MADCastro.2010 Posted October 15, 2010 Share Posted October 15, 2010 I have a question, if i delete original map files (boxes, destroyed cars) on GTA SA Map Editor, how do i put it on Multi Theft Auto? Link to comment
dzek (varez) Posted October 15, 2010 Share Posted October 15, 2010 you cant do it. if you need remove some rubbish from the map you can replace dff and col of such objects to empty models and collisions via scripting (you need empty dff file and empty col file). Link to comment
Faw[Ful] Posted October 15, 2010 Share Posted October 15, 2010 it would be long to remove all the gta sa map with that Link to comment
dzek (varez) Posted October 15, 2010 Share Posted October 15, 2010 i think he need only to remove few certain types of objects. this is not a problem. Link to comment
MADCastro.2010 Posted October 16, 2010 Author Share Posted October 16, 2010 you cant do it. if you need remove some rubbish from the map you can replace dff and col of such objects to empty models and collisions via scripting (you need empty dff file and empty col file). How i can do this? Learn me please. i think he need only to remove few certain types of objects. this is not a problem. That's what i want to do, i want to remove old boxes and destroyed cars (like in the front of Ryder's house). Link to comment
dzek (varez) Posted October 16, 2010 Share Posted October 16, 2010 get any 3d moddeling software, create new model, and dont do anything - just save it in San Andreas dff format, or any format you can convert to SA dff later. I heard that one 3d application from google (cant remember its name) can do this. now use Collision Editor by Steve-m to create empty collision file. use this client side script to replace your objects: col_ = engineLoadCOL("empty.col") dff_ = engineLoadDFF("empty.dff", 0) engineReplaceCOL(col_, 3781) engineReplaceModel(dff_, 3781) engineReplaceCOL(col_, 3782) engineReplaceModel(dff_, 3782) engineReplaceCOL(col_, 3783) engineReplaceModel(dff_, 3783) (more about creating resources) ofc replace that numbers 3781, 3782, 3783 with object ids Link to comment
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