Jump to content
  • 0

can't connect to my server.


nick4ever

Question

Hello everybody.

I have downloaded MTA sa from this site and installed it.

I clicked on host a game but nobody can't connect to my game..

I have looked in the WHOLE forum but nothing helps..

(yes i opened MTA server)

I use as server: nemexisNL

pw nick

port 22003

now i will paste my mtaserver.xml file so maybe someone can help me!!

thnx

<config>
 
<!-- This parameter specifies the name the server will be visible as in the ingame server browser 
	 and on Game-Monitor. It is a required parameter. -->
<servername>nemexisNL</servername>
 
<!-- ONLY USE THIS PARAMETER IF YOU ARE SURE OF WHAT YOU ARE DOING - it is generally only
     needed for professional servers and should be left blank otherwise.
	 This parameter specifies the IP to use for servers that have multiple IP addresses. If left
	 blank, it will default to server's standard local IP address. -->
<serverip></serverip>
 
<!-- This parameter specifies the Maximum Transmission Unit or maximum packet size that the server
     will use. This will depend on the nature of your clients, as well as the network medium your
	 server is connected to. -->
<mtusize>1500</mtusize>
 
<!-- This parameter specifies the UDP port on which the server will be accepting incoming player
     connections; default value: 22003. It is a required parameter. -->
<serverport>22003</serverport> 
 
<!-- This parameter specifies the number of maximum player slots available on the server; default
     value: 32. It is a required parameter. -->
<maxplayers>32</maxplayers>
 
<!-- This parameter specifies whether the builtin http server will be used.
     Values: 0 - disabled , 1 - enabled ; default value: 1. Optional parameter. -->
<httpserver>1</httpserver>
 
<!-- This parameter specifies the TCP port on which the server will be accepting incoming http
     connections. It can be set to the same value as <serverport>. It is a required parameter
	 if <httpserver> is set to 1. -->
<httpport>22004</httpport>
 
<!-- If set, this parameter specifies the external URL from which clients will be able to download
     needed resources ingame. Otherwise they will download them directly from the server. -->
<httpdownloadurl></httpdownloadurl>
 
<!-- This parameter specifies whether the client files for hosting on an external web server should be
     automatically copied into mods/deathmatch/resource-cache/http-client-files/
     Only relevant if <httpdownloadurl> is set.
     Values: 0 - disabled , 1 - enabled ; default value: 1. Optional parameter. -->
<httpautoclientfiles>1</httpautoclientfiles>
 
<!-- This parameter limits the number of http connections each client can make. If you are using
     an external Apache web server, a lower figure such as 8 may be required to avoid download timeouts.
     A streamlined web server such as lighttpd, would benefit from the maximum setting of 32.
     (Note: If set to less than 32, pre 1.0.3 clients will be diverted to use MTA's inbuilt web server)
     Available range: 2 to 32. -->
<httpconnectionsperclient>32</httpconnectionsperclient>
 
<!-- This parameter specifies what types of checks the clients should make to ensure there has
     been no tampering with certain settings.
     Values: 0 - disabled , -1 - everything. default value: -1. -->
<verifyclientsettings>-1</verifyclientsettings>
 
<!-- Comma seperated list of disabled anti-cheats.
     e.g. To disable anti-cheat #2 and #3, use: 2,3 -->
<disableac></disableac>
 
<!-- Minimum client version. Clients with a lower version will not be allowed to connect. After
     disconnection, clients will be given an opportunity to download an update (if their client
     supports auto-update).
     If left blank, this setting is disabled and there are no restrictions on who can connect.
     Version numbers look like this: 1.0.4-9.01746.0 -->
<minclientversion></minclientversion>
 
<!-- Recommended client version. When connecting, if clients have a lower version, they will be given
     the option to download an update (if their client supports auto-update).
     If left blank, this setting is disabled. -->
<recommendedclientversion></recommendedclientversion>
 
<!-- This parameter can be used to make the server report to Game-Monitor master servers, allowing it to
     be visible in the ingame server browser. An additional UDP port needs to be available for this to
	 work (value from <serverport> + 123 , so on a default <serverport> value 22003 the right port
	 will be 22126 ). Available values: 0 - disabled , 1 - enabled. Optional parameter, defaults to 0. -->
<ase>1</ase>
 
<!-- This parameter allows you to disable LAN broadcasting. -->	
<donotbroadcastlan>0</donotbroadcastlan>
 
<!-- If set, players will have to provide a password specified below, before they can connect to the
     server. If left blank, server doesn't require a password from them. -->
<password>nick</password> 
 
<!-- Specifies the location and name of the main server log file. If left blank, server won't be saving this file. -->
<logfile>logs/server.log</logfile>
 
<!-- As well as the main log file, login successes and failures are logged here for easy reviewing of security issues.
     If left blank, this file is not used -->
<authfile>logs/server_auth.log</authfile>
 
<!-- This parameter specifies the location and name of the Access Control List settings file. If left
     blank, server will use acl.xml file, located in the same folder as this configuration file. -->
<acl>acl.xml</acl> 
 
<!-- Specifies the location and name of the debugscript log file. If left blank, server won't be saving this file. -->
<scriptdebuglogfile>logs/scripts.log</scriptdebuglogfile> 
 
