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Bad argument when I want to fix a vehicle


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Hello,

I made a little script wich create some objects in my Walton, so I have a command to create the objects and an other to destroy them. But when I destroy the objects, my Walton healt is at 250 :S

To prevent that, I created a function wich fix the vehicle after the destroy. I set a timer of 1.5 sec before the function works.

Here is the script :

-- create the bags in the walton 
function sacWal1( player, cmd ) 
    local wal = getPedOccupiedVehicle(player) 
    local x,y,z = getElementPosition( wal ) 
    o1 = createObject ( 2060, x, y, z ) 
    o2 = createObject ( 2060, x, y, z ) 
    o3 = createObject ( 2060, x, y, z ) 
    o4 = createObject ( 2060, x, y, z ) 
    o5 = createObject ( 2060, x, y, z ) 
    o6 = createObject ( 2060, x, y, z ) 
    o7 = createObject ( 2060, x, y, z ) 
    o8 = createObject ( 2060, x, y, z ) 
    o9 = createObject ( 2060, x, y, z ) 
    o10 = createObject ( 2060, x, y, z ) 
    o11 = createObject ( 2060, x, y, z ) 
    o12 = createObject ( 2060, x, y, z ) 
    o13 = createObject ( 2060, x, y, z ) 
    o14 = createObject ( 2060, x, y, z ) 
    o15 = createObject ( 2060, x, y, z ) 
    o16 = createObject ( 2060, x, y, z ) 
    o17 = createObject ( 2060, x, y, z ) 
    o18 = createObject ( 2060, x, y, z ) 
    o19 = createObject ( 2060, x, y, z ) 
    o20 = createObject ( 2060, x, y, z ) 
    o21 = createObject ( 2060, x, y, z ) 
    o22 = createObject ( 2060, x, y, z ) 
    o23 = createObject ( 2060, x, y, z ) 
    o24 = createObject ( 2060, x, y, z ) 
    o25 = createObject ( 2060, x, y, z ) 
    o26 = createObject ( 2060, x, y, z ) 
    o27 = createObject ( 2060, x, y, z ) 
    o28 = createObject ( 2060, x, y, z ) 
    o29 = createObject ( 2060, x, y, z ) 
    o30 = createObject ( 2060, x, y, z ) 
    o31 = createObject ( 2060, x, y, z ) 
    o32 = createObject ( 2060, x, y, z ) 
    o33 = createObject ( 2060, x, y, z ) 
    o34 = createObject ( 2060, x, y, z ) 
    o35 = createObject ( 2060, x, y, z ) 
    o36 = createObject ( 2060, x, y, z ) 
    o37 = createObject ( 2060, x, y, z ) 
    o38 = createObject ( 2060, x, y, z ) 
    o39 = createObject ( 2060, x, y, z ) 
    o40 = createObject ( 2060, x, y, z ) 
    o41 = createObject ( 2060, x, y, z ) 
    attachElements ( o1, wal, -0.5, -0.1 , -0.35 ) 
    attachElements ( o2, wal, 0.5, -0.1 , -0.35 ) 
    attachElements ( o3, wal, -0.5, -0.6 , -0.35 ) 
    attachElements ( o4, wal, 0.5, -0.6 , -0.35 ) 
    attachElements ( o5, wal, -0.5, -1.1 , -0.35 ) 
    attachElements ( o6, wal, 0.5, -1.1 , -0.35 ) 
    attachElements ( o7, wal, -0.5, -1.6 , -0.35 ) 
    attachElements ( o8, wal, 0.5, -1.6 , -0.35 ) 
    attachElements ( o9, wal, -0.5, -2.1 , -0.35 ) 
    attachElements ( o10, wal, 0.5, -2.1 , -0.35 ) 
    attachElements ( o11, wal, -0.5, -2.55 , -0.35 ) 
    attachElements ( o12, wal, 0.5, -2.55 , -0.35 ) 
    attachElements ( o13, wal, -0.5, -0.1 , -0.1 ) 
    attachElements ( o14, wal, 0.5, -0.1 , -0.1 ) 
    attachElements ( o15, wal, -0.5, -0.6 , -0.1 ) 
    attachElements ( o16, wal, 0.5, -0.6 , -0.1 ) 
    attachElements ( o17, wal, -0.5, -1.1 , -0.1 ) 
    attachElements ( o18, wal, 0.5, -1.1 , -0.1 ) 
    attachElements ( o19, wal, -0.5, -1.6 , -0.1 ) 
    attachElements ( o20, wal, 0.5, -1.6 , -0.1 ) 
    attachElements ( o21, wal, -0.5, -2.1 , -0.1 ) 
    attachElements ( o22, wal, 0.5, -2.1 , -0.1 ) 
    attachElements ( o23, wal, -0.5, -2.55 , -0.1 ) 
    attachElements ( o24, wal, 0.5, -2.55 , -0.1 ) 
    attachElements ( o25, wal, -0.5, -0.1 , 0.1 ) 
    attachElements ( o26, wal, 0.5, -0.1 , 0.1 ) 
    attachElements ( o27, wal, -0.5, -0.6 , 0.1 ) 
    attachElements ( o28, wal, 0.5, -0.6 , 0.1 ) 
    attachElements ( o29, wal, -0.5, -1.1 , 0.1 ) 
    attachElements ( o30, wal, 0.5, -1.1 , 0.1 ) 
    attachElements ( o31, wal, -0.5, -1.6 , 0.1 ) 
    attachElements ( o32, wal, 0.5, -1.6 , 0.1 ) 
    attachElements ( o33, wal, -0.5, -2.1 , 0.1 ) 
    attachElements ( o34, wal, 0.5, -2.1 , 0.1 ) 
    attachElements ( o35, wal, -0.5, -2.55 , 0.1 ) 
    attachElements ( o36, wal, 0.5, -2.55 , 0.1 ) 
    attachElements ( o37, wal, 0, -0.35 , 0.35 ) 
    attachElements ( o38, wal, 0, -0.85 , 0.35 ) 
    attachElements ( o39, wal, 0, -1.35 , 0.35 ) 
    attachElements ( o40, wal, 0, -1.85 , 0.35 ) 
    attachElements ( o41, wal, 0, -2.35 , 0.35 ) 
    setTimer ( fix, 1500, 1 ) 
end 
addCommandHandler ( "sacwal1", sacWal1) 
  
