DiSaMe Posted May 8, 2011 Share Posted May 8, 2011 OK, maybe I make too many requests, and what's more, I had already requested this feature in the forum, but now I know how to attract more attention Function which I request is described here: http://bugs.mtasa.com/view.php?id=6064 If we were able to draw such triangles, we would have an alternative to DFFs. Now the closest thing to imitate 3D triangles is group of DX rectangles, but they're not textured and are drawn over other objects. Here's a video I just made: . It's a fake 3D model which has no textures and is drawn through walls. Nice, huh?Players want custom ped models, animated UVs, stream memory fix, while dxDrawTriangle3D could be at least a workaround. What do you think about this? Link to comment
diegofkda Posted May 10, 2011 Share Posted May 10, 2011 It's not a bad idea, but drawing triangles will lag three times more. Do you know about 3Dlines lag? when I draw 10 lines, 10 circles and 2 rectangles, I get 4 fps . Anyway, I want 3d Triangles too Link to comment
Faw[Ful] Posted May 11, 2011 Share Posted May 11, 2011 Nice idea, but you havent created a DFF ingame editor ? It will be great to create blocks with that and give a texture to them, so you can create 3D custom maps ingame. http://www.bb0x.com/UDK/screens/level_r ... ockout.png UDK blocking why lag its just lines ? Link to comment
DiSaMe Posted May 11, 2011 Author Share Posted May 11, 2011 Yes, I created in-game DFF editor, but creating every single vertex, joining them into faces, etc. seems to take too much time. I tried to make a DFF importer/exporter for Blender, but didn't finish it It's true that such triangles may be slower, but they would be more dynamic than DFFs. Models could be deformed in any way, UV coordinates could be changed. GTA limits wouldn't affect them. It would be easy to make a drawtag script with unlimited number of tags Link to comment
diegofkda Posted May 11, 2011 Share Posted May 11, 2011 Nice idea, but you havent created a DFF ingame editor ?It will be great to create blocks with that and give a texture to them, so you can create 3D custom maps ingame. http://www.bb0x.com/UDK/screens/level_r ... ockout.png UDK blocking why lag its just lines ? I really don't know... maybe it's a bug that works on old computers. Link to comment
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