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Find a vehicle paintjob ID + Problem with modified things


dragonofdark

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Hello,

Firstly, I have a problem with the engine functions... I want to modify some textures and a model, but when the resource starts, I have some errors in the debugscript

1298142762505.png

My script is client-side and is :

for SKIN :

txd = engineLoadTXD ( "skins\\278.txd" ) 
engineImportTXD ( txd, 278 ) 
dff = engineLoadDFF ( "skins\\278.dff", 278 ) 
engineReplaceModel ( dff, 278 ) 

for TANKER :

txd = engineLoadTXD("514.txd") 
engineImportTXD(txd, 514) 
dff = engineLoadDFF("514.dff", 514) 
engineReplaceModel(dff, 514, replaceCol) 

Secondly, I want to modify some vehicles paintjobs but how can I find the texture ID to remplace it ?

Thanks a lot in advance,

dragonofdark

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1. I've fixed the SKIN but now I have just the second error :

WARNING: skins\replace.lua:4: bad 'number' pointer @ 'engineReplaceModel'(2)

The script :

txd = engineLoadTXD ( "278.txd" ) 
engineImportTXD ( txd, 278 ) 
dff = engineLoadDFF ( "278.dff", 0 ) 
engineReplaceModel ( dff, 278 ) 

The meta :

<meta> 
    <info type="misc" name="Skins pour les services d'urgence" author="dragonofdark" description="" version="1" /> 
     
    <script src="replace.lua" type="client" /> 
     
    <file src="278.dff" /> 
    <file src="278.txd" /> 
     
 </meta> 

2.I've changed the col of the tanker and I have this error :

1298206128705.png

The script :

txd = engineLoadTXD("514.txd") 
engineImportTXD(txd, 514) 
dff = engineLoadDFF("514.dff", 514) 
engineReplaceModel(dff, 514) 
col = engineLoadCOL ("514.col") 
engineReplaceCOL(col, 514) 

The meta :

<meta> 
    <info type="misc" name="Tanker" author="dragonofdark" description="" version="1" /> 
    <file src="514.txd" /> 
    <file src="514.dff" /> 
    <file src="514.col" /> 
    <script type="client" src="replace.lua" /> 
</meta> 

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Skins:

engineReplaceModel: "This function supports vehicles and objects at the moment. "

Tanker:

engineReplaceCOL: "Object models are supported only (no vehicles or players)."

It's important to read the wiki for these engine functions, there's a lot of limitations.

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