Kenix Posted May 21, 2011 Share Posted May 21, 2011 (edited) I have a problem when the bot behind the wall we see image please help fix it. addEventHandler( "onClientRender", getRootElement(), function( ) for _, plr in ipairs( getElementsByType( "ped" ) ) do if (getElementData (plr, "zombie") == true and getElementData(plr, "status" ) ~= "dead") then local Px,Py,Pz = getElementPosition( getLocalPlayer() ) local Zx,Zy,Zz = getElementPosition( plr ) local distance = (getDistanceBetweenPoints3D (Px, Py, Pz, Zx, Zy, Zz)) if (distance < 35) and (distance > 2) then local x, y, z = getPedBonePosition( plr, 8 ) local sX, sY,sZ = getScreenFromWorldPosition( x, y, z+0.5 ) local cx, cy, cz = getCameraMatrix() local ht,hX,hY,hZ,hE = processLineOfSight(cx, cy, cz,sX, sY,sZ,true,false, false, true, false, false,false,false,plr) if ht then if sX then if getElementData( plr ,"zClass") == 6 then dxDrawImage(sX, sY,10, 10,"w.png") elseif getElementData( plr ,"zClass") == 1 then dxDrawImage(sX, sY,10, 10,"wg.png") elseif getElementData( plr ,"zClass") == 2 then dxDrawImage(sX, sY,10, 10,"g.png") elseif getElementData( plr ,"zClass") == 3 then dxDrawImage(sX, sY,10, 10,"y.png") elseif getElementData( plr ,"zClass") == 4 then dxDrawImage(sX, sY,10, 10,"r.png") elseif getElementData( plr ,"zClass") == 5 then dxDrawImage(sX, sY,10, 10,"b.png") end end end end end end end ) Edited May 21, 2011 by Guest Link to comment
karlis Posted May 21, 2011 Share Posted May 21, 2011 you don't need to use getScreenFromWorldPosition( x, y, z+0.5 ) for line of sight, just do processLineOfSight(cx,cy,cz,x,y,z+0.5) Link to comment
Kenix Posted May 21, 2011 Author Share Posted May 21, 2011 you don't need to use getScreenFromWorldPosition( x, y, z+0.5 ) for line of sight, just do processLineOfSight(cx,cy,cz,x,y,z+0.5) thx karlis. So I removed the image that was visible through objects, etc. but now there is no image at all please help addEventHandler( "onClientRender", getRootElement(), function( ) for _, plr in ipairs( getElementsByType( "ped" ) ) do if (getElementData (plr, "zombie") == true and getElementData(plr, "status" ) ~= "dead") then local Px,Py,Pz = getElementPosition( getLocalPlayer() ) local Zx,Zy,Zz = getElementPosition( plr ) local distance = (getDistanceBetweenPoints3D (Px, Py, Pz, Zx, Zy, Zz)) if (distance < 35) and (distance > 2) then local x, y, z = getPedBonePosition( plr, 8 ) local sX, sY,sZ = getScreenFromWorldPosition( x, y, z ) local cx, cy, cz = getCameraMatrix() local ht,hX,hY,hZ,hE = processLineOfSight(cx, cy, cz,x, y,z + 0.5,false,false,false,false,false,false,false,false,plr) if ht then if sX then if getElementData( plr ,"zClass") == 6 then dxDrawImage(sX, sY,10, 10,"w.png") elseif getElementData( plr ,"zClass") == 1 then dxDrawImage(sX, sY,10, 10,"wg.png") elseif getElementData( plr ,"zClass") == 2 then dxDrawImage(sX, sY,10, 10,"g.png") elseif getElementData( plr ,"zClass") == 3 then dxDrawImage(sX, sY,10, 10,"y.png") elseif getElementData( plr ,"zClass") == 4 then dxDrawImage(sX, sY,10, 10,"r.png") elseif getElementData( plr ,"zClass") == 5 then dxDrawImage(sX, sY,10, 10,"b.png") end end end end end end end ) Link to comment
karlis Posted May 21, 2011 Share Posted May 21, 2011 you need to see image when zombie is behind wall or when it is not? if when not you need to put "if not hit then " Link to comment
Kenix Posted May 21, 2011 Author Share Posted May 21, 2011 you need to see image when zombie is behind wall or when it is not?if when not you need to put "if not hit then " I need not see the image behind the wall Link to comment
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