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Map Editor problem


krYshuT

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Posted

I've noticed that, the checkpoint size on the server is like 3-4 times bigger compared to what I set in the editor. Some people I know have the same issue. And yes, I updated all the resources to the newest ones. Now I have to fill in 3 to 4 times smaller amount in all the checkpoint's properties to have normal checkpoints size on server. Any solution?

Editor:

http://img200.imageshack.us/img200/1208/editorm.jpg

Server:

http://img838.imageshack.us/img838/8199/servers.jpg

.map file:

http://img12.imageshack.us/img12/346/mapfile.jpg

Posted

For whic game MTA or SAMP!?

If u r working for samp u have something like this -> SetPlayerCheckpoint(i,2308.3540,-2354.0039,12.6842,8.0);

And the last number 8.0 set the size of ur checkpoint..So i dont understand in MTA scripting but i think its the same in few ways..Try that..

Posted

Sexserghy, that's what I mentioned - that I have to set 3 to 4 times smaller checkpoint size, but that's not my style.

I need my maps work on server exactly, how I created them in the editor. And that's the problem. So? Any Ideas how could I fix this? This bug really sux.

Posted

Yeah varez, that's what I do always when things doesn't work how they should. ^^

Tried like million times...

A friend of mine, who I'm making maps with have got the same problem.

It looks like the problem is in the editor. Because server should read cp's size always the same way.

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