( txd3, 565 ) But it doesnt work. ANy help? Link to comment
Kenix Posted May 22, 2011 Share Posted May 22, 2011 Thanks works. But one question please, how would i import a paintjob mod?I tried to make it like this: txd3 = engineLoadTXD ( "flash1.txd" ) engineImportTXD ( txd3, 565 ) But it doesnt work. ANy help? paint jobs not support. Link to comment
DjSt3rios Posted May 22, 2011 Author Share Posted May 22, 2011 Oh no this destroys all my dream anyway thanks for the help! Link to comment
qaisjp Posted May 22, 2011 Share Posted May 22, 2011 It is possible to implement multiple paintjobs on demand. Link to comment
DjSt3rios Posted May 22, 2011 Author Share Posted May 22, 2011 What exactly do you mean? how could i do that? Link to comment
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