-- delete the bags 
function sacWal10 ( player, cmd ) 
    local wal = getPedOccupiedVehicle(player) 
    local x,y,z = getElementPosition( wal ) 
    destroyElement ( o1 ) 
    destroyElement ( o2 ) 
    destroyElement ( o3 ) 
    destroyElement ( o4 ) 
    destroyElement ( o5 ) 
    destroyElement ( o6 ) 
    destroyElement ( o7 ) 
    destroyElement ( o8 ) 
    destroyElement ( o9 ) 
    destroyElement ( o10 ) 
    destroyElement ( o11 ) 
    destroyElement ( o12 ) 
    destroyElement ( o13 ) 
    destroyElement ( o14 ) 
    destroyElement ( o15 ) 
    destroyElement ( o16 ) 
    destroyElement ( o17 ) 
    destroyElement ( o18 ) 
    destroyElement ( o19 ) 
    destroyElement ( o20 ) 
    destroyElement ( o21 ) 
    destroyElement ( o22 ) 
    destroyElement ( o23 ) 
    destroyElement ( o24 ) 
    destroyElement ( o25 ) 
    destroyElement ( o26 ) 
    destroyElement ( o27 ) 
    destroyElement ( o28 ) 
    destroyElement ( o29 ) 
    destroyElement ( o30 ) 
    destroyElement ( o31 ) 
    destroyElement ( o32 ) 
    destroyElement ( o33 ) 
    destroyElement ( o34 ) 
    destroyElement ( o35 ) 
    destroyElement ( o36 ) 
    destroyElement ( o37 ) 
    destroyElement ( o38 ) 
    destroyElement ( o39 ) 
    destroyElement ( o40 ) 
    destroyElement ( o41 ) 
    setTimer ( fix, 1500, 1 ) 
end 
addCommandHandler ( "sacwal10", sacWal10) 
  
-- fix the vehicle 
function fix () 
    local wal = getPedOccupiedVehicle(player) 
    fixVehicle ( wal ) 
end 

After that, i have 2 errors in the debugscript :

1299853838676.png

i hope someone can help me :)

Thanks in advance,

dragonofdark

Link to comment
Hello,

I made a little script wich create some objects in my Walton, so I have a command to create the objects and an other to destroy them. But when I destroy the objects, my Walton healt is at 250 :S

To prevent that, I created a function wich fix the vehicle after the destroy. I set a timer of 1.5 sec before the function works.

