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isPlayerFinished


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  log file said:
ERROR: 2paq-mm\stats-mm_server.lua:4: attempt to call global 'isPlayerFinished' (a nil value)
function playerFinishATO() 
    local liczbaIteracji = #playersInMM 
    for i_pla, v_pla in ipairs(playersInMM) do 
        if not isPlayerFinished(getPlayerFromName(v_pla)) then 
            break 
        elseif liczbaIteracji == i_pla then 
            wyliczIleZapisac() 
        end 
    end 
end 

 

playersInMM = { "[2RTacp___[PL]", "[2RT]Wojak{PL]", "Ziemniak", etc. }

table with nicks writed by script onPlayerJoin

 

function pointsMM_endRace () 
    if zaliczyloPATO == 0 then 
        zaliczyloPATO = 1 
        playerFinishATO() 
    end 
end 
addEvent('onPlayerFinish') 
addEventHandler('onPlayerFinish', g_Root , pointsMM_endRace) 

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Maybe this? :roll:

function playerFinishATO() 
    local liczbaIteracji = #playersInMM 
    for i_pla, v_pla in ipairs(playersInMM) do 
        if not exports.race:isPlayerFinished(getPlayerFromName(v_pla)) then 
            break 
        elseif liczbaIteracji == i_pla then 
            wyliczIleZapisac() 
        end 
    end 
end 

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