Einheit-101 Posted October 27, 2010 Share Posted October 27, 2010 Hello Community. I try to write a script to get the Zombie kills of a player and make a dxscoreboard tab showing the rank of the player. The more kills, the better your rank. (10 kills=rookie, 50 kills=soldier, etc.etc...) And, for example, if you are a rookie, you get instead of one wanted star a custom image showing your rank. Anyone helping me is very welcome. Link to comment
12p Posted October 27, 2010 Share Posted October 27, 2010 Like in my ZA resource. Well, this isn't any requesting forum. You should check out my resource scripts. I know these are made by server-side texts, but you can get an idea of how to use it. You should use: guiCreateLabel onZombieWasted --> triggerClientEvent --> guiSetText AT LEAST try it, using your brain and the wiki. Then, use /debugscript 3 and if something doesn't work, show us your code PS: We are a HELPING forum, NOT REQUEST forum Link to comment
Einheit-101 Posted October 28, 2010 Author Share Posted October 28, 2010 I am working on it. I dont want that you make it. I will post the code later and you can try to watch for errors. Link to comment
Einheit-101 Posted November 1, 2010 Author Share Posted November 1, 2010 :::HERE IS THE CODE::: It happens Nothing. No error messages. server: function onResourceStart(startedResource) if startedResource == getThisResource() then call(getResourceFromName("scoreboard"), "addScoreboardColumn", "Rank") end end addEventHandler("onResourceStart", getRootElement(), onResourceStart) function killed( ammo, attacker, weapon, bodypart ) if (attacker) then if (getElementType ( attacker ) == "player") and (getElementType ( source ) == "ped") then if (getElementData (source, "zombie") == true) then local oldRank = getAccountData ( attacker, "myRank" ) setElementData ( attacker, "Rank", myRank ) end end end end addEventHandler("onPedWasted", resourceRoot, killed) Client: addEvent( "onZombieWasted" ); addEventHandler( "onZombieWasted", getRootElement(), function( killer ) local player = getPlayerAccount ( killer ) local myRank = getAccountData(player,"rank") local zombieKills = getAccountData(player, "zombieKills") if (myRank == "" or myRank == nil or myRank == false) then myRank = "[1]PVT" img = guiCreateStaticImage( 1100, 200, 60, 70, "rang/r1.png", false ) end if (zombieKills == "" or zombieKills == nil or zombieKills == false) then zombieKills = 0 givePlayerMoney( killer, 25 ) setAccountData (player,"zombieKills",zombieKills+1); end if look == nil then look = 0 display = textCreateDisplay() textDisplayAddObserver (display,killer) rank = textCreateTextItem ("Rank: "..myRank,0.8,0.53,"medium",255,50,0,150,1.5) textDisplayAddText (display,rank) elseif look == 0 then textItemSetText (rank,"Rank: "..myRank) textItemSetText (rank,"Rank: "..myRank) end local x,y = guiGetScreenSize() xpos = x/2 - 60/2+ 480 ypos = y/2 - 60/2 + y/4.5 if (getAccountData (player,"zombieKills") == 20) then setAccountData (player,"rank","[2]PFC") outputChatBox (..getPlayerName(killer).." has been promoted. He is now a Private First Class.") guiStaticImageLoadImage (img, "rang/r2.png" ) elseif (getAccountData (player,"zombieKills") == 40) then setAccountData (player,"rank","[3]SPC") outputChatBox (..getPlayerName(killer).." has been promoted. He is now a Specialist.") guiStaticImageLoadImage (img, "rang/r3.png" ) elseif (getAccountData (player,"zombieKills") == 100) then setAccountData (player,"rank","[4]CPL") outputChatBox (..getPlayerName(killer).." has been promoted. He is now a Corporal.") guiStaticImageLoadImage (img, "rang/r4.png" ) elseif (getAccountData (player,"zombieKills") == 200) then setAccountData (player,"rank","[5]SGT") outputChatBox (..getPlayerName(killer).." has been promoted. He is now a Sergeant.") guiStaticImageLoadImage (img, "rang/r5.png" ) elseif (getAccountData (player,"zombieKills") == 350) then setAccountData (player,"rank","[6]SSG") outputChatBox (..getPlayerName(killer).." has been promoted. He is now a Staff Sergeant.") guiStaticImageLoadImage (img, "rang/r6.png" ) elseif (getAccountData (player,"zombieKills") == 600) then setAccountData (player,"rank","[7]SFC") outputChatBox (..getPlayerName(killer).." has