Puma Posted January 25, 2011 Share Posted January 25, 2011 Was harder to make then a normal first-person script, because my script had to fit in the system that the race-gamemode uses: switch to spectate another player while in first-person, switch when the player you're spectating dies etc. Link to comment
FFS-Racing Posted January 25, 2011 Share Posted January 25, 2011 Was harder to make then a normal first-person script, because my script had to fit in the system that the race-gamemode uses: switch to spectate another player while in first-person, switch when the player you're spectating dies etc. I don't see anything hard in using getCameraTarget() and adding an event handler for the element, but nice video anyways. Link to comment
Puma Posted January 26, 2011 Author Share Posted January 26, 2011 Believe me, it really is not that simple. There's a lot of small things that you have to bear in mind when you're doing first-person in the spectator mode in race (you die, you get to spectate other players). There's a lot more that you have to take into account, because the script has to fit in to the way the race gamemode works. I had to modify small parts of the race resource, because I needed functions that were in it, check a lot of 'movements' that the spectating player does when spectating. Link to comment
Faw[Ful] Posted January 26, 2011 Share Posted January 26, 2011 This is the only missing thing in MTA race gamemod on MTA 1.x if I compare it to the old MTA race, good job. Link to comment
djlobo Posted January 29, 2011 Share Posted January 29, 2011 very good script, but i imagine that this can be annoying for the spectator if the player is driving an boat or an plane. but in this case is not your fault, is how gta sa works (tiny cockpits) Link to comment
12p Posted January 29, 2011 Share Posted January 29, 2011 But YOU CAN CHOOSE to use that spectating mode, so it won't be annoying. Is player's choice to use or not the FPS mode. Link to comment
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