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function spawnWasted(player) 
    repeat until spawnPlayer ( player, 1606.76, 1816.60, 10.82, 180, math.random(19,25) ) 
    fadeCamera(player, true) 
    setCameraTarget(player, player) 
    setPlayerTeam" class="kw6">setPlayerTeam (player, nil) 
    takePlayerMoney ( player, 150 ) 
end 
  
addEventHandler("onPlayerWasted", root, 
    function() 
        setTimer(spawnWasted, 1800, 1, source) 
    end 
) 

why is it that undeath it changes skin o.O can some one help me fix it to be same skin u died with

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function spawnWasted(player) 
    local skin = getElementModel ( player ) 
    repeat until spawnPlayer ( player, 1606.76, 1816.60, 10.82, 180, math.random(19,25) ) 
    fadeCamera(player, true) 
    setCameraTarget(player, player) 
    setPlayerTeam" class="kw6">setPlayerTeam (player, nil) 
    takePlayerMoney ( player, 150 ) 
    setElementModel ( skin ) 
end 
  
addEventHandler("onPlayerWasted", root, 
    function() 
        setTimer(spawnWasted, 1800, 1, source) 
    end 
) 
  
  

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  • Moderators
function spawnWasted(player) 
    local skin = getElementModel ( player ) 
    repeat until spawnPlayer ( player, 1606.76, 1816.60, 10.82, 180, skin ) 
    fadeCamera(player, true) 
    setCameraTarget(player, player) 
    -- setPlayerTeam (player, nil) in spawnPlayer function, the team is already nil 
    takePlayerMoney ( player, 150 ) 
end 
  
addEventHandler("onPlayerWasted", root, 
    function() 
        setTimer(spawnWasted, 1800, 1, source) 
    end 
) 

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Hmm, try with this:

function spawnWasted(player) 
        local skin = getElementModel ( player ) 
        repeat until spawnPlayer ( player, 1606.76, 1816.60, 10.82, 180, skin ) 
        fadeCamera(player, true) 
        setCameraTarget(player, player) 
        takePlayerMoney ( player, 150 ) 
        local i = 0 
        for i=0,13 do 
        local theWeapon = getPedWeapon(player, i) 
        local weaponAmmo = getPedTotalAmmo(player, i) 
       setTimer (giveWeapon, 1000, 1, player, theWeapon, weaponAmmo, true) 
       i = i +1 
     end 
end 
      
addEventHandler("onPlayerWasted", root, 
  function() 
         setTimer(spawnWasted, 1800, 1, source) 
  end 
) 
  

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