JamesNL Posted April 23, 2011 Share Posted April 23, 2011 (edited) Hey, ik wil graag een server maken. Ik heb filmpjes van youtube gekeken om hoe het moet enzo, en heb alles precies goed gedaan... maar dan als ik de server op start staat er: MTA:BLUE Server for MTA:SA [16:14:29] ERROR: Error parsing config file [16:14:29] Server stopped! Press Q to shut down the server! Het is nu anders!:: MTA:BLUE Server for MTA:SA [23:55:00] ERROR: Could not start HTTP server on interface 'my ip, (i dont show)' and port '22003'! [23:55:00] Server stopped! [23:55:00] Closing SQLite3 database Press Q to shut down the server! ( Het is verandert omdat ik ergens IP moest invoeren en erstond: server>mijn ip die ik niet op forum show<serever Ik heb het me vrienden laten na checken (die kladblok bestandje) die zelf ervaring hadden met MTA:SA servers maken en er ook zelf een hadden, en zij zeiden dat ik moest portforwarden. Dus dat had ik geprobeert: Application Name: External Port: Internal Port: Protocol: To IP Adress: |MTA| |22003| |22003| |Both| |192.168.1.103| En toen ik dat had gedaan, werkte het nog niet! Help AUB! mtaserver.conf :: <!-- This parameter specifies the name the server will be visible as in the ingame server browser and on Game-Monitor. It is a required parameter. --> <servername>SARP San Andreas Roleplay [RPG]</servername> <!-- ONLY USE THIS PARAMETER IF YOU ARE SURE OF WHAT YOU ARE DOING - it is generally only needed for professional servers and should be left blank otherwise. This parameter specifies the IP to use for servers that have multiple IP addresses. If left blank, it will default to server's standard local IP address. --> <serverip>[b]I Dont show me IP in forum[/b]</serverip> <!-- This parameter specifies the Maximum Transmission Unit or maximum packet size that the server will use. This will depend on the nature of your clients, as well as the network medium your server is connected to. --> <mtusize>1264</mtusize> <!-- This parameter specifies the UDP port on which the server will be accepting incoming player connections; default value: 22003. It is a required parameter. --> <serverport>22004</serverport> <!-- This parameter specifies the number of maximum player slots available on the server; default value: 32. It is a required parameter. --> <maxplayers>32</maxplayers> <!-- This parameter specifies whether the builtin http server will be used. Values: 0 - disabled , 1 - enabled ; default value: 1. Optional parameter. --> <httpserver>1</httpserver> <!-- This parameter specifies the TCP port on which the server will be accepting incoming http connections. It can be set to the same value as <serverport> . It is a required parameter if <httpserver> is set to 1. --> <httpport>22003</httpport> <!-- If set, this parameter specifies the external URL from which clients will be able to download needed resources ingame. Otherwise they will download them directly from the server. --> <httpdownloadurl></httpdownloadurl> <!-- This parameter specifies whether the client files for hosting on an external web server should be automatically copied into mods/deathmatch/resource-cache/http-client-files/ Only relevant if <httpdownloadurl> is set. Values: 0 - disabled , 1 - enabled ; default value: 1. Optional parameter. --> <httpautoclientfiles>1</httpautoclientfiles> <!-- This parameter is deprecated. Please use httpmaxconnectionsperclient instead--> <httpconnectionsperclient></httpconnectionsperclient> <!-- This parameter limits the number of http connections each client can make. Depending on the type of http server that is used, a lower figure may reduce download timeouts. Available range: 1 to 8. --> <httpmaxconnectionsperclient>5</httpmaxconnectionsperclient> <!-- This parameter specifies what types of checks the clients should make to ensure there has been no tampering with certain settings. Values: 0 - disabled , -1 - everything. default value: -1. --> <verifyclientsettings>-1</verifyclientsettings> <!-- Comma seperated list of disabled anti-cheats. e.g. To disable anti-cheat #2 and #3, use: 2,3 --> <disableac></disableac> <!-- Minimum client version. Clients with a lower version will not be allowed to connect. After disconnection, clients will be given an opportunity to download an update (if their client supports auto-update). If left blank, this setting is disabled and there are no restrictions on who can connect. Version numbers look like this: 1.0.4-9.01746.0 --> <minclientversion></minclientversion> <!