Jump to content

amx problem


Spajk

Recommended Posts

here's mtaserver.conf and I didn't know that amx can't convert samp 0.3

  
<config> 
    <module src="king.dll"/> 
    <!-- This parameter specifies the name the server will be visible as in the ingame server browser  
         and on Game-Monitor. It is a required parameter. --> 
    <servername>My Server</servername> 
     
    <!-- ONLY USE THIS PARAMETER IF YOU ARE SURE OF WHAT YOU ARE DOING - it is generally only 
         needed for professional servers and should be left blank otherwise. 
         This parameter specifies the IP to use for servers that have multiple IP addresses. If left 
         blank, it will default to server's standard local IP address. --> 
    <serverip></serverip> 
     
    <!-- This parameter specifies the Maximum Transmission Unit or maximum packet size that the server 
         will use. This will depend on the nature of your clients, as well as the network medium your 
         server is connected to. --> 
    <mtusize>1264</mtusize> 
  
    <!-- This parameter specifies the UDP port on which the server will be accepting incoming player 
         connections; default value: 22003. It is a required parameter. --> 
    <serverport>22003</serverport>  
     
    <!-- This parameter specifies the number of maximum player slots available on the server; default 
         value: 32. It is a required parameter. --> 
    <maxplayers>10</maxplayers> 
     
    <!-- This parameter specifies whether the builtin http server will be used. 
         Values: 0 - disabled , 1 - enabled ; default value: 1. Optional parameter. --> 
    <httpserver>1</httpserver> 
     
    <!-- This parameter specifies the TCP port on which the server will be accepting incoming http 
         connections. It can be set to the same value as <serverport> 
. It is a required parameter 
         if <httpserver> is set to 1. --> 
    <httpport>22005</httpport> 
     
    <!-- If set, this parameter specifies the external URL from which clients will be able to download 
         needed resources ingame. Otherwise they will download them directly from the server. --> 
    <httpdownloadurl></httpdownloadurl> 
  
    <!-- This parameter specifies whether the client files for hosting on an external web server should be 
         automatically copied into mods/deathmatch/resource-cache/http-client-files/ 
         Only relevant if <httpdownloadurl> 
 is set. 
         Values: 0 - disabled , 1 - enabled ; default value: 1. Optional parameter. --> 
    <httpautoclientfiles>1</httpautoclientfiles> 
     
    <!-- This parameter limits the number of http connections each client can make. If you are using 
         an external Apache web server, a lower figure such as 8 may be required to avoid download timeouts. 
         A streamlined web server such as lighttpd, would benefit from the maximum setting of 32. 
         (Note: If set to less than 32, pre 1.0.3 clients will be diverted to use MTA's inbuilt web server) 
         Available range: 2 to 32. --> 
    <httpconnectionsperclient>32</httpconnectionsperclient> 
  
    <!-- This parameter specifies what types of checks the clients should make to ensure there has 
         been no tampering with certain settings. 
         Values: 0 - disabled , -1 - everything. default value: -1. --> 
    <verifyclientsettings>-1</verifyclientsettings> 
  
    <!-- Comma seperated list of disabled anti-cheats. 
         e.g. To disable anti-cheat #2 and #3, use: 2,3 --> 
    <disableac></disableac> 
  
    <!-- Minimum client version. Clients with a lower version will not be allowed to connect. After 
         disconnection, clients will be given an opportunity to download an update (if their client 
         supports auto-update). 
         If left blank, this setting is disabled and there are no restrictions on who can connect. 
         Version numbers look like this: 1.0.4-9.01746.0 --> 
    <minclientversion></minclientversion> 
  
    <!-- Recommended client version. When connecting, if clients have a lower version, they will be given 
         the option to download an update (if their client supports auto-update). 
         If left blank, this setting is disabled. --> 
    <recommendedclientversion></recommendedclientversion> 
  
