Jump to content

onClientPlayerWeaponFire


CowTurbo

Recommended Posts

function onShoot ( weapon, ammo, ammoInClip, hitX, hitY, hitZ, hitElement ) 
    triggerServerEvent  ( "addOneMore",getLocalPlayer(), weapon ) 
end 
addEventHandler("onClientPlayerWeaponFire", getRootElement(), onShoot) 

this will trigger for all players who see someone shooting.

How to make it that when player shoots then it will be triggered only for him ?

Link to comment

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...