-- Recommended client version. When connecting, if clients have a lower version, they will be given the option to download an update (if their client supports auto-update). If left blank, this setting is disabled. --> <recommendedclientversion></recommendedclientversion> <!-- This parameter can be used to make the server report to Game-Monitor master servers, allowing it to be visible in the ingame server browser. An additional UDP port needs to be available for this to work (value from <serverport> + 123 , so on a default <serverport> value 22003 the right port will be 22126 ). Available values: 0 - disabled , 1 - enabled. Optional parameter, defaults to 0. --> <ase>1</ase> <!-- This parameter allows you to disable LAN broadcasting. --> <donotbroadcastlan>0</donotbroadcastlan> <!-- If set, players will have to provide a password specified below, before they can connect to the server. If left blank, server doesn't require a password from them. --> <password></password> <!-- Specifies the location and name of the main server log file. If left blank, server won't be saving this file. --> <logfile>logs/server.log</logfile> <!-- As well as the main log file, login successes and failures are logged here for easy reviewing of security issues. If left blank, this file is not used --> <authfile>logs/server_auth.log</authfile> <!-- This parameter specifies the location and name of the Access Control List settings file. If left blank, server will use acl.xml file, located in the same folder as this configuration file. --> <acl>acl.xml</acl> <!-- Specifies the location and name of the debugscript log file. If left blank, server won't be saving this file. --> <scriptdebuglogfile>logs/scripts.log</scriptdebuglogfile> <!-- Specifies the level of the debugscript log file. Available values: 0, 1, 2, 3. When not set, defaults to 0. --> <scriptdebugloglevel>0</scriptdebugloglevel> <!-- Specifies the level of the html debug. Available values: 0, 1, 2, 3. When not set, defaults to 0. --> <htmldebuglevel>0</htmldebuglevel> <!-- Specifies the server frames limit. Minimum value: 25, default: 36. --> <fpslimit>36</fpslimit> <!-- Specifies the module(s) which are loaded with the server. To load several modules, add more <module> parameter(s). Optional parameter. --> <!-- <module src="sample_win32.dll"/> --> <!-- <module src="sample_linux.so"/> --> <!-- Specifies resources that are loaded when the server starts and/or which are protected from being stopped. To specify several resources, add more <resource> parameter(s). --> <resource src="admin" startup="1" protected="0"/> <resource src="helpmanager" startup="1" protected="0"/> <resource src="joinquit" startup="1" protected="0"/> <resource src="defaultstats" startup="1" protected="0"/> <resource src="mapcycler" startup="1" protected="0"/> <resource src="mapmanager" startup="1" protected="0"/> <resource src="parachute" startup="1" protected="0"/> <resource src="resourcebrowser" startup="1" protected="1" default="true"/> <resource src="resourcemanager" startup="1" protected="1"/> <resource src="scoreboard" startup="1" protected="0"/> <resource src="spawnmanager" startup="1" protected="0"/> <resource src="votemanager" startup="1" protected="0"/> <resource src="webadmin" startup="1" protected="0"/> <!-- play is the default freeroam gamemode. Remove the following line to prevent it from starting. --> <resource src="play" startup="1" protected="0"/> </config> Edited April 23, 2011 by Guest Link to comment
JamesNL Posted April 23, 2011 Author Share Posted April 23, 2011 Oke!, hij staat nu in de topic bericht.. en er is nu nieuwe message omdat er volgensmij ook een typfout in stond genaamt: serever inplaats van server. Link to comment
MCvarial Posted April 24, 2011 Share Posted April 24, 2011 Laat het IP veld leeg. PS: gebruik code tags volgende keer. Link to comment
JamesNL Posted April 24, 2011 Author Share Posted April 24, 2011 Ok, het lijkt beter nu, maar het is niet in de Serverlist. Ik kan het zelf niet zien, en me vriend ook niet, hier een foto: If you cant see it: http://tinypic.com/view.php?pic=10zzdhi&s=7 Link to comment
WallMart Posted May 1, 2011 Share Posted May 1, 2011 ik heb dus ook dat ik altijd verbonden ben met de masterserver, wat me erg sterk lijkt aangezien ik niet heb geportforward(vorige pogingen mislukten, nog een keer proberen en ik was serieus em serieus geflipt) maar hamachi werkt ook goed, en aangezien ik toch alleen maar met vrienden doe vind ik het niet zo erg. Link to comment
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