    <!-- This parameter can be used to make the server report to Game-Monitor master servers, allowing it to 
         be visible in the ingame server browser. An additional UDP port needs to be available for this to 
         work (value from <serverport> 
 + 123 , so on a default <serverport> value 22003 the right port 
         will be 22126 ). Available values: 0 - disabled , 1 - enabled. Optional parameter, defaults to 0. --> 
    <ase>1</ase> 
  
    <!-- This parameter allows you to disable LAN broadcasting. -->  
    <donotbroadcastlan>0</donotbroadcastlan> 
  
    <!-- If set, players will have to provide a password specified below, before they can connect to the 
         server. If left blank, server doesn't require a password from them. --> 
    <password></password>  
     
    <!-- Specifies the location and name of the main server log file. If left blank, server won't be saving this file. --> 
    <logfile>logs/server.log</logfile> 
  
    <!-- As well as the main log file, login successes and failures are logged here for easy reviewing of security issues. 
         If left blank, this file is not used --> 
    <authfile>logs/server_auth.log</authfile> 
     
    <!-- This parameter specifies the location and name of the Access Control List settings file. If left 
         blank, server will use acl.xml file, located in the same folder as this configuration file. --> 
    <acl>acl.xml</acl>  
  
    <!-- Specifies the location and name of the debugscript log file. If left blank, server won't be saving this file. --> 
    <scriptdebuglogfile>logs/scripts.log</scriptdebuglogfile>  
     
    <!-- Specifies the level of the debugscript log file. Available values: 0, 1, 2, 3. When not set, defaults to 0. --> 
    <scriptdebugloglevel>0</scriptdebugloglevel> 
     
    <!-- Specifies the level of the html debug. Available values: 0, 1, 2, 3. When not set, defaults to 0. --> 
    <htmldebuglevel>0</htmldebuglevel> 
  
    <!-- Specifies the server frames limit. Minimum value: 25, default: 36. --> 
    <fpslimit>36</fpslimit> 
  
    <!-- Specifies the module(s) which are loaded with the server. To load several modules, add more <module> 
 
         parameter(s). Optional parameter. --> 
    <!-- <module src="sample_win32.dll"/> 
 --> 
    <!-- <module src="sample_linux.so"/> 
 --> 
     
    <!-- Specifies resources that are loaded when the server starts and/or which are protected from being stopped. 
         To specify several resources, add more <resource> 
 parameter(s). --> 
  
    <resource src="amx" startup="1" protected="0"/> 
    <resource src="admin" startup="1" protected="0"/> 
    <resource src="helpmanager" startup="1" protected="0"/> 
    <resource src="joinquit" startup="1" protected="0"/> 
    <resource src="defaultstats" startup="1" protected="0"/> 
    <resource src="mapcycler" startup="1" protected="0"/> 
    <resource src="mapmanager" startup="1" protected="0"/> 
    <resource src="parachute" startup="1" protected="0"/> 
    <resource src="resourcebrowser" startup="1" protected="1" default="true"/> 
    <resource src="resourcemanager" startup="1" protected="1"/> 
    <resource src="scoreboard" startup="1" protected="0"/> 
    <resource src="spawnmanager" startup="1" protected="0"/> 
    <resource src="votemanager" startup="1" protected="0"/> 
    <resource src="webadmin" startup="1" protected="0"/> 
     
    <!-- play is the default freeroam gamemode. Remove the following line to prevent it from starting. -->        
    <!--<resource src="play" startup="1" protected="0"/> 
--> 
     
</config> 
  

Link to comment
<config> 
    <!-- This parameter specifies the name the server will be visible as in the ingame server browser 
         and on Game-Monitor. It is a required parameter. --> 
    <servername>My Server</servername> 
    
    <!-- ONLY USE THIS PARAMETER IF YOU ARE SURE OF WHAT YOU ARE DOING - it is generally only 
         needed for professional servers and should be left blank otherwise. 
         This parameter specifies the IP to use for servers that have multiple IP addresses. If left 
         blank, it will default to server's standard local IP address. --> 
    <serverip></serverip> 
    
