TheBite Posted April 20, 2013 Posted April 20, 2013 AC Panel resource AC Panel is a helper resource to view/manage your servers anti-cheat settings: https://community.multitheftauto.com/ind ... ls&id=6242 This resource when is auto-stared when the server is starting, then he needs restart to work, why?
Quited Posted April 21, 2013 Posted April 21, 2013 AC Panel resource AC Panel is a helper resource to view/manage your servers anti-cheat settings: https://community.multitheftauto.com/ind ... ls&id=6242 This resource when is auto-stared when the server is starting, then he needs restart to work, why? Post need restart msg
TheBite Posted April 21, 2013 Posted April 21, 2013 (edited) AC Panel resource AC Panel is a helper resource to view/manage your servers anti-cheat settings: https://community.multitheftauto.com/ind ... ls&id=6242 This resource when is auto-stared when the server is starting, then he needs restart to work, why? Post need restart msg What do you mean? Edited May 23, 2016 by Guest
Quited Posted May 4, 2013 Posted May 4, 2013 What do you mean? he means if restart his server say : need restart acpanel to run correctly
MTA Team ccw Posted May 30, 2013 Author MTA Team Posted May 30, 2013 Higher min client version is now available and includes new detections: <minclientversion>1.3.2-9.05466</minclientversion>
Null Posted December 10, 2013 Posted December 10, 2013 I just need to ask something that's been on my mind for a while, if MTA blocks cheats and hacks why do servers have their own anti-cheat?
Moderators IIYAMA Posted December 10, 2013 Moderators Posted December 10, 2013 I just need to ask something that's been on my mind for a while, if MTA blocks cheats and hacks why do servers have their own anti-cheat? Cause mta files can be edited by smart people.
MTA Team ccw Posted December 10, 2013 Author MTA Team Posted December 10, 2013 Which servers have their own anti-cheat, and how do you know about it?
Pierce Posted December 10, 2013 Posted December 10, 2013 Which servers have their own anti-cheat, and how do you know about it? FFS server has their own anti cheat system
MTA Team ccw Posted December 10, 2013 Author MTA Team Posted December 10, 2013 The MTA cheat detection system supplies extended information via scripting events. Some servers take advantage of this to customize the detections for their particular requirements.
MTA Team ccw Posted December 10, 2013 Author MTA Team Posted December 10, 2013 And while I'm here, minclientversion is now at: <minclientversion>1.3.4-9.05968</minclientversion>
Null Posted December 14, 2013 Posted December 14, 2013 Which servers have their own anti-cheat, and how do you know about it? Mods>Deathmatch>Resources and some servers have a folder called AntiCheat just wondering why they have that when MTA already has it
Moderators IIYAMA Posted December 14, 2013 Moderators Posted December 14, 2013 Which servers have their own anti-cheat, and how do you know about it? Mods>Deathmatch>Resources and some servers have a folder called AntiCheat just wondering why they have that when MTA already has it I use anti cheat to kill laggers when they got timed out. Mta doesn't have much things against player lagg to be honest. (except for freeze players) The only thing I can think about is, to prevent corrupted admins being abusing their powers.
Quited Posted January 5, 2014 Posted January 5, 2014 Which servers have their own anti-cheat, and how do you know about it? Mods>Deathmatch>Resources and some servers have a folder called AntiCheat just wondering why they have that when MTA already has it I use anti cheat to kill laggers when they got timed out. Mta doesn't have much things against player lagg to be honest. (except for freeze players) The only thing I can think about is, to prevent corrupted admins being abusing their powers. activate bullet_sync in server config , download PingfpsKick resource and i will ask ccw about add tab "Extra Setting" in AC Panel Resource
Moderators IIYAMA Posted January 5, 2014 Moderators Posted January 5, 2014 @1w#ALBANDER Some lagg can't be prevent with that (especially short timed outs), they come close to cheating but they are more or less gone for some time and always show up at the wrong time and place. ccw wrote:Which servers have their own anti-cheat, and how do you know about it? mtasa://85.159.113.61:22014 Or click on the servers in my signature.
Quited Posted January 5, 2014 Posted January 5, 2014 @1w#ALBANDER Some lagg can't be prevent with that (especially short timed outs), they come close to cheating but they are more or less gone for some time and always show up at the wrong time and place. ccw wrote:Which servers have their own anti-cheat, and how do you know about it? mtasa://85.159.113.61:22014 Or click on the servers in my signature. See getNetworkStats You can make anti lagg with this function You block ifp + player models files ? and try my script to reduce laggers : http://ar.rghost.net/51327827
Moderators IIYAMA Posted January 5, 2014 Moderators Posted January 5, 2014 My script looks like that, except it is more to sync the player movement and damage. I don't kick players for lagg, I kill them. It even uses tables to manage player their health so no other things can change values from it. It is one of the biggest reasons why my servers don't have players, because the less lagg you have the better you can damage others elements. But I don't really care, the scripting is more fun then the use of it.
MTA Team ccw Posted March 3, 2014 Author MTA Team Posted March 3, 2014 All server owners should upgrade to 1.3.5 for maximum cheat protection.
Snow-Man Posted May 15, 2014 Posted May 15, 2014 All server owners should upgrade to 1.3.5 for maximum cheat protection. it's means we don't need anti cheat system, all servers protected ?
Woovie Posted May 16, 2014 Posted May 16, 2014 All server owners should upgrade to 1.3.5 for maximum cheat protection. it's means we don't need anti cheat system, all servers protected ? ..What?
Quited Posted May 21, 2014 Posted May 21, 2014 now minclientversion updated automaticly , not needed to edit minclientversion after this update : https://code.google.com/p/mtasa-blue/so ... ail?r=6020
Moderators IIYAMA Posted September 9, 2014 Moderators Posted September 9, 2014 I had a cheater in my 1.3 server. https://www.dropbox.com/s/r1xi9wjqqvlr0 ... 0.avi?dl=0 He is able to edited his velocity/airbrake. (watch till the end) Cheaters do not get privacy. [2014-09-08 17:53:57] CONNECT: ConTesT[T1] connected (IP: 88.250.163.184 Serial: B6F349555DF1733E1052581A98C20FA1 Version: 1.3.5-9.06531.0) any forum accounts related to this ip? my config: <!-- Comma separated list of disabled anti-cheats. For details see [url=https://wiki.multitheftauto.com/wiki/Anti-cheat_guide]https://wiki.multitheftauto.com/wiki/Anti-cheat_guide[/url] e.g. To disable anti-cheat #2 and #3, use: 2,3 --> <disableac></disableac> <!-- Comma separated list of enabled special detections. A special detection is a type of anti-cheat for (usually) harmless game modifications. Competitive servers may wish to enable special detections, but most servers should leave this setting blank. For details see [url=https://wiki.multitheftauto.com/wiki/Anti-cheat_guide]https://wiki.multitheftauto.com/wiki/Anti-cheat_guide[/url] e.g. To enable special detection #12 use: 12 --> <enablesd></enablesd> <!-- This parameter specifies if/when the <minclientversion> setting is automatically updated. Keeping <minclientversion> updated can help reduce cheating. Note: The instant setting (2) is only recommened for competitive servers. Values: 0 - disabled, 1 - enabled (delayed by a few days), 2 - enabled (instant) ; default value: 1. --> <minclientversion_auto_update>1</minclientversion_auto_update>
MTA Team ccw Posted September 9, 2014 Author MTA Team Posted September 9, 2014 Update to 1.4 for max anti-cheat protection .
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