izstas Posted December 4, 2010 Share Posted December 4, 2010 If I am calling getElementHealth (for event source) in onClientPedDamage event handler I'll get a 1) value from server 2) value before damage 3) value after damage? Link to comment
dukenukem Posted December 4, 2010 Share Posted December 4, 2010 show us code, i dont understand and lot of people probably also Link to comment
Discord Moderators Zango Posted December 4, 2010 Discord Moderators Share Posted December 4, 2010 3) Value after damage But onClientPedDamage returns parameter loss so you can add it onto your current amount to get what ped had before addEventHandler ('onClientPedDamage', root, function (attacker, weapon, bodypart, loss) source[health] = getElementHealth (source) source[previousHealth] = getElementHealth (source) + loss end ) Link to comment
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