    <!-- This parameter specifies the Maximum Transmission Unit or maximum packet size that the server 
         will use. This will depend on the nature of your clients, as well as the network medium your 
         server is connected to. --> 
    <mtusize>1264</mtusize> 
  
    <!-- This parameter specifies the UDP port on which the server will be accepting incoming player 
         connections; default value: 22003. It is a required parameter. --> 
    <serverport>22003</serverport> 
    
    <!-- This parameter specifies the number of maximum player slots available on the server; default 
         value: 32. It is a required parameter. --> 
    <maxplayers>10</maxplayers> 
    
    <!-- This parameter specifies whether the builtin http server will be used. 
         Values: 0 - disabled , 1 - enabled ; default value: 1. Optional parameter. --> 
    <httpserver>1</httpserver> 
    
    <!-- This parameter specifies the TCP port on which the server will be accepting incoming http 
         connections. It can be set to the same value as <serverport> 
 
. It is a required parameter 
         if <httpserver> is set to 1. --> 
    <httpport>22005</httpport> 
    
    <!-- If set, this parameter specifies the external URL from which clients will be able to download 
         needed resources ingame. Otherwise they will download them directly from the server. --> 
    <httpdownloadurl></httpdownloadurl> 
  
    <!-- This parameter specifies whether the client files for hosting on an external web server should be 
         automatically copied into mods/deathmatch/resource-cache/http-client-files/ 
         Only relevant if <httpdownloadurl> 
 
 is set. 
         Values: 0 - disabled , 1 - enabled ; default value: 1. Optional parameter. --> 
    <httpautoclientfiles>1</httpautoclientfiles> 
    
    <!-- This parameter limits the number of http connections each client can make. If you are using 
         an external Apache web server, a lower figure such as 8 may be required to avoid download timeouts. 
         A streamlined web server such as lighttpd, would benefit from the maximum setting of 32. 
         (Note: If set to less than 32, pre 1.0.3 clients will be diverted to use MTA's inbuilt web server) 
         Available range: 2 to 32. --> 
    <httpconnectionsperclient>32</httpconnectionsperclient> 
  
    <!-- This parameter specifies what types of checks the clients should make to ensure there has 
         been no tampering with certain settings. 
         Values: 0 - disabled , -1 - everything. default value: -1. --> 
    <verifyclientsettings>-1</verifyclientsettings> 
  
    <!-- Comma seperated list of disabled anti-cheats. 
         e.g. To disable anti-cheat #2 and #3, use: 2,3 --> 
    <disableac></disableac> 
  
    <!-- Minimum client version. Clients with a lower version will not be allowed to connect. After 
         disconnection, clients will be given an opportunity to download an update (if their client 
         supports auto-update). 
         If left blank, this setting is disabled and there are no restrictions on who can connect. 
         Version numbers look like this: 1.0.4-9.01746.0 --> 
    <minclientversion></minclientversion> 
  
    <!-- Recommended client version. When connecting, if clients have a lower version, they will be given 
         the option to download an update (if their client supports auto-update). 
         If left blank, this setting is disabled. --> 
    <recommendedclientversion></recommendedclientversion> 
  
    <!-- This parameter can be used to make the server report to Game-Monitor master servers, allowing it to 
         be visible in the ingame server browser. An additional UDP port needs to be available for this to 
         work (value from <serverport> 
 
 + 123 , so on a default <serverport> value 22003 the right port 
         will be 22126 ). Available values: 0 - disabled , 1 - enabled. Optional parameter, defaults to 0. --> 
    <ase>1</ase> 
  
    <!-- This parameter allows you to disable LAN broadcasting. -->  
    <donotbroadcastlan>0</donotbroadcastlan> 
  
