flirtyboy23 Posted April 5, 2011 Posted April 5, 2011 function spawnWasted(player) repeat until spawnPlayer ( player, 1606.76, 1816.60, 10.82, 180, math.random(19,25) ) fadeCamera(player, true) setCameraTarget(player, player) setPlayerTeam" class="kw6">setPlayerTeam (player, nil) takePlayerMoney ( player, 150 ) end addEventHandler("onPlayerWasted", root, function() setTimer(spawnWasted, 1800, 1, source) end ) why is it that undeath it changes skin can some one help me fix it to be same skin u died with
CowTurbo Posted April 6, 2011 Posted April 6, 2011 function spawnWasted(player) local skin = getElementModel ( player ) repeat until spawnPlayer ( player, 1606.76, 1816.60, 10.82, 180, math.random(19,25) ) fadeCamera(player, true) setCameraTarget(player, player) setPlayerTeam" class="kw6">setPlayerTeam (player, nil) takePlayerMoney ( player, 150 ) setElementModel ( skin ) end addEventHandler("onPlayerWasted", root, function() setTimer(spawnWasted, 1800, 1, source) end )
Castillo Posted April 6, 2011 Posted April 6, 2011 setElementModel ( skin ) o,O, i think you forgot something there?
MTA Team qaisjp Posted April 6, 2011 MTA Team Posted April 6, 2011 repeat until spawnPlayer ( player, 1606.76, 1816.60, 10.82, 180, skin, math.random(19,25))
Moderators Citizen Posted April 6, 2011 Moderators Posted April 6, 2011 function spawnWasted(player) local skin = getElementModel ( player ) repeat until spawnPlayer ( player, 1606.76, 1816.60, 10.82, 180, skin ) fadeCamera(player, true) setCameraTarget(player, player) -- setPlayerTeam (player, nil) in spawnPlayer function, the team is already nil takePlayerMoney ( player, 150 ) end addEventHandler("onPlayerWasted", root, function() setTimer(spawnWasted, 1800, 1, source) end )
Castillo Posted April 6, 2011 Posted April 6, 2011 Hmm, try with this: function spawnWasted(player) local skin = getElementModel ( player ) repeat until spawnPlayer ( player, 1606.76, 1816.60, 10.82, 180, skin ) fadeCamera(player, true) setCameraTarget(player, player) takePlayerMoney ( player, 150 ) local i = 0 for i=0,13 do local theWeapon = getPedWeapon(player, i) local weaponAmmo = getPedTotalAmmo(player, i) setTimer (giveWeapon, 1000, 1, player, theWeapon, weaponAmmo, true) i = i +1 end end addEventHandler("onPlayerWasted", root, function() setTimer(spawnWasted, 1800, 1, source) end )
CowTurbo Posted April 7, 2011 Posted April 7, 2011 setElementModel ( skin ) o,O, i think you forgot something there? yea, my bad, i writed that fast..
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