diegofkda Posted February 20, 2011 Share Posted February 20, 2011 I was doing real cars, but i saw it has a bug So wiki says: Example ______________________________________________________________________________________________ Example 1: This example loads a combination of a custom DFF and TXD file to replace the Euros vehicle in-game. The collisions are embedded inside the DFF file. outputChatBox ( "> replacing the euros vehicle" ) txd = engineLoadTXD ( "data/euros.txd" ) engineImportTXD ( txd, 587 ) dff = engineLoadDFF ( "data/euros.dff", 587 ) engineReplaceModel ( dff, 587 ) So whats the bug? The bug is... DFF collisions doesnt works, engineReplaceModel uses the original collisions. In this example, if i import a Nissan Skyline GTR, it will use the original Euros collisions. So, can MTA team fix it? its already fixed for 1.1 mta version? Link to comment
12p Posted February 20, 2011 Share Posted February 20, 2011 engineLoadCOL engineReplaceCOL Link to comment
SDK Posted February 20, 2011 Share Posted February 20, 2011 engineLoadCOL engineReplaceCOL "engineReplaceCOL: Object models are supported only (no vehicles or players)." Link to comment
diegofkda Posted February 20, 2011 Author Share Posted February 20, 2011 engineLoadCOL engineReplaceCOL "engineReplaceCOL: Object models are supported only (no vehicles or players)." Yep. I used it and it doesnt works lol. Link to comment
12p Posted February 20, 2011 Share Posted February 20, 2011 "engineReplaceCOL: Object models are supported only (no vehicles or players)." *trollface* Well, I'm quite sure MTA Staff will do something to solve that, diegofkda Link to comment
diegofkda Posted February 20, 2011 Author Share Posted February 20, 2011 "engineReplaceCOL: Object models are supported only (no vehicles or players)." *trollface* Well, I'm quite sure MTA Staff will do something to solve that, diegofkda i hope Link to comment
Faw[Ful] Posted February 21, 2011 Share Posted February 21, 2011 I hope they will fix things like that before trying to use the Lod models. Link to comment
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