been promoted. He is now a Sergeant First Class.") guiStaticImageLoadImage (img, "rang/r7.png" ) elseif (getAccountData (player,"zombieKills") == 900) then setAccountData (player,"rank","[8]MSG") outputChatBox (..getPlayerName(killer).." has been promoted. He is now a Master Sergeant.") guiStaticImageLoadImage (img, "rang/r8.png" ) elseif (getAccountData (player,"zombieKills") == 1500) then setAccountData (player,"rank","[9]1SG") outputChatBox (..getPlayerName(killer).." has been promoted. He is now a First Sergeant.") guiStaticImageLoadImage (img, "rang/r9.png" ) elseif (getAccountData (player,"zombieKills") == 2000) then setAccountData (player,"rank","[10]SGM") outputChatBox (..getPlayerName(killer).." has been promoted. He is now a Sergeant Major.") guiStaticImageLoadImage (img, "rang/r10.png" ) elseif (getAccountData (player,"zombieKills") == 3000) then setAccountData (player,"rank","[11]CSM") outputChatBox (..getPlayerName(killer).." has been promoted. He is now a Command Sergeant Major.") guiStaticImageLoadImage (img, "rang/r11.png" ) elseif (getAccountData (player,"zombieKills") == 4000) then setAccountData (player,"rank","[12]SMA") outputChatBox (..getPlayerName(killer).." has been promoted. He is now a Sergeant Major of the Army.") guiStaticImageLoadImage (img, "rang/r12.png" ) elseif (getAccountData (player,"zombieKills") == 5500) then setAccountData (player,"rank","[13]2LT") outputChatBox (..getPlayerName(killer).." has been promoted. He is now a Second Lieutenant.") guiStaticImageLoadImage (img, "rang/r13.png" ) elseif (getAccountData (player,"zombieKills") == 7000) then setAccountData (player,"rank","[14]1LT") outputChatBox (..getPlayerName(killer).." has been promoted. He is now a First Lieutenant.") guiStaticImageLoadImage (img, "rang/r14.png" ) elseif (getAccountData (player,"zombieKills") == 9000) then setAccountData (player,"rank","[15]CPT") outputChatBox (..getPlayerName(killer).." has been promoted. He is now a Captain.") guiStaticImageLoadImage (img, "rang/r15.png" ) elseif (getAccountData (player,"zombieKills") == 11500) then setAccountData (player,"rank","[16]MAJ") outputChatBox (..getPlayerName(killer).." has been promoted. He is now a Major.") guiStaticImageLoadImage (img, "rang/r16.png" ) elseif (getAccountData (player,"zombieKills") == 14000) then setAccountData (player,"rank","[17]LTC") outputChatBox (..getPlayerName(killer).." has been promoted. He is now a Lieutenant Colonel.") guiStaticImageLoadImage (img, "rang/r17.png" ) elseif (getAccountData (player,"zombieKills") == 17000) then setAccountData (player,"rank","[18]COL") outputChatBox (..getPlayerName(killer).." has been promoted. He is now a Colonel.") guiStaticImageLoadImage (img, "rang/r18.png" ) elseif (getAccountData (player,"zombieKills") == 21000) then setAccountData (player,"rank","[19]BG") outputChatBox (..getPlayerName(killer).." has been promoted. He is now a Brigadier General.") guiStaticImageLoadImage (img, "rang/r19.png" ) elseif (getAccountData (player,"zombieKills") == 26000) then setAccountData (player,"rank","[20]MG") outputChatBox (..getPlayerName(killer).." has been promoted. He is now a Major General.") guiStaticImageLoadImage (img, "rang/r20.png" ) elseif (getAccountData (player,"zombieKills") == 33000) then setAccountData (player,"rank","[21]LTG") outputChatBox (..getPlayerName(killer).." has been promoted. He is now a Lieutenant General.") guiStaticImageLoadImage (img, "rang/r21.png" ) elseif (getAccountData (player,"zombieKills") == 40000) then setAccountData (player,"rank","[22]GEN") outputChatBox (..getPlayerName(killer).." has been promoted. He is now a General.") guiStaticImageLoadImage (img, "rang/r22.png" ) elseif (getAccountData (player,"zombieKills") == 50000) then setAccountData (player,"rank","[23]GA") outputChatBox (..getPlayerName(killer).." has reached the highest rank! He is General of the Army!") guiStaticImageLoadImage (img, "rang/r23.png" ) end end ) end ) Link to comment
Castillo Posted November 1, 2010 Share Posted November 1, 2010 account data function is only server!! you are doing a mess of server with client side. Link to comment
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