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Function for drawing 3D triangles


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OK, maybe I make too many requests, and what's more, I had already requested this feature in the forum, but now I know how to attract more attention xD

Function which I request is described here: http://bugs.mtasa.com/view.php?id=6064

If we were able to draw such triangles, we would have an alternative to DFFs. Now the closest thing to imitate 3D triangles is group of DX rectangles, but they're not textured and are drawn over other objects. Here's a video I just made:

. It's a fake 3D model which has no textures and is drawn through walls. Nice, huh?

Players want custom ped models, animated UVs, stream memory fix, while dxDrawTriangle3D could be at least a workaround. What do you think about this?

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Yes, I created in-game DFF editor, but creating every single vertex, joining them into faces, etc. seems to take too much time. I tried to make a DFF importer/exporter for Blender, but didn't finish it :)

It's true that such triangles may be slower, but they would be more dynamic than DFFs. Models could be deformed in any way, UV coordinates could be changed. GTA limits wouldn't affect them. It would be easy to make a drawtag script with unlimited number of tags :)

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