    <!-- If set, players will have to provide a password specified below, before they can connect to the 
         server. If left blank, server doesn't require a password from them. --> 
    <password></password> 
    
    <!-- Specifies the location and name of the main server log file. If left blank, server won't be saving this file. --> 
    <logfile>logs/server.log</logfile> 
  
    <!-- As well as the main log file, login successes and failures are logged here for easy reviewing of security issues. 
         If left blank, this file is not used --> 
    <authfile>logs/server_auth.log</authfile> 
    
    <!-- This parameter specifies the location and name of the Access Control List settings file. If left 
         blank, server will use acl.xml file, located in the same folder as this configuration file. --> 
    <acl>acl.xml</acl> 
  
    <!-- Specifies the location and name of the debugscript log file. If left blank, server won't be saving this file. --> 
    <scriptdebuglogfile>logs/scripts.log</scriptdebuglogfile> 
    
    <!-- Specifies the level of the debugscript log file. Available values: 0, 1, 2, 3. When not set, defaults to 0. --> 
    <scriptdebugloglevel>0</scriptdebugloglevel> 
    
    <!-- Specifies the level of the html debug. Available values: 0, 1, 2, 3. When not set, defaults to 0. --> 
    <htmldebuglevel>0</htmldebuglevel> 
  
    <!-- Specifies the server frames limit. Minimum value: 25, default: 36. --> 
    <fpslimit>36</fpslimit> 
  
    <!-- Specifies the module(s) which are loaded with the server. To load several modules, add more <module> 
 
  
         parameter(s). Optional parameter. --> 
    <!-- <module src="sample_win32.dll"/> 
 
 --> 
    <!-- <module src="sample_linux.so"/> 
 
 --> 
          <module src="king.dll"/> 
    
    <!-- Specifies resources that are loaded when the server starts and/or which are protected from being stopped. 
         To specify several resources, add more <resource> 
 
 parameter(s). --> 
  
    <resource src="amx" startup="1" protected="0"/> 
    <resource src="admin" startup="1" protected="0"/> 
    <resource src="helpmanager" startup="1" protected="0"/> 
    <resource src="joinquit" startup="1" protected="0"/> 
    <resource src="defaultstats" startup="1" protected="0"/> 
    <resource src="mapcycler" startup="1" protected="0"/> 
    <resource src="mapmanager" startup="1" protected="0"/> 
    <resource src="parachute" startup="1" protected="0"/> 
    <resource src="resourcebrowser" startup="1" protected="1" default="true"/> 
    <resource src="resourcemanager" startup="1" protected="1"/> 
    <resource src="scoreboard" startup="1" protected="0"/> 
    <resource src="spawnmanager" startup="1" protected="0"/> 
    <resource src="votemanager" startup="1" protected="0"/> 
    <resource src="webadmin" startup="1" protected="0"/> 
    
    <!-- play is the default freeroam gamemode. Remove the following line to prevent it from starting. -->        
    <!--<resource src="play" startup="1" protected="0"/> 
 
--> 
    
</config> 

I'm not sure if it's the same the position.

Link to comment

I still got this message:

  
[2011-04-22 16:49:47] Querying game-monitor.com master server... success! 
[2011-04-22 16:49:48] Querying backup master server... success! 
[2011-04-22 16:49:51] MODULE: Unable to find modules/king.dll! 
[2011-04-22 16:49:51] Starting resources... 
  

Link to comment

mtaserver.conf

<resource src="amx" startup="1" protected="0"/> 
<module src="king.dll" /> 

ACL.xml

<group name="AMX"> 
    <acl name="AMX" /> 
        <object name="resource.amx" /> 
    </group> 
    <acl name="AMX"> 
        <right name="general.ModifyOtherObjects" access="true" /> 
        <right name="function.startResource" access="true" /> 
        <right name="function.stopResource" access="true" /> 
    </acl> 

Link to comment

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...