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Got a little problem! Nearly Solved!


Maurize

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So. I try to create an explosion when the player shoots..

I don´t know what i must add here.. i think i forgot it :(

And yes i know its kinda copy of mta sa wiki cause this script isn´t much longer..

This script should let the shooting look like real.

The screen must shake! xD

function explosionOnShoot ( )
if  
*DONO WHAT I SHOULD WRITE HERE*
then
local pX, pY, pZ = getElementPosition ( source )
createExplosion ( pX, pY, pZ, 6, source )
end
addEventHandler ( "onPlayerShoot", getRootElement(), explosionOnShoot )

Edited by Guest
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noo.. even doesnt work .. :( look:

function onClientPlayerWeaponFireFunc(weapon, ammo, ammoInClip)
local pX, pY, pZ = getElementPosition ( source )
 
if (weapon == 22) then
createExplosion(pX, pY, pZ, 6, source)
end
end
addEventHandler("onClientPlayerWeaponFire", getLocalPlayer(), onClientPlayerWeaponFireFunc)

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