flirtyboy23 Posted April 6, 2011 Posted April 6, 2011 function healFlowers (attacker, attackerweapon, bodypart, loss) theHealth = getElementHealth (source) if (attackerweapon == 14) and (loss > 1) and ( theHealth < 80 ) then setElementHealth ( source, 100 ) takePlayerMoney (source, 100) givePlayerMoney (attacker, 100) end end addEventHandler ("onPlayerDamage", getRootElement(), healFlowers ) after heal medic can damage player with flowers how to make not able ? also -Hospital local EnterMarker = createMarker( 1607.22, 1816.25, 11.82, 'arrow', 2.0, 0, 255, 0, 150 ) function MarkerHit( hitElement, matchingDimension ) setElementInterior ( hitElement, 3, 389.85, 173.49, 1008.38 ) end addEventHandler( "onMarkerHit", EnterMarker, MarkerHit ) how to set dimension ? so for this their dimension is 1
CowTurbo Posted April 7, 2011 Posted April 7, 2011 function healFlowers (attacker, attackerweapon, bodypart, loss) theHealth = getElementHealth (source) if (attackerweapon == 14) and (loss > 1) and ( theHealth < 80 ) then cancelEvent() setElementHealth ( source, 100 ) takePlayerMoney (source, 100) givePlayerMoney (attacker, 100) end end addEventHandler ("onPlayerDamage", getRootElement(), healFlowers ) maybe something like that. -Hospital local EnterMarker = createMarker( 1607.22, 1816.25, 11.82, 'arrow', 2.0, 0, 255, 0, 150 ) function MarkerHit( hitElement, matchingDimension ) setElementInterior ( hitElement, 3, 389.85, 173.49, 1008.38 ) setElementDimension ( hitElement, 1 ) end addEventHandler( "onMarkerHit", EnterMarker, MarkerHit ) setElementDimension ( player argument, int dimension ) http://mrteamgaming.eu
Castillo Posted April 7, 2011 Posted April 7, 2011 CowTurbo, the event onPlayerDamage can't be canceled, wiki note: It should also be noted that canceling this event has no effect. Cancel the client-side event onClientPlayerDamage instead. San Andreas Utopia RPG (SAUR) Owner & Developer. Education is the most powerful weapon which you can use to change the world.
Moderators Citizen Posted April 7, 2011 Moderators Posted April 7, 2011 CowTurbo, the event onPlayerDamage can't be canceled, wiki note:It should also be noted that canceling this event has no effect. Cancel the client-side event onClientPlayerDamage instead. So: function healFlowers (attacker, attackerweapon, bodypart, loss) if (attackerweapon == 14) then cancelEvent() end end addEventHandler ("onPlayerDamage", getRootElement(), healFlowers ) The rEvolution is coming ...
Castillo Posted April 7, 2011 Posted April 7, 2011 Citizen, you still using onPlayerDamage... San Andreas Utopia RPG (SAUR) Owner & Developer. Education is the most powerful weapon which you can use to change the world.
Moderators Citizen Posted April 7, 2011 Moderators Posted April 7, 2011 lol I seen: "the event onPlayerDamage can be canceled" instead of can't The rEvolution is coming ...
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