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Modifications for "interiors"


dragonofdark

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Hello,

I want to add some modifications for "Interiors" resource. So could you tell me how to :

- Change the marker ? I saw on Valhalla that the markers are more small and white.

- When we touch the markers, we need to push on "i.e. : Return" to enter in interior. ?

- Enter in interior (i.e.: A garage) with a vehicule ?

I have also a problem when i place the marquers with the Map Editor... I can't see the marquers on it.

Well, Thanks a lot in advance,

dragonofdark

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Hm... I'm trying to modify the resource and i have changed this :

function colshapeHit( player, matchingDimension ) 
    if getElementType ( player ) ~= "player" then return end 
    if player ~= localPlayer then return end 
    if ( not matchingDimension ) or  
    ( doesPedHaveJetPack ( player ) ) or  
    ( getControlState ( "aim_weapon" ) ) or ( blockPlayer )  
    then return end 
    local interior = interiorFromCol[source] 
    local id = getElementData ( interior, idLoc[getElementType(interior)] )  
    local resource = resourceFromInterior[interior] 
    eventCanceled = triggerEvent ( "onClientInteriorHit", interior ) 
    if ( eventCanceled ) then 
        triggerServerEvent ( "doTriggerServerEvents", localPlayer, interior, getResourceName(resource), id ) 
    end 
end 

Now when I pass with a vehicle that do like if I enter in interior but I respawn to the marker :/

That don't do that without vehicle...

________

For the modification of the marker, I think I have find the lines but I son't know how to change them... There aren't any ID.

        local marker1 = createMarker ( retX, retY, retZ + 2.2, "arrow", 2, 255, 255, 0, 200 ) 

In the Map Editor, I search the object "arrow" but this one is white like in Valhalla. ID : 1318

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