#Paper Posted December 6, 2010 Share Posted December 6, 2010 How i can detect when Player kill Player1? Example: Player1 kill Player ChatBox: Player1 kill Player! Link to comment
Castillo Posted December 6, 2010 Share Posted December 6, 2010 try this, is not tested. function onWasted(killer) if getElementType(killer) == "player" then outputChatBox(getPlayerName(killer).. " killed ".. getPlayerName(source) .."!",getRootElement(),255,0,0) end end addEventHandler("onPlayerWasted",getRootElement(),onWasted) Link to comment
#Paper Posted December 6, 2010 Author Share Posted December 6, 2010 try this, is not tested. function onWasted(killer) if getElementType(killer) == "player" then outputChatBox(getPlayerName(killer).. " killed ".. getPlayerName(source) .."!",getRootElement(),255,0,0) end end addEventHandler("onPlayerWasted",getRootElement(),onWasted) no don't work... Link to comment
DakiLLa Posted December 6, 2010 Share Posted December 6, 2010 SolidSnake14, the first argument in onPlayerWasted event function is ammo, apparently you forgot this :b function onWasted(ammo,killer) if getElementType(killer) == "player" and killer ~= source then outputChatBox(getPlayerName(killer).. " killed ".. getPlayerName(source) .."!",getRootElement(),255,0,0) end end addEventHandler("onPlayerWasted",getRootElement(),onWasted) Link to comment
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