frequency619 Posted March 8, 2011 Share Posted March 8, 2011 Hia guys. I've heard that there is some possibility to make an unique skins for every player - I mean just like personal skins in SA-MP, but with every player able to see the others. I need this to my RP server project which is now only a something in my head - but THIS is the most important option for me. bye, freq Link to comment
Moderators Citizen Posted March 8, 2011 Moderators Share Posted March 8, 2011 (edited) Of course we can do that, it's MTA See this function EngineLoadTXD and be sure to transfer your TXD file by including it in the meta file. There are 2 exemples in this wiki page. Enjoy ! EDIT: But we can just replace the Texture ( TXD ), not the model ( DFF ) and when we replace the CJ skin ( for exemple ) everybody can see this skin. So we can't make a unique skin of CJ for a unique player ( all CJs in the server have the same skin for the player ). Sorry for my bad explanation but I'm french. Edited March 8, 2011 by Guest Link to comment
Castillo Posted March 8, 2011 Share Posted March 8, 2011 Remember, you cannot change the skin models. Link to comment
Moderators Citizen Posted March 8, 2011 Moderators Share Posted March 8, 2011 Remember, you cannot change the skin models. Lol I mentioned it in my EDIT and i didn't see your post. Link to comment
frequency619 Posted March 8, 2011 Author Share Posted March 8, 2011 So there is no capability of making more skins than the total available amount? I mean, you know, it totally sucks if you can see only modpack installed or not - and I was aiming for any opportuninty of making possible to see others skins.. Link to comment
Moderators Citizen Posted March 8, 2011 Moderators Share Posted March 8, 2011 No you can't but you can change the skins, and SA:MP can't do that ( and it's not the only thing that he can't do ) Link to comment
Scooby Posted March 9, 2011 Share Posted March 9, 2011 there are some skins duplicated too or almost identical, so theres room to replace some without even noticing Link to comment
frequency619 Posted March 9, 2011 Author Share Posted March 9, 2011 So... I can use this to make some kind of only textures modpack for server, yeah? Link to comment
frequency619 Posted March 9, 2011 Author Share Posted March 9, 2011 OK, so let me ask another on, small question - is there any possibility to launch MTA with parameters causing it to connect to a desired server immeadetly with pre-entered nick? Link to comment
frequency619 Posted March 9, 2011 Author Share Posted March 9, 2011 So.. no server launcher for now? :< m'kay, thanks for assistance. Time to go and learn scripting ;d Link to comment
Castillo Posted March 9, 2011 Share Posted March 9, 2011 Server launcher? you can start a server opening MTA Server.exe. Link to comment
frequency619 Posted March 9, 2011 Author Share Posted March 9, 2011 Yeah I know, but I mean something.. different. Splash screen and options like downloading update (e.g. modpack), then asking for nickname and launching mta - and immediately joining serv. Rright.. anyone setted up his server on CentOS? Link to comment
Moderators Citizen Posted March 9, 2011 Moderators Share Posted March 9, 2011 OK, so let me ask another on, small question - is there any possibility to launch MTA with parameters causing it to connect to a desired server immeadetly with pre-entered nick? Of course we can do that !! you have to respect this URL form: mtasa://NickName:pass@ip:port so you can make a luncher Link to comment
frequency619 Posted March 9, 2011 Author Share Posted March 9, 2011 YAY! I knew that. Thanks. Link to comment
frequency619 Posted March 9, 2011 Author Share Posted March 9, 2011 Exported revision 685. --2011-03-09 15:23:19-- https://nightly.multitheftauto.com/?multitheftauto_linux-1.1-latest Resolving nightly.multitheftauto.com... 94.23.152.229 Connecting to nightly.multitheftauto.com|94.23.152.229|:80... connected. HTTP request sent, awaiting response... 200 OK Length: 1774505 (1.7M) [application/download] Saving to: `multitheftauto_linux-1.1-latest.tar.gz' 100%[====================================================================================>] 1,774,505 889K/s in 1.9s 2011-03-09 15:23:22 (889 KB/s) - `multitheftauto_linux-1.1-latest.tar.gz' saved [1774505/1774505] tar: unrecognized option `--transform' Try `tar --help' or `tar --usage' for more information. mv: cannot stat `latest_nightly/net.so': No such file or directory Server ready in MTA10_Server/output [root@freq619 mtasa-blue]# cd MTA10_Server/output [root@freq619 output]# ./mta-server -bash: ./mta-server: No such file or directory [root@freq619 output]# ls core.a core.la core.so LICENSE mods NOTICE README xmll.a xmll.la xmll.so SO WHAT THE HELL? Link to comment
Moderators Citizen Posted March 9, 2011 Moderators Share Posted March 9, 2011 I don't know how to use the linux server sorry Got to this page: Server_Manual#Linux_installation I can't help you Link to comment
frequency619 Posted March 10, 2011 Author Share Posted March 10, 2011 I tried reading and understanding, it seems that this awful piece of crap is going to be good at last ;d Link to comment
frequency619 Posted August 28, 2011 Author Share Posted August 28, 2011 OK, a little topic archeology.. So far we cannot change model of skin inside the game (so i.e. two playrs have skin no. 121 but one is male in suit and second in sth else ) - but can we change textures? I mean.. if we have the same skin, but we change texture for specific player, then almost every skin can have both black and white version, right? Link to comment
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