<!-- Specifies the level of the debugscript log file. Available values: 0, 1, 2, 3. When not set, defaults to 0. -->
<scriptdebugloglevel>0</scriptdebugloglevel>
 
<!-- Specifies the level of the html debug. Available values: 0, 1, 2, 3. When not set, defaults to 0. -->
<htmldebuglevel>0</htmldebuglevel>
 
<!-- Specifies the server frames limit. Minimum value: 25, default: 36. -->
<fpslimit>36</fpslimit>
 
<!-- Specifies the module(s) which are loaded with the server. To load several modules, add more <module>
     parameter(s). Optional parameter. -->
<!-- <module src="sample_win32.dll"/> -->
<!-- <module src="sample_linux.so"/> -->
 
<!-- Specifies resources that are loaded when the server starts and/or which are protected from being stopped.
     To specify several resources, add more <resource> parameter(s). -->
 
<resource src="admin" startup="1" protected="0"/>
<resource src="helpmanager" startup="1" protected="0"/>
<resource src="joinquit" startup="1" protected="0"/>
<resource src="defaultstats" startup="1" protected="0"/>
<resource src="mapcycler" startup="1" protected="0"/>
<resource src="mapmanager" startup="1" protected="0"/>
<resource src="parachute" startup="1" protected="0"/>
<resource src="resourcebrowser" startup="1" protected="1" default="true"/>
<resource src="resourcemanager" startup="1" protected="1"/>
<resource src="scoreboard" startup="1" protected="0"/>
<resource src="spawnmanager" startup="1" protected="0"/>
<resource src="votemanager" startup="1" protected="0"/>
<resource src="webadmin" startup="1" protected="0"/>
 
<!-- play is the default freeroam gamemode. Remove the following line to prevent it from starting. -->		 
<resource src="play" startup="1" protected="0"/>
 
</config>

Link to comment

9 answers to this question

Recommended Posts

  • 0

First you need to do a port fowarding go to cmd type in ipconfig then where it says default getaway

get that ip and type it on the url bar . Then you need to look for ur account on the wirless modem or internet modem

type in the pass and name then go to Advence then to Port Forwarding type in the name ip addreas public port then if you want to check that u dont the Port Forwarding download the program called PFPortChecker then check and if its done then go back to Advence and this time go to Firewall & DMZ DMZ means "Demilitarized Zone". DMZ allows computers behind the router firewall to be accessible to Internet traffic. Typically, your DMZ would contain Web servers, FTP servers and others.

Enable the dmz time the ip addreas in . Then selecte you're computer name save it and it should be working .

Hope it will work .

Link to comment
  • 0

Thnx for reply.

My english is very good but i really had hard time trying to understand this one..

where can i find my modem???

I have no dial up so why do i have to type in my id and pw??

When i type my default getaway in my internet url bar nothing happens. (i t says page cannot be displayed)

I have downloaded the portchecker already and it says it is open.

And i do not own a router and my firewalls are disabled..

my windows is in dutch btw so i dont no if dmz is the same at my pc..

hope to hear from you.

nick

First you need to do a port fowarding go to cmd type in ipconfig then where it says default getaway

get that ip and type it on the url bar . Then you need to look for ur account on the wirless modem or internet modem

type in the pass and name then go to Advence then to Port Forwarding type in the name ip addreas public port then if you want to check that u dont the Port Forwarding download the program called PFPortChecker then check and if its done then go back to Advence and this time go to Firewall & DMZ DMZ means "Demilitarized Zone". DMZ allows computers behind the router firewall to be accessible to Internet traffic. Typically, your DMZ would contain Web servers, FTP servers and others.

Enable the dmz time the ip addreas in . Then selecte you're computer name save it and it should be working .

Hope it will work .

Link to comment
  • 0
  • Discord Moderators

You need to confirm that 22003 is actually the port your listen server uses.

When you have opened it up, press F8 and browse to the top.

Will look like this:

===========================================================

= Multi Theft Auto: San Andreas v1.0.4

===========================================================

= Server name : Your server name

= Server IP address:

= Server port : Port

=

= Log file : ..erver/mods/deathmatch/logs/local_server.log

= Maximum players : 32

= MTU packet size : 1264

= HTTP port : Port

===========================================================

If "= Server Port" is anything else than 22003, that's your actual server port that your players should connect to.

Link to comment
  • 0

We've already tried that..

But it doesn't show an IP.

Only server name and (nemexisNL) and port number.

I've checked it and it is open.

yours greatfully. nick

EDIT: now i get connection times out while it worked yesterday..

EDIT2: i've checked port 22003 AND 22126 on tcp and udp all four open

EDIT3: made screen of server

serverMTA-1.jpg

You need to confirm that 22003 is actually the port your listen server uses.

When you have opened it up, press F8 and browse to the top.

Will look like this:

===========================================================

= Multi Theft Auto: San Andreas v1.0.4

===========================================================

= Server name : Your server name

= Server IP address:

= Server port : Port

=

= Log file : ..erver/mods/deathmatch/logs/local_server.log

= Maximum players : 32

= MTU packet size : 1264

= HTTP port : Port

===========================================================

If "= Server Port" is anything else than 22003, that's your actual server port that your players should connect to.

Link to comment

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...