Orange Posted December 8, 2010 Share Posted December 8, 2010 Orange Presents.. Orange Counter-Strike or CSmod :F Have you ever played CounterStrike? If yes, you should know how nice and hard-to-make is that idea. I am already creating the GM, but I need some help: Scripting I DON'T NEED ANY OF YOUR FUCKING SCRIPTING HELP - I USE OPENFRAME AND I WON'T CHANGE IT BECAUSE OF SOMEONE ELSE Model Converting I already tried, but I'm unable to create some 3d models. I've got some .max models - if you can - please convert them to .dff, .txd and .col: C4 - .max file and .bmp-s for textures may be provided Map Converting GTA:SA animation system is a BIG FAIL. So, all what I need to wait for MTA 1.1 (Custom Animations) and for that time, ask for SIMPLER map converts, such as: any map from de-rats may be good de-inferno - I luv it cs-assault If you want, I can provide you .max ports - all I need to get the good size and .dff, .txd and .col files Post your ideas about the maps here. Current progress FPS Camera - 100%, ftw HUD - 30% (too lazy ) Maps - (I've got already ported maps - de-aztec, de-dust2 and pf-dust, I want at least 15 maps) - 20% Specific Functions - 5% (I already have something :>) Others - 0% (lalalal) Overall: 31% I will post screenshots here Link to comment
dukenukem Posted December 8, 2010 Share Posted December 8, 2010 i make it too . And i have got hud. Link to comment
Castillo Posted December 9, 2010 Share Posted December 9, 2010 so, you are creating a Counter Strike game mode into MTA? thats what i understand. Link to comment
Kenix Posted December 9, 2010 Share Posted December 9, 2010 I can help at me there are sounds of shots from css and textures the weapons the new. Link to comment
Taliban Posted December 9, 2010 Share Posted December 9, 2010 Counter strike gamemode?, next fake shit made by orange? Link to comment
Orange Posted December 10, 2010 Author Share Posted December 10, 2010 @dukenukem: You do everything but you don't really make it. Your screen from "dukenukem" is a mix of few photos. @Solidsnake14: Yep. I just didn't say it @volk-rus: I've already got textures. And sounds can't be replaced - but when I'd make it - two packs of sounds will be mixed. @Taliban: What's wrong, uh? @nowofresh: Lal, nub, spam Additionally, I'm modiyfing the FPS camera - all I need to do is to draw bones when you're shooting - that's all - now, I use part of script from EvgeniZ's FirstPerson gamemode and it sucks a bit Especially, when you don't use a big weapon. Also, I've already done "damage" port to MTA from CS. When I'd finish the map runner, I will create a video with my friends :> Link to comment
Taliban Posted December 10, 2010 Share Posted December 10, 2010 (edited) You only write here about release and you never release it, you are big fake man. So you are ----=. And something about dukenukem, that guy only shows greenscreen video and he make it in MTA. And is not his video. So stop stupid fake. Edited December 12, 2010 by Guest Link to comment
dukenukem Posted December 10, 2010 Share Posted December 10, 2010 @dukenukem: You do everything but you don't really make it. Your screen from "dukenukem" is a mix of few photos. Its not mine video look on author. Link to comment
Orange Posted December 10, 2010 Author Share Posted December 10, 2010 OMG, WHY DIDN'T YOU SAY IT? What a fail... Better, say it before you post a video ;P @Taliban: I know, I'm sorry about that - but I don't release any of my scripts. That will be my first. And that RolePlay? We have too much fake roleplays, so I decided to stop doing it, ftw. And dukenukem haven't said it. Link to comment
nowofresh Posted December 10, 2010 Share Posted December 10, 2010 Orange gamemodes,highlighting others ? ever, release ? never. Link to comment
12p Posted December 11, 2010 Share Posted December 11, 2010 Stop spamming you b.st...s, here's going to be the news about a gamemode that is being made by Orange, so stop freaking the progress and this topic, if you want to "fight" against Orange and/or dukenumen, do it by PM, Taliban. Link to comment
Castillo Posted December 11, 2010 Share Posted December 11, 2010 The_Kid is right, stop fighting you look like 10 year old kids! Link to comment
Orange Posted December 11, 2010 Author Share Posted December 11, 2010 @Solid: Remember, that I'm 12 :< Here you have some screens: Initializing ("Annoying Orange" is being played in the background - Hey, Hey apple ) Team Chooser: Link to comment
12p Posted December 11, 2010 Share Posted December 11, 2010 not bad, not bad... but I don't like that thing about "if prefix cs_, then..." that looks so poor and less professional. Link to comment
Orange Posted December 11, 2010 Author Share Posted December 11, 2010 So, can you write a short text for me? My English isn't really good Link to comment
Orange Posted December 12, 2010 Author Share Posted December 12, 2010 Sorry for doublepost, but: setPedAimTarget doesn't work for local players, so I decided to again use EvgeniZ's idea (well, the new script is still in code, but commented - I will uncomment it in 1.1 ;P) Files got somehow big (lol) and I couldn't upload them to my host :< I have to put links here - these images show how do weapons look in the FPS camera - now working with HUD: M4 - pretty nice, zoom works well: http://aservers.pl/csmod/m4.png Deagle - small weapon, so it doesn't look really nice: http://aservers.pl/csmod/deagle.png Knife - OMFG, it sucks - when you sprint, knife is sometimes on the screen and out of it - but when walking, it looks mostly fine (it also disappears): http://aservers.pl/csmod/knife.png Link to comment
CHC Posted December 12, 2010 Share Posted December 12, 2010 (edited) this is first person from community add hands Edited December 12, 2010 by Guest Link to comment
Orange Posted December 13, 2010 Author Share Posted December 13, 2010 @CHC: Not SAME but smiliar - using SAME coords for wall, effect is SAME, but code is other. I tried to add hands, but it isn't possible - it will result few ugly lines on the screen. Link to comment
12p Posted December 13, 2010 Share Posted December 13, 2010 I tried to add hands, but it isn't possible - it will result few ugly lines on the screen. --All is client-side: createObject() attachElements() getPedWeapon() getElementPosition() engineLoadDFF() engineReplaceModel() engineLoadTXD() engineImportTXD() It is possible. Link to comment
dzek (varez) Posted December 14, 2010 Share Posted December 14, 2010 just hide current player (alpha to 0) and attach some objects visible to local client. this is what Counter Strike is doing. Link to comment
12p Posted December 14, 2010 Share Posted December 14, 2010 I do that in "Minecraft Alpha 0.2b" Link to comment
kevenvz Posted December 14, 2010 Share Posted December 14, 2010 Nice, I bought Counter-Strike Source and I liked it. I was thinking too of there was a gamemode for this. But you makeing one Good luck And maybe release some things(BETA's). Then scripters can test it/make addons for it. Then you gun need to do all the work. Good luck Link to comment
Orange Posted December 16, 2010 Author Share Posted December 16, 2010 @The Kid: Lal, the prob is I am a 3d lame :< I can't export .dffs - they crash MTA @kevenvz: I won't release full source code (I mean, I will compile it) - the gm will be extendable using third-party resources @dzek: Counter-Strike does something else, but (of course) that's a good idea. The prob is I am 3d lame (again same ). What do you think about 2d images? Link to comment
CHC Posted December 16, 2010 Share Posted December 16, 2010 @kevenvz: I won't release full source code (I mean, I will compile it) - the gm will be extendable using third-party resources Now exist decompilers, if you want really release it, think. Link to comment
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