Here is the script :

-- create the bags in the walton 
function sacWal1( player, cmd ) 
    local wal = getPedOccupiedVehicle(player) 
    local x,y,z = getElementPosition( wal ) 
    o1 = createObject ( 2060, x, y, z ) 
    o2 = createObject ( 2060, x, y, z ) 
    o3 = createObject ( 2060, x, y, z ) 
    o4 = createObject ( 2060, x, y, z ) 
    o5 = createObject ( 2060, x, y, z ) 
    o6 = createObject ( 2060, x, y, z ) 
    o7 = createObject ( 2060, x, y, z ) 
    o8 = createObject ( 2060, x, y, z ) 
    o9 = createObject ( 2060, x, y, z ) 
    o10 = createObject ( 2060, x, y, z ) 
    o11 = createObject ( 2060, x, y, z ) 
    o12 = createObject ( 2060, x, y, z ) 
    o13 = createObject ( 2060, x, y, z ) 
    o14 = createObject ( 2060, x, y, z ) 
    o15 = createObject ( 2060, x, y, z ) 
    o16 = createObject ( 2060, x, y, z ) 
    o17 = createObject ( 2060, x, y, z ) 
    o18 = createObject ( 2060, x, y, z ) 
    o19 = createObject ( 2060, x, y, z ) 
    o20 = createObject ( 2060, x, y, z ) 
    o21 = createObject ( 2060, x, y, z ) 
    o22 = createObject ( 2060, x, y, z ) 
    o23 = createObject ( 2060, x, y, z ) 
    o24 = createObject ( 2060, x, y, z ) 
    o25 = createObject ( 2060, x, y, z ) 
    o26 = createObject ( 2060, x, y, z ) 
    o27 = createObject ( 2060, x, y, z ) 
    o28 = createObject ( 2060, x, y, z ) 
    o29 = createObject ( 2060, x, y, z ) 
    o30 = createObject ( 2060, x, y, z ) 
    o31 = createObject ( 2060, x, y, z ) 
    o32 = createObject ( 2060, x, y, z ) 
    o33 = createObject ( 2060, x, y, z ) 
    o34 = createObject ( 2060, x, y, z ) 
    o35 = createObject ( 2060, x, y, z ) 
    o36 = createObject ( 2060, x, y, z ) 
    o37 = createObject ( 2060, x, y, z ) 
    o38 = createObject ( 2060, x, y, z ) 
    o39 = createObject ( 2060, x, y, z ) 
    o40 = createObject ( 2060, x, y, z ) 
    o41 = createObject ( 2060, x, y, z ) 
    attachElements ( o1, wal, -0.5, -0.1 , -0.35 ) 
    attachElements ( o2, wal, 0.5, -0.1 , -0.35 ) 
    attachElements ( o3, wal, -0.5, -0.6 , -0.35 ) 
    attachElements ( o4, wal, 0.5, -0.6 , -0.35 ) 
    attachElements ( o5, wal, -0.5, -1.1 , -0.35 ) 
    attachElements ( o6, wal, 0.5, -1.1 , -0.35 ) 
    attachElements ( o7, wal, -0.5, -1.6 , -0.35 ) 
    attachElements ( o8, wal, 0.5, -1.6 , -0.35 ) 
    attachElements ( o9, wal, -0.5, -2.1 , -0.35 ) 
    attachElements ( o10, wal, 0.5, -2.1 , -0.35 ) 
    attachElements ( o11, wal, -0.5, -2.55 , -0.35 ) 
    attachElements ( o12, wal, 0.5, -2.55 , -0.35 ) 
    attachElements ( o13, wal, -0.5, -0.1 , -0.1 ) 
    attachElements ( o14, wal, 0.5, -0.1 , -0.1 ) 
    attachElements ( o15, wal, -0.5, -0.6 , -0.1 ) 
    attachElements ( o16, wal, 0.5, -0.6 , -0.1 ) 
    attachElements ( o17, wal, -0.5, -1.1 , -0.1 ) 
    attachElements ( o18, wal, 0.5, -1.1 , -0.1 ) 
    attachElements ( o19, wal, -0.5, -1.6 , -0.1 ) 
    attachElements ( o20, wal, 0.5, -1.6 , -0.1 ) 
    attachElements ( o21, wal, -0.5, -2.1 , -0.1 ) 
    attachElements ( o22, wal, 0.5, -2.1 , -0.1 ) 
    attachElements ( o23, wal, -0.5, -2.55 , -0.1 ) 
    attachElements ( o24, wal, 0.5, -2.55 , -0.1 ) 
    attachElements ( o25, wal, -0.5, -0.1 , 0.1 ) 
    attachElements ( o26, wal, 0.5, -0.1 , 0.1 ) 
    attachElements ( o27, wal, -0.5, -0.6 , 0.1 ) 
    attachElements ( o28, wal, 0.5, -0.6 , 0.1 ) 
    attachElements ( o29, wal, -0.5, -1.1 , 0.1 ) 
    attachElements ( o30, wal, 0.5, -1.1 , 0.1 ) 
    attachElements ( o31, wal, -0.5, -1.6 , 0.1 ) 
    attachElements ( o32, wal, 0.5, -1.6 , 0.1 ) 
    attachElements ( o33, wal, -0.5, -2.1 , 0.1 ) 
    attachElements ( o34, wal, 0.5, -2.1 , 0.1 ) 
    attachElements ( o35, wal, -0.5, -2.55 , 0.1 ) 
    attachElements ( o36, wal, 0.5, -2.55 , 0.1 ) 
    attachElements ( o37, wal, 0, -0.35 , 0.35 ) 
    attachElements ( o38, wal, 0, -0.85 , 0.35 ) 
    attachElements ( o39, wal, 0, -1.35 , 0.35 ) 
    attachElements ( o40, wal, 0, -1.85 , 0.35 ) 
    attachElements ( o41, wal, 0, -2.35 , 0.35 ) 
    setTimer ( fix, 1500, 1 ) 
end 
addCommandHandler ( "sacwal1", sacWal1) 
  
