botanist Posted November 28, 2010 Posted November 28, 2010 How to do that? I can't find a way, and enabling by default is easier than writing the command everytime Handling editor | Modloader
Wojak Posted November 28, 2010 Posted November 28, 2010 You should write a resource that will enter the command for you, when you log in: https://wiki.multitheftauto.com/wiki/Exe ... andHandler i thing that this kind of resource will need permissions in acl.xml, and of course you will need do add it to server startup in the mtaserver.conf create your teleports and interiors in MTA map editor want more excitment in your race map? - add a killer bot you may also add some peds (NPC) - CARMAGEDDON STYLE! 2paq MTA:SA Race Server
botanist Posted November 28, 2010 Author Posted November 28, 2010 Already tried that, too bad. executeCommandHandler seems to only execute custom functions. Handling editor | Modloader
DakiLLa Posted November 28, 2010 Posted November 28, 2010 As for me, I just bound /debugscript 3 to a key and use it everytime I join the server..
Moderators Zango Posted November 28, 2010 Moderators Posted November 28, 2010 setDebugMode (int mode) would be useful for this or in association with existing isDebugViewActive maybe setDebugView (int mode) I do not see any way to do this atm, executeCommandHandler indeed doesn't work on native commands and 'aexec' (which does the job) doesn't exist in function form
Castillo Posted November 29, 2010 Posted November 29, 2010 i did same as dakilla, bind for debugscript 3/0 and when enter press the key and done. San Andreas Utopia RPG (SAUR) Owner & Developer. Education is the most powerful weapon which you can use to change the world.
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