Jusonex Posted February 1, 2011 Posted February 1, 2011 Hello, I have a big problem. I am making a housesystem with a cam, with which you can skip from house to house. It works fine, but if there's a house, what is bought, i must repeat skipping until a house isn't bought. That's the important part of the code: local HouseID = 0 --local theID = 0 function skipUp(player) local bought = 0 local houses = executeSQLQuery("SELECT * FROM Housesystem WHERE bought = '"..bought.."'") for i, v in pairs (houses) do outputChatBox("Alle: v.ID: "..v.ID, player, 255, 255, 0) outputChatBox("Alle: HouseID: "..HouseID, player, 255, 0, 0) --theID = v.ID if ( v.ID >= HouseID ) then local x, y, z = v.cX, v.cY, v.cZ triggerClientEvent(player, "onTriggerHouseCam", getRootElement(), x, y, z, v.pINx, v.pINy, v.pINz, v.prize) outputChatBox("Aktuell: v.ID: "..v.ID, player, 255, 255, 0) outputChatBox("Aktuell: HouseID: "..HouseID, player, 255, 0, 0) HouseID = HouseID + 1 --theID = theID + 1 break --else --while ( v.bought == 1 ) do -- HouseID = HouseID + 1 --end --local x, y, z = v.cX, v.cY, v.cZ --triggerClientEvent(player, "onTriggerHouseCam", getRootElement(), x, y, z, v.pINx, v.pINy, v.pINz, v.prize) end end end I tried different things, but the problem doesn't go away. I hope you can help me Justus
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