-- delete the bags 
function sacWal10 ( player, cmd ) 
    local wal = getPedOccupiedVehicle(player) 
    local x,y,z = getElementPosition( wal ) 
    destroyElement ( o1 ) 
    destroyElement ( o2 ) 
    destroyElement ( o3 ) 
    destroyElement ( o4 ) 
    destroyElement ( o5 ) 
    destroyElement ( o6 ) 
    destroyElement ( o7 ) 
    destroyElement ( o8 ) 
    destroyElement ( o9 ) 
    destroyElement ( o10 ) 
    destroyElement ( o11 ) 
    destroyElement ( o12 ) 
    destroyElement ( o13 ) 
    destroyElement ( o14 ) 
    destroyElement ( o15 ) 
    destroyElement ( o16 ) 
    destroyElement ( o17 ) 
    destroyElement ( o18 ) 
    destroyElement ( o19 ) 
    destroyElement ( o20 ) 
    destroyElement ( o21 ) 
    destroyElement ( o22 ) 
    destroyElement ( o23 ) 
    destroyElement ( o24 ) 
    destroyElement ( o25 ) 
    destroyElement ( o26 ) 
    destroyElement ( o27 ) 
    destroyElement ( o28 ) 
    destroyElement ( o29 ) 
    destroyElement ( o30 ) 
    destroyElement ( o31 ) 
    destroyElement ( o32 ) 
    destroyElement ( o33 ) 
    destroyElement ( o34 ) 
    destroyElement ( o35 ) 
    destroyElement ( o36 ) 
    destroyElement ( o37 ) 
    destroyElement ( o38 ) 
    destroyElement ( o39 ) 
    destroyElement ( o40 ) 
    destroyElement ( o41 ) 
    setTimer ( fix, 1500, 1 ) 
end 
addCommandHandler ( "sacwal10", sacWal10) 
  
-- fix the vehicle 
function fix () 
    local wal = getPedOccupiedVehicle(player) 
    fixVehicle ( wal ) 
end 

After that, i have 2 errors in the debugscript :

1299853838676.png

i hope someone can help me :)

Thanks in advance,

dragonofdark

may be this:

  
function sacWal1( player, cmd ) 
    local wal = getPedOccupiedVehicle(player) 
    local x,y,z = getElementPosition( wal ) 
    o1 = createObject ( 2060, x, y, z ) 
    o2 = createObject ( 2060, x, y, z ) 
    o3 = createObject ( 2060, x, y, z ) 
    o4 = createObject ( 2060, x, y, z ) 
    o5 = createObject ( 2060, x, y, z ) 
    o6 = createObject ( 2060, x, y, z ) 
    o7 = createObject ( 2060, x, y, z ) 
    o8 = createObject ( 2060, x, y, z ) 
    o9 = createObject ( 2060, x, y, z ) 
    o10 = createObject ( 2060, x, y, z ) 
    o11 = createObject ( 2060, x, y, z ) 
    o12 = createObject ( 2060, x, y, z ) 
    o13 = createObject ( 2060, x, y, z ) 
    o14 = createObject ( 2060, x, y, z ) 
    o15 = createObject ( 2060, x, y, z ) 
    o16 = createObject ( 2060, x, y, z ) 
    o17 = createObject ( 2060, x, y, z ) 
    o18 = createObject ( 2060, x, y, z ) 
    o19 = createObject ( 2060, x, y, z ) 
    o20 = createObject ( 2060, x, y, z ) 
    o21 = createObject ( 2060, x, y, z ) 
    o22 = createObject ( 2060, x, y, z ) 
    o23 = createObject ( 2060, x, y, z ) 
    o24 = createObject ( 2060, x, y, z ) 
    o25 = createObject ( 2060, x, y, z ) 
    o26 = createObject ( 2060, x, y, z ) 
    o27 = createObject ( 2060, x, y, z ) 
    o28 = createObject ( 2060, x, y, z ) 
    o29 = createObject ( 2060, x, y, z ) 
    o30 = createObject ( 2060, x, y, z ) 
    o31 = createObject ( 2060, x, y, z ) 
    o32 = createObject ( 2060, x, y, z ) 
    o33 = createObject ( 2060, x, y, z ) 
    o34 = createObject ( 2060, x, y, z ) 
    o35 = createObject ( 2060, x, y, z ) 
    o36 = createObject ( 2060, x, y, z ) 
    o37 = createObject ( 2060, x, y, z ) 
    o38 = createObject ( 2060, x, y, z ) 
    o39 = createObject ( 2060, x, y, z ) 
    o40 = createObject ( 2060, x, y, z ) 
    o41 = createObject ( 2060, x, y, z ) 
    attachElements ( o1, wal, -0.5, -0.1 , -0.35 ) 
    attachElements ( o2, wal, 0.5, -0.1 , -0.35 ) 
    attachElements ( o3, wal, -0.5, -0.6 , -0.35 ) 
    attachElements ( o4, wal, 0.5, -0.6 , -0.35 ) 
    attachElements ( o5, wal, -0.5, -1.1 , -0.35 ) 
    attachElements ( o6, wal, 0.5, -1.1 , -0.35 ) 
    attachElements ( o7, wal, -0.5, -1.6 , -0.35 ) 
    attachElements ( o8, wal, 0.5, -1.6 , -0.35 ) 
    attachElements ( o9, wal, -0.5, -2.1 , -0.35 ) 
    attachElements ( o10, wal, 0.5, -2.1 , -0.35 ) 
    attachElements ( o11, wal, -0.5, -2.55 , -0.35 ) 
    attachElements ( o12, wal, 0.5, -2.55 , -0.35 ) 
    attachElements ( o13, wal, -0.5, -0.1 , -0.1 ) 
    attachElements ( o14, wal, 0.5, -0.1 , -0.1 ) 
    attachElements ( o15, wal, -0.5, -0.6 , -0.1 ) 
    attachElements ( o16, wal, 0.5, -0.6 , -0.1 ) 
    attachElements ( o17, wal, -0.5, -1.1 , -0.1 ) 
    attachElements ( o18, wal, 0.5, -1.1 , -0.1 ) 
    attachElements ( o19, wal, -0.5, -1.6 , -0.1 ) 
    attachElements ( o20, wal, 0.5, -1.6 , -0.1 ) 
    attachElements ( o21, wal, -0.5, -2.1 , -0.1 ) 
    attachElements ( o22, wal, 0.5, -2.1 , -0.1 ) 
    attachElements ( o23, wal, -0.5, -2.55 , -0.1 ) 
    attachElements ( o24, wal, 0.5, -2.55 , -0.1 ) 
    attachElements ( o25, wal, -0.5, -0.1 , 0.1 ) 
    attachElements ( o26, wal, 0.5, -0.1 , 0.1 ) 
    attachElements ( o27, wal, -0.5, -0.6 , 0.1 ) 
    attachElements ( o28, wal, 0.5, -0.6 , 0.1 ) 
    attachElements ( o29, wal, -0.5, -1.1 , 0.1 ) 
    attachElements ( o30, wal, 0.5, -1.1 , 0.1 ) 
    attachElements ( o31, wal, -0.5, -1.6 , 0.1 ) 
    attachElements ( o32, wal, 0.5, -1.6 , 0.1 ) 
    attachElements ( o33, wal, -0.5, -2.1 , 0.1 ) 
    attachElements ( o34, wal, 0.5, -2.1 , 0.1 ) 
    attachElements ( o35, wal, -0.5, -2.55 , 0.1 ) 
    attachElements ( o36, wal, 0.5, -2.55 , 0.1 ) 
    attachElements ( o37, wal, 0, -0.35 , 0.35 ) 
    attachElements ( o38, wal, 0, -0.85 , 0.35 ) 
    attachElements ( o39, wal, 0, -1.35 , 0.35 ) 
    attachElements ( o40, wal, 0, -1.85 , 0.35 ) 
    attachElements ( o41, wal, 0, -2.35 , 0.35 ) 
    setTimer ( fix, 1500, 1 ) 
end 
addCommandHandler ( "sacwal1", sacWal1) 
  
-- delete the bags 
function sacWal10 ( player, cmd ) 
    local wal = getPedOccupiedVehicle(player) 
    local x,y,z = getElementPosition( wal ) 
    destroyElement ( o1 ) 
    destroyElement ( o2 ) 
    destroyElement ( o3 ) 
    destroyElement ( o4 ) 
    destroyElement ( o5 ) 
    destroyElement ( o6 ) 
    destroyElement ( o7 ) 
    destroyElement ( o8 ) 
    destroyElement ( o9 ) 
    destroyElement ( o10 ) 
    destroyElement ( o11 ) 
    destroyElement ( o12 ) 
    destroyElement ( o13 ) 
    destroyElement ( o14 ) 
    destroyElement ( o15 ) 
    destroyElement ( o16 ) 
    destroyElement ( o17 ) 
    destroyElement ( o18 ) 
    destroyElement ( o19 ) 
    destroyElement ( o20 ) 
    destroyElement ( o21 ) 
    destroyElement ( o22 ) 
    destroyElement ( o23 ) 
    destroyElement ( o24 ) 
    destroyElement ( o25 ) 
    destroyElement ( o26 ) 
    destroyElement ( o27 ) 
    destroyElement ( o28 ) 
    destroyElement ( o29 ) 
    destroyElement ( o30 ) 
    destroyElement ( o31 ) 
    destroyElement ( o32 ) 
    destroyElement ( o33 ) 
    destroyElement ( o34 ) 
    destroyElement ( o35 ) 
    destroyElement ( o36 ) 
    destroyElement ( o37 ) 
    destroyElement ( o38 ) 
    destroyElement ( o39 ) 
    destroyElement ( o40 ) 
    destroyElement ( o41 ) 
    setTimer ( fix, 1500, 1 ) 
end 
addCommandHandler ( "sacwal10", sacWal10) 
  
-- fix the vehicle 
function fix () 
    local wall = getPedOccupiedVehicle(source) 
    fixVehicle ( wall ) 
end 
  

Link to comment

You should send a player variable to your 'fix' function that retrieves a player element to get his occupied vehicle. So, add 'player' var to your setTimer functions, because 'player' is the source of the executed command:

setTimer ( fix, 1500, 1, player ) --line 87 and 136 

And the resulting 'fix' function:

function fix ( player ) 
    local wal = getPedOccupiedVehicle(player) 
    fixVehicle ( wal ) 
end